Jak and Daxter: The Precursor Legacy: Difference between revisions

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(There are widescreen patches for this game and "Glitchy" eyes isn't a mipmapping issue;))
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|french            = SCES-50361 & SCUS-97124
|french            = SCES-50361 & SCUS-97124
|german            = SCES-50361 & SCUS-97124
|german            = SCES-50361 & SCUS-97124
|japanese          = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021
|japanese          = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 &  SCPS-19210
|english          = SCES-50361 & SCUS-97170 & SCUS-97124
|english          = SCES-50361 & SCUS-97170 & SCUS-97124 & SCUS-97124GH & SCUS-97171
|widescreenpatch  = 1
|widescreenpatch  = 1
|korean            = SCPS-56003
|korean            = SCPS-56003
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|serialsNTSCJ      = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003
|serialsNTSCJ      = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 20, 2001<br />February 22, 2002<br />July 3, 2003 <small>(PlayStation2 the Best)</small>
|releasedateNTSCJ  = December 20, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 3, 2003 <small>(PlayStation2 the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.
|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit
|CPU=Intel Core i7-7700K @ 4.5Ghz
|GPU=NVIDIA Geforce GTX970
|Revision=1.5.0
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Software)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Rendering threads: 3
* Mipmapping: On
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.
|Tester=Terg500
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Misplaced shadows
|IsFixed=0
|IssueLevel=0
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes.
|Workaround=None
<gallery widths="175px" heights="100px">
File:20170810021505 1.jpg|OpenGL Software mode
File:20170810021552 1.jpg|OpenGL Hardware mode (Native IR)
</gallery>
}}


{{Issue
{{Issue
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|IssueLevel=0
|IssueLevel=0
|Description=Characters have weird shadows and odd colors.
|Description=Characters have weird shadows and odd colors.
|Workaround=Issue fixed as of September 9th, 2016 git builds. CRC hacks were added for Jak games. For older versions use the Alpha hack in GSdx Configure Hacks menu or set VU Cycle Stealing to 1 in Config -> Emulation Settings -> Speedhacks tab.
|Workaround=Issue fixed as of September 9th, 2016 git builds. CRC hacks were added for Jak games. To enable it go to Config -> Video (GS) -> Plugin Settings, set the Renderer to "OpenGL (Hardware)" and set the Blending Unit Accuracy to "Basic" or higher. For older versions use the Alpha hack in GSdx Configure Hacks menu or set VU Cycle Stealing to 1 in Config -> Emulation Settings -> Speedhacks tab.
}}
}}


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