Jak and Daxter: The Precursor Legacy: Difference between revisions
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SCES-50361 | ||
|CRCsPAL = | |CRCsPAL = 0x9C712FF0 | ||
|releasedatePAL = December 7, 2001 | |releasedatePAL = December 7, 2001 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = |
Revision as of 12:51, 4 May 2014
Developer(s): Naughty Dog
Genre: Platformer
Wikipedia: Link
Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSdx: | 4600 (MSVC 15.00, SSE2) 0.1.16 |
Sound by SPU2-X: | r4600m 1.4.0 |
Pad plugin is LilyPad: | svn (r4510) 0.10.0 |
BIOS version: | USA v2.20 (10/02/2006) |
Comments: Must used 'Interlaced' in GSdx, or PCSX2 will freeze. Hack comments: "Aggressive" preset
PCSX2 version: | Not Tested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Core i5-750 @ 2.67GHz |
GPU: | NVIDIA Geforce GTX280 |
Comments: Windows 7 64bit, 4GB ram
Bugs
- Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be. Software mode in GSdx fixes this or activate microVU Hacks.
- Characters have weird shadows, Alpha hack in GSdx seems to fix this.
- Characters are weird colors in game, software mode fix this