Jak and Daxter: The Precursor Legacy: Difference between revisions

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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Distant water doesn't render correctly in any hardware mode
|IsFixed=0
|IssueLevel=0
|Description=Looking out to the water from the beach shows blocky water
|Workaround=Switching to software mode fixes it.
<gallery widths="175px" heights="100px">
File:20191120002645 1.jpg|OpenGL Software mode
File:20191120002602 1.jpg|OpenGL Hardware mode (Native IR)
</gallery>}}
{{Issue
|IssueName=The game looks blurred
|IsFixed=0
|IssueLevel=-1
|Description=The game has heavy use of motion blur.
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 200
}}


{{Issue
{{Issue
|IssueName=Misplaced shadows
|IssueName=Misplaced shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes.
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes.
Line 150: Line 179:
|IssueLevel=0
|IssueLevel=0
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
|Workaround=Set the Renderer in GSdx to any of the Software modes.
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Characters have weird shadows and odd colors.
|Description=Characters have weird shadows and odd colors.
|Workaround=Issue fixed as of September 9th, 2016 git builds. CRC hacks were added for Jak games. To enable it go to Config -> Video (GS) -> Plugin Settings, set the Renderer to "OpenGL (Hardware)" and set the Blending Unit Accuracy to "Basic" or higher. For older versions use the Alpha hack in GSdx Configure Hacks menu or set VU Cycle Stealing to 1 in Config -> Emulation Settings -> Speedhacks tab.
|Workaround=Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering.
 
}}
}}


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<gallery>
<gallery>
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_2.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)
File:Jak and daxter geyser rock.png|Jak and Daxter: The Precursor Legacy (SCUS 97124)
</gallery>
</gallery>



Revision as of 07:28, 13 January 2020

Jak and Daxter: The Precursor Legacy

Jak and Daxter: The Precursor Legacy cover art
Game general and emulation properties:
CERO rating: A
ESRB rating: E (Violence)
GRB rating: ALL
Widescreen supported natively
Widescreen patch available
CPU intensive game
Languages supported:
English: SCES-50361 & SCUS-97170 & SCUS-97124 & SCUS-97124GH & SCUS-97171
Japanese: SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 & SCPS-19210
German: SCES-50361 & SCUS-97124
French: SCES-50361 & SCUS-97124
Spanish: SCES-50361 & SCUS-97124
Italian: SCES-50361 & SCUS-97124
Korean: SCPS-56003
Region NTSC-U:
Serial numbers: SCUS-97124
SCUS-97124GH (Greatest Hits)
SCUS-97170 (Cingular Wireless Demo)
SCUS-97171 (PS Underground Demo)
Release date: December 3, 2001
December 3, 2002 (Greatest Hits)
CRCs: 472E7699, 1B3976AB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50361
SCES-50614
SCED-50614 (Demo)
SCES-50361-P
Release date: December 7, 2001
September 27, 2002 (Platinum)
CRCs: 9C712FF0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15021
SCPS-19210 (PlayStation2 the Best)
SCPS-55004
PAPX-90222 (Demo, Taikenban)
PAPX-90223 (Demo, Taikenban)
SCPS-56003
Release date: December 20, 2001
February 22, 2002 (Korea)
July 3, 2003 (PlayStation2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Naughty Dog
Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (JP, KO)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic90/100
Game description: A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy. A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure. You'll solve puzzles, collect power cells, meet exotic characters, and battle sinister enemies in enormous vistas. Discover the story behind the mysterious Eco and unleash the hero within.
The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64bit, 4GB ram
  • Intel Core i5-750 @ 2.67GHz
  • NVIDIA Geforce GTX280
0.9.8 GSdx 4600 (MSVC 15.00, SSE2) 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad svn (r4510) 0.10.0
BIOS: USA v2.20 (10/02/2006), HACKS: "Aggressive" preset, Must used 'Interlaced' in GSdx, or PCSX2 will freeze. Must boot the game in fast mode with Shade Boost, FXAA and FX shader turned off or else PCSX2 will crash. These can be turned on again once you start playing. Extradessert
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5754 GSdx 5752 SSE41
  • SPU2-X 5733 2.0.0
  • LilyPad 5403 0.11.0
Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.
NTSC-U Windows 10 Pro 64-bit
  • Intel Core i7-7700K @ 4.5Ghz
  • NVIDIA Geforce GTX970
1.5.0 GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Software)
  • Interlacing: Auto
  • Texture Filtering: Bilinear (PS2)
  • Rendering threads: 3
  • Mipmapping: On

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times. Terg500


Trivia

  • Original names: ジャック×ダクスター 旧世界の遺産 (SCPS-15021) & (SCPS-19210), 잭&덱스터 (SCPS-56003)
  • Also known as Jak x Daxter: Kyuusekai no Isan
  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Known Issues

Mipmapping issues in Hardware Mode

  • Status: Active
  • Type: Minor
  • Description: Broken textures at a distance.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".

For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.

Distant water doesn't render correctly in any hardware mode

  • Status: Active
  • Type: Minor
  • Description: Looking out to the water from the beach shows blocky water
  • Workaround: Switching to software mode fixes it.

The game looks blurred

  • Type: Note (not an issue)
  • Description: The game has heavy use of motion blur.
  • Workaround: Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 200

Misplaced shadows

  • Status: Fixed
  • Type: Minor
  • Description: There are misplaced shadows coming off of characters at certain angles, usually during cutscenes.
  • Workaround: None

"Glitchy" eyes

  • Status: Fixed
  • Type: Minor
  • Description: Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
  • Workaround: Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.

Weird shadows & oddly colored characters

  • Status: Fixed
  • Type: Minor
  • Description: Characters have weird shadows and odd colors.
  • Workaround: Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering.

The gallery

Public compatibility forum links