Jak II: Difference between revisions

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|releasedatePAL    = October 15, 2003 <small>(Australia)</small><br />October 17, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small>
|releasedatePAL    = October 15, 2003 <small>(Australia)</small><br />October 17, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 1
|macstatusPAL      =
|macstatusPAL      =
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Revision as of 09:58, 11 May 2019

Jak II

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Comic Mischief, Mild Language, Mild Violence, Suggestive Themes)
PEGI rating: 12+ (Violence, Bad Language)
GRB rating: 12
Widescreen supported natively
Widescreen patch available
Progressive scan supported
CPU intensive game
Languages supported:
English: SCUS-97273 & SCUS-97265 & SCED-51700 & SCES-51608 & SCUS-97265GH & SCUS-97509 & SCUS-97274
Japanese: SCUS-97265 & SCES-51608 & SCPS-15057
German: SCUS-97265 & SCED-51700 & SCES-51608
French: SCUS-97265 & SCED-51700 & SCES-51608
Spanish: SCUS-97265 & SCED-51700 & SCES-51608
Italian: SCUS-97265 & SCED-51700 & SCES-51608
Korean: SCUS-97265 & SCES-51608 & SCKA-20010
Region NTSC-U:
Serial numbers: SCUS-97265
SCUS-97265GH (Greatest Hits)
SCUS-97273 (Demo)
SCUS-97509 (Greatest Hits)
SCUS-97274 (Video Demo)
Release date: October 14, 2003
2004 (Greatest Hits)
CRCs: 9184AAF1
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51608
SCES-51608/P (Platinum)
SCED-51700 (Demo)
Release date: October 15, 2003 (Australia)
October 17, 2003
August 13, 2004 (Platinum)
2004 (Platinum, Australia)
Windows Status: Playable
Linux Status: Ingame
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15057
SCAJ-20073
SCKA-20010
PAPX-90516 (Trial)
Release date: January 8, 2004 (Korea)
March 11, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Naughty Dog
Publisher(s): SCEA (US), SCE Australia (AU), SCEE (EU), SCEI (KO, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: GameRankings88/100, Metacritic87/100
Game description: Jak is back in another action-packed adventure, but he's not the same. In Jak II, experiments with Dark Eco gone wrong leave Jak with an uncontrollable dark side, and after two years in prison, Jak seeks vengeance. Accompanied by your trusty friend Daxter, unleash the dark powers on multiple enemies and witness amazing transformations. Armed with powerful weapons, a high-tech jetboard, an impenetrable mech suit, and a number of vehicles at your disposal, you have no excuse for failure.
The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of The Precursor Legacy. The game's plot was noted for being much darker than its predecessor's. As in the previous game, the player takes on the dual role of recurring protagonists Jak and Daxter. There is also a new array of characters such as Torn, Erol, Krew, Kor, Ashelin, and Sig, as well as some returning ones, such as Samos and Keira.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64-bit, 3 GB RAM
  • AMD Phenom II X3 700e @ 2.40 GHz
  • AMD Radeon HD 7700
1.0.0 GSdx SSE2 0.1.16 (r5334)
  • SPU2-X 2.0.0 (latest)
  • LilyPad 0.11.0 (svn r5282)
BIOS: USA v01.60(07/02/2002), Emulation Settings: Set VU0 to Super VU recompiler, VU1 to microVU, turn on ALL speed hacks, EE Cyclerate: 3, VU Cycle Stealing 3. I got the framerate up using the D3D9/D3D11 hardware renderers. I cannot get SSE3 or SSE4 to work under AMD. In Software mode you get a normal color palette and almost no FPS, but under Hardware mode, you get all kinds of glitches and full speed on the video. Wolverine79936
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed. For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable.
NTSC-U Windows 7 64-Bit
  • Intel Core i7 @ 3.40 GHz
  • Sapphire Radeon R9 290X @ 4 GB
1.2.1 (r5875) GSdx 0.1.16 (r5875)
  • SPU2-X r5875
  • LilyPad 0.11.0 r5875
Bios v2.0 was used. Game is playable in GSdx Hardware mode, however their are a lot of graphical glitches. The ones previously mentioned by Wolverine are still present. When switching to Software mode, the graphical glitches go away but the game runs extremely slow, making it barely playable in either mode. Zrooney
NTSC-U Windows 8.1 64-Bit
  • Intel Core i7 @ 4.60 GHz
  • NVIDIA GeForce GTX 750 Ti @ 2 GB
1.3.0 (r5889) GSdx SSE41 (r5894)
  • SPU2-X 2.0.0 (r5893)
  • LilyPad 0.11.0 (r5822)
Runs above full speed but can be limited to native. Rendering on my machine can max out all settings at 1080p @ 70 FPS, however MSAA at any level halves framerate. Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode, software rendering removes this problem but must drop to native resolution to have a playable 60 FPS. Bushrat011899
NTSC-U Windows 10 64-Bit
  • Intel Core i5 @ 3.50 GHz
  • NVIDIA GeForce GTX 970 @ 4 GB
1.4.0 GSdx AVX2 1.0.1.9
  • SPU2-X 2.0.GIT
  • LilyPad 0.11.0
Runs above full speed, but have some uncontrollable speedups above 60 FPS with enabled frame limiter (at Software and Hardware mode, same problem). At GSdx Software mode rendering threads must be 3 (it will give you at least plus 6-7 FPS on 4+ cores PC if speed drops at Software mode). Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...). Software rendering removes this problem, but problems with shadows will be added. AlexFlame
PAL Windows 7 64-Bit
  • Intel Core i5 @ 3.30 GHz
  • AMD Radeon HD 6000
1.5.0-dev-1287 Default Default Very demanding in both software and hardware modes, often below 100% speed. Setting speedhacks "EE Cyclerate" to 3 and "VU Cycle Stealing" to 1 gives reasonable performance at and near 100%, with less dramatic and less frequent speed drops. Setting "VU Cycle Stealing" to 3 shows false FPS and causes choppy gameplay. FlatOut
NTSC-U Windows 10 Pro x64
  • AMD Ryzen 1700 @ 3.40 GHz
  • NVIDIA GeForce GTX 1070
1.5.0-dev-2969

