Jak and Daxter: The Precursor Legacy: Difference between revisions
Jak and Daxter: The Precursor Legacy (view source)
Revision as of 17:33, 29 December 2020
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|Comments=The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it). | |Comments=The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it). | ||
|Tester=0kim0 | |Tester=0kim0 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 Pro 64-bit | |||
|CPU=Intel Core i3-10100 @ 4.1Ghz | |||
|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile) | |||
|Revision=1.6.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Emulation Settings - Preset: 3-Balanced | |||
</spoiler> | |||
|Graphics=GSdx 1.2.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Interlacing: Auto | |||
* Texture Filtering: Bilinear (PS2) | |||
* Allow 8-Bit Textures: no | |||
* Large framebuffer: no | |||
* Internal Resolution: 3x Native (~1080p) | |||
* Anisotropic Filtering: Off | |||
* Mipmapping: Basic | |||
* Automatic CRC level: Partial (OpenGL) | |||
* Date accuracy: Fast | |||
* Blending Accuracy: Medium | |||
* (HACK) Frame Buffer Conversion: on | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=Game runs perfectly, constant 50Hz! Sometimes only one very short stutter when moving from one area to another. No shadow or blocky water issues. | |||
|Tester=STeFX | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |