Jak and Daxter: The Precursor Legacy: Difference between revisions

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|reviewlinks      = [http://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic]
|reviewscore      = 90/100
|reviewscore      = 90/100
|widescreen        = 2
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==Trivia==
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.





Revision as of 18:36, 21 July 2015

Jak and Daxter: The Precursor Legacy

Jak and Daxter: The Precursor Legacy cover art
Game general and emulation properties:
Region NTSC-U:
Serial numbers: SCUS-97124
Release date: December 3, 2001
CRCs: 472E7699, 1B3976AB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50361
Release date: December 7, 2001
CRCs: 9C712FF0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15021
Release date: December 20, 2001
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Naughty Dog
Publisher(s): SCEA
Genre: Platformer
Wikipedia: Link
Game review links: Metacritic
Game review score: 90/100
Game description: The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64bit, 4GB ram
  • Intel Core i5-750 @ 2.67GHz
  • NVIDIA Geforce GTX280
0.9.8 GSdx 4600 (MSVC 15.00, SSE2) 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad svn (r4510) 0.10.0
BIOS: USA v2.20 (10/02/2006), HACKS: "Aggressive" preset, Must used 'Interlaced' in GSdx, or PCSX2 will freeze. Must boot the game in fast mode with Shade Boost, FXAA and FX shader turned off or else PCSX2 will crash. These can be turned on again once you start playing. Extradessert
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5754 GSdx 5752 SSE41
  • SPU2-X 5733 2.0.0
  • LilyPad 5403 0.11.0
Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.


Trivia

  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Known Issues

"Glitchy" eyes

  • Status: Active
  • Type: Minor
  • Description: Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
  • Workaround: Software mode in GSdx fixes this or activate microVU Hacks. Enabling HW Hacks in GSdx gives them less creepy green eyes if hardware mode is used.

Weird shadows

  • Status: Active
  • Type: Minor
  • Description: Characters have weird shadows
  • Workaround: Alpha hack in GSdx or using VU Cycle Stealing 1 seems to fix this.

Weird colored characters

  • Status: Active
  • Type: Minor
  • Description: Characters have weird colors in game
  • Workaround: Software mode fixes this

The gallery

Public compatibility forum links