Jak and Daxter: The Precursor Legacy: Difference between revisions
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Jak and Daxter: The Precursor Legacy (view source)
Revision as of 15:21, 19 August 2019
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|german = SCES-50361 & SCUS-97124 | |german = SCES-50361 & SCUS-97124 | ||
|japanese = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 & SCPS-19210 | |japanese = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 & SCPS-19210 | ||
|english = SCES-50361 & SCUS-97170 & SCUS-97124 | |english = SCES-50361 & SCUS-97170 & SCUS-97124 & SCUS-97124GH & SCUS-97171 | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|korean = SCPS-56003 | |korean = SCPS-56003 | ||
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|serialsNTSCJ = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003 | |serialsNTSCJ = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 20, 2001<br />February 22, 2002<br />July 3, 2003 <small>(PlayStation2 the Best)</small> | |releasedateNTSCJ = December 20, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 3, 2003 <small>(PlayStation2 the Best)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode. | |Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro 64-bit | |||
|CPU=Intel Core i7-7700K @ 4.5Ghz | |||
|GPU=NVIDIA Geforce GTX970 | |||
|Revision=1.5.0 | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Software) | |||
* Interlacing: Auto | |||
* Texture Filtering: Bilinear (PS2) | |||
* Rendering threads: 3 | |||
* Mipmapping: On | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times. | |||
|Tester=Terg500 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Misplaced shadows | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. | |||
|Workaround=None | |||
<gallery widths="175px" heights="100px"> | |||
File:20170810021505 1.jpg|OpenGL Software mode | |||
File:20170810021552 1.jpg|OpenGL Hardware mode (Native IR) | |||
</gallery> | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName="Glitchy" eyes | |IssueName="Glitchy" eyes | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be. | |Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be. | ||
|Workaround= | |Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||