Jak and Daxter: The Precursor Legacy: Difference between revisions

Jump to navigation Jump to search
(23 intermediate revisions by 8 users not shown)
Line 20: Line 20:
|french            = SCES-50361 & SCUS-97124
|french            = SCES-50361 & SCUS-97124
|german            = SCES-50361 & SCUS-97124
|german            = SCES-50361 & SCUS-97124
|japanese          = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021
|japanese          = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 &  SCPS-19210
|english          = SCES-50361 & SCUS-97170 & SCUS-97124
|english          = SCES-50361 & SCUS-97170 & SCUS-97124 & SCUS-97124GH & SCUS-97171
|widescreenpatch  = 1
|widescreenpatch  = 1
|korean            = SCPS-56003
|korean            = SCPS-56003
Line 44: Line 44:
|serialsNTSCJ      = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003
|serialsNTSCJ      = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 20, 2001<br />February 22, 2002<br />July 3, 2003 <small>(PlayStation2 the Best)</small>
|releasedateNTSCJ  = December 20, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 3, 2003 <small>(PlayStation2 the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 79: Line 79:
|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.
|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit
|CPU=Intel Core i7-7700K @ 4.5Ghz
|GPU=NVIDIA Geforce GTX970
|Revision=1.5.0
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Software)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Rendering threads: 3
* Mipmapping: On
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.
|Tester=Terg500
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit
|CPU=Intel Core i7-7700 @ 4.2Ghz
|GPU=AMD RADEON RX580 8 GB
|Revision=1.5.0 dev 3362
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Large framebuffer : yes
* Mipmapping: Full
* Automatic CRC level: Full
* Date accurancy: Full
* Accurate blending: Basic
* (HACK) texture offset: Y = 200
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it).
|Tester=0kim0
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 112: Line 158:


{{Issue
{{Issue
|IssueName="Glitchy" eyes
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
|Description=Broken textures at a distance.
|Workaround=Software mode in GSdx fixes this or activate microVU Hacks. Enabling HW Hacks in GSdx gives them less creepy green eyes if hardware mode is used.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Weird shadows
|IssueName=Distant water doesn't render correctly in any hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Characters have weird shadows
|Description=Looking out to the water from the beach shows blocky water
|Workaround=Alpha hack in GSdx or using VU Cycle Stealing 1 seems to fix this.
|Workaround=Switching to software mode fixes it.
 
<gallery widths="175px" heights="100px">
File:20191120002645 1.jpg|OpenGL Software mode
File:20191120002602 1.jpg|OpenGL Hardware mode (Native IR)
</gallery>}}
 
{{Issue
|IssueName=The game looks blurred
|IsFixed=0
|IssueLevel=-1
|Description=The game has heavy use of motion blur.
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 200
}}
 
{{Issue
|IssueName=Misplaced shadows
|IsFixed=1
|IssueLevel=0
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
|Workaround=None
 
<gallery widths="175px" heights="100px">
File:20170810021505 1.jpg|OpenGL Software mode
File:20170810021552 1.jpg|OpenGL Hardware mode (Native IR)
</gallery>
}}
 
{{Issue
|IssueName="Glitchy" eyes
|IsFixed=1
|IssueLevel=0
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Weird colored characters
|IssueName=Weird shadows & oddly colored characters
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Characters have weird colors in game
|Description=Characters have weird shadows and odd colors.
|Workaround=Software mode fixes this
|Workaround=Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
 
}}
}}


Line 138: Line 219:
<gallery>
<gallery>
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_2.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)
File:Jak and daxter geyser rock.png|Jak and Daxter: The Precursor Legacy (SCUS 97124)
</gallery>
</gallery>


ninja
1

edit

Navigation menu