Jak and Daxter: The Precursor Legacy: Difference between revisions
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|wikipedia = [http://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Link] | |wikipedia = [http://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Link] | ||
|gameinfo = | |gameinfo = | ||
|reviewlinks = [http://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic] | |||
|reviewscore = 90/100 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 |
Revision as of 12:43, 5 October 2014
Developer(s): Naughty Dog
Genre: Platformer
Wikipedia: Link
Game review links: Metacritic
Game review score: 90/100
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64bit, 4GB ram |
|
0.9.8 | GSdx 4600 (MSVC 15.00, SSE2) 0.1.16 |
|
BIOS: USA v2.20 (10/02/2006), HACKS: "Aggressive" preset, Must used 'Interlaced' in GSdx, or PCSX2 will freeze. Must boot the game in fast mode with Shade Boost, FXAA and FX shader turned off or else PCSX2 will crash. These can be turned on again once you start playing. | Extradessert |
Bugs
- Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be. Software mode in GSdx fixes this or activate microVU Hacks.
- Characters have weird shadows, Alpha hack in GSdx seems to fix this.
- Characters are weird colors in game, software mode fix this