Jak and Daxter: The Lost Frontier: Difference between revisions

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(added config, tested two different builds to make sure the newest wasn't somehow bugged, not sure why game has issues reaching 60FPS)
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|CRCsNTSCU        = 09651B23
|CRCsNTSCU        = 09651B23
|releasedateNTSCU  = November 3, 2009
|releasedateNTSCU  = November 3, 2009
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
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Revision as of 18:49, 19 November 2014

Jak and Daxter: The Lost Frontier

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS-97558
Release date: November 3, 2009
CRCs: 09651B23
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: November 20, 2009
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: November 19, 2009
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): High Impact Games
Genre: Platformer
Wikipedia: Link
Game review links: Metacritic
Game review score: 72/100
Game description: The dynamic duo Jak and Daxter are back in an all-new adventure on PSP and PS2 that picks up the action where the previous trilogy left off. Whether battling Sky Pirates in a customizable aircraft or blasting Aeropeans with the punishing Gunstaff weapon, Jak and Daxters journey will take them beyond the edge of the Brink and into a war bigger than they ever could have imagined.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 8.1 Pro
  • AMD Athlon II X4 630 2.80 GHz
  • Sapphire Radeon HD 7950 3GB
1.2.1 r700 GSdx SSE2 r700
  • SPU2-X r700
  • LilyPad Scp r5875
Game has issues reaching a steady FPS. On foot segments would run around 49-55FPS and flying segments were a little better at around 55-60FPS. I found that most hacks didn't do much to increase FPS. Enabling MTVU is a must and if your GPU can afford it enable 8 bit textures to get about 1-2 extra FPS. EE/VU stealing is not recommended as the game uses more than 905% for both. CrazySteve88