<spoiler show="Settings" hide="Hide">

  • MTVU: Yes
  • Preset: 2

</spoiler>

GSdx 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 3x
  • 8-bit Textures: No
  • Large Framebuffer: No
  • Skipdraw Range: 1–1
  • FXAA Shader: Yes

</spoiler>

  • SPU2-X 2.0.0
  • Lilypad 0.12.0
The game constantly speeds up significantly and then slows down in the fortress, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable (and maxes out at full speed), but not good, in that slowdown and stutter still occurs often. There are numerous, glaring texture issues, often when viewing them at a distance. OpenGL (hardware) seems to help things very little, and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well. TheTechnician27


Trivia

  • Original names: ジャック×ダクスター2 (SCPS-15057), 잭 2 (SCKA-20010)
  • Also known as Jak II: Renegade (EU, AU), Jak and Daxter II (JP), Jak II: El Renegado (EU)
  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Known Issues

Glitchy eyes and messed up colors

  • Status: Active
  • Type: Serious
  • Description: All characters have a glitchy eye(s).
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.

Game is in Japanese

  • Type: Note (not an issue)
  • Description: The game always starts in Japanese even after the language has already been set.
  • Workaround: Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag picture to your preferred language.

Stretched shadows

  • Status: Fixed
  • Type: Minor
  • Description: Objects have stretched shadows.
  • Workaround: A CRC Hack has been added to recent 1.5.0-dev builds to resolve the issue. To enable it go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL (Hardware)", make sure Blending Unit Accuracy is set to "Basic" or higher, and that CRC Hack Level is set to "Minimum" or higher. For older versions click "Enable HW Hacks", go to Configure Hacks and set skipdraw to '5' in order to remove the shadows.

Unable to progress in Weapons Lab

  • Status: Active
  • Type: Serious
  • Description: In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
  • Workaround: Switch from OpenGL to a DirectX renderer. Everything works as expected this way.

Public compatibility forum links