Jak and Daxter: The Precursor Legacy: Difference between revisions

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|caption          = Jak and Daxter: The Precursor Legacy cover art
|caption          = Jak and Daxter: The Precursor Legacy cover art
|developer        = Naughty Dog
|developer        = Naughty Dog
|publisher        = [[Sony|SCEA]]
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, KO)
|genre            = Platformer
|genre            = Action, Platformer
|wikipedia        = [http://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Link]
|gameinfo          = The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.
|gameinfo          = A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy.  A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure.  You'll solve puzzles, collect power cells, meet exotic characters, and battle sinister enemies in enormous vistas.  Discover the story behind the mysterious Eco and unleash the hero within.<br />
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic]
The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.
|reviewscore      = 90/100
|widescreen        = 1
|widescreen        = 2
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/516509-jak-and-daxter-the-precursor-legacy Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/516509-jak-and-daxter-the-precursor-legacy Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic]|90/100}}
|japan_rating      = A
|ko_rating        = ALL
|na_rating_text    = Violence
|na_rating        = E
|italian          = SCES-50361 & SCUS-97124
|spanish          = SCES-50361 & SCUS-97124
|french            = SCES-50361 & SCUS-97124
|german            = SCES-50361 & SCUS-97124
|japanese          = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 &  SCPS-19210
|english          = SCES-50361 & SCUS-97170 & SCUS-97124 & SCUS-97124GH & SCUS-97171
|widescreenpatch  = 1
|korean            = SCPS-56003
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-50361<br />SCES-50614<br />SCED-50614 <small>(Demo)</small>
|serialsPAL        = SCES-50361<br />SCES-50614<br />SCED-50614 <small>(Demo)</small><br />SCES-50361-P
|CRCsPAL          = 9C712FF0
|CRCsPAL          = 9C712FF0
|releasedatePAL    = December 7, 2001<br />September 27, 2002 <small>(Platinum)</small>
|releasedatePAL    = December 7, 2001<br />September 27, 2002 <small>(Platinum)</small>
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004
|serialsNTSCJ      = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 20, 2001<br />February 22, 2002<br />July 3, 2003 <small>(PlayStation2 the Best)</small>
|releasedateNTSCJ  = December 20, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 3, 2003 <small>(PlayStation2 the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.
|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit
|CPU=Intel Core i7-7700K @ 4.5Ghz
|GPU=NVIDIA Geforce GTX970
|Revision=1.5.0
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Software)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Rendering threads: 3
* Mipmapping: On
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.
|Tester=Terg500
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Trivia==
==Trivia==
* Japanese name: '''ジャック×ダクスター 旧世界の遺産''' (SCPS-15021), '''ジャック×ダクスター PlayStation 2 the Best''' (SCPS-19210)
* Original names: '''ジャック×ダクスター 旧世界の遺産''' (SCPS-15021) & (SCPS-19210), '''잭&덱스터''' (SCPS-56003)
* Also known as '''Jak x Daxter: Kyuusekai no Isan'''
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName="Glitchy" eyes
|IssueName=Misplaced shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes.
|Workaround=Software mode in GSdx fixes this or activate microVU Hacks. Enabling HW Hacks in GSdx gives them less creepy green eyes if hardware mode is used.
|Workaround=None
 
<gallery widths="175px" heights="100px">
File:20170810021505 1.jpg|OpenGL Software mode
File:20170810021552 1.jpg|OpenGL Hardware mode (Native IR)
</gallery>
}}
}}


{{Issue
{{Issue
|IssueName=Weird shadows
|IssueName="Glitchy" eyes
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Characters have weird shadows
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
|Workaround=Alpha hack in GSdx or using VU Cycle Stealing 1 seems to fix this.
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Weird colored characters
|IssueName=Weird shadows & oddly colored characters
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Characters have weird colors in game
|Description=Characters have weird shadows and odd colors.
|Workaround=Software mode fixes this
|Workaround=Issue fixed as of September 9th, 2016 git builds. CRC hacks were added for Jak games. To enable it go to Config -> Video (GS) -> Plugin Settings, set the Renderer to "OpenGL (Hardware)" and set the Blending Unit Accuracy to "Basic" or higher. For older versions use the Alpha hack in GSdx Configure Hacks menu or set VU Cycle Stealing to 1 in Config -> Emulation Settings -> Speedhacks tab.
}}
}}


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