Jak II: Difference between revisions
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{{infobox | {{infobox | ||
|image = Jak II box.jpg | |image = Jak II box.jpg | ||
|caption = NTSC-U | |caption = NTSC-U cover | ||
|developer = Naughty Dog | |developer = Naughty Dog | ||
|publisher = [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO, JP) | |publisher = [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO, JP) | ||
|genre = Action, Platformer | |genre = Action, Platformer | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Jak_II Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/914535-jak-ii Link] | |||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/914535-jak-ii/index.html GameRankings]|88/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/jak-ii Metacritic]|87/100}} | |||
|gameinfo = Jak is back in another action-packed adventure, but he's not the same. In Jak II, experiments with Dark Eco gone wrong leave Jak with an uncontrollable dark side, and after two years in prison, Jak seeks vengeance. Accompanied by your trusty friend Daxter, unleash the dark powers on multiple enemies and witness amazing transformations. Armed with powerful weapons, a high-tech jetboard, an impenetrable mech suit, and a number of vehicles at your disposal, you have no excuse for failure.<br /> | |gameinfo = Jak is back in another action-packed adventure, but he's not the same. In Jak II, experiments with Dark Eco gone wrong leave Jak with an uncontrollable dark side, and after two years in prison, Jak seeks vengeance. Accompanied by your trusty friend Daxter, unleash the dark powers on multiple enemies and witness amazing transformations. Armed with powerful weapons, a high-tech jetboard, an impenetrable mech suit, and a number of vehicles at your disposal, you have no excuse for failure.<br /> | ||
The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of The Precursor Legacy. The game's plot was noted for being much darker than its predecessor's. As in the previous game, the player takes on the dual role of recurring protagonists Jak and Daxter. There is also a new array of characters such as Torn, Erol, Krew, Kor, Ashelin, and Sig, as well as some returning ones, such as Samos and Keira. | The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of The Precursor Legacy. The game's plot was noted for being much darker than its predecessor's. As in the previous game, the player takes on the dual role of recurring protagonists Jak and Daxter. There is also a new array of characters such as Torn, Erol, Krew, Kor, Ashelin, and Sig, as well as some returning ones, such as Samos and Keira. | ||
<!-- General props --> | |||
|widescreen = 1 | |widescreen = 1 | ||
|widescreenpatch = 1 | |||
|progressive = 1 | |progressive = 1 | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|japan_rating = A | |japan_rating = A | ||
|ko_rating = 12 | |ko_rating = 12 | ||
|eu_rating = 12+ | |eu_rating = 12+ | ||
|eu_rating_text = Violence, Bad Language | |||
|na_rating = T | |||
|na_rating_text = Comic Mischief, Mild Language, Mild Violence, Suggestive Themes | |na_rating_text = Comic Mischief, Mild Language, Mild Violence, Suggestive Themes | ||
<!-- Language props --> | |||
|korean = SCUS-97265 & SCES-51608 & SCKA-20010 | |korean = SCUS-97265 & SCES-51608 & SCKA-20010 | ||
|italian = SCUS-97265 & SCED-51700 & SCES-51608 | |italian = SCUS-97265 & SCED-51700 & SCES-51608 | ||
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|french = SCUS-97265 & SCED-51700 & SCES-51608 | |french = SCUS-97265 & SCED-51700 & SCES-51608 | ||
|german = SCUS-97265 & SCED-51700 & SCES-51608 | |german = SCUS-97265 & SCED-51700 & SCES-51608 | ||
|japanese = SCUS-97265 & SCES-51608 & | |japanese = SCUS-97265 & SCES-51608 & SCPS-15057 | ||
|english = SCUS-97273 & SCUS-97265 & SCED-51700 & SCES-51608 | |english = SCUS-97273 & SCUS-97265 & SCED-51700 & SCES-51608 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = October 15, 2003 <small>(Australia)</small><br />October 17, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small> | |releasedatePAL = October 15, 2003 <small>(Australia)</small><br />October 17, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 64-bit, 3 GB of RAM | |OS=Windows 7 64-bit, 3 GB of RAM | ||
|CPU=AMD Phenom II X3 700e 2. | |CPU=AMD Phenom II X3 700e @ 2.40 GHz | ||
|GPU=AMD Radeon HD 7700 series | |GPU=AMD Radeon HD 7700 series | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
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* SPU2-X 2.0.0 (latest) | * SPU2-X 2.0.0 (latest) | ||
* LilyPad svn (r5282) 0.11.0 | * LilyPad svn (r5282) 0.11.0 | ||
|Comments=BIOS: USA v01.60(07/02/2002), HACKS: Set VU0 to Super VU recompiler, VU1 to microVU, EE Cyclerate: 3, VU Cycle Stealing 3, turn on ALL speed hacks. I got the framerate up using the hardware DX9/DX11. I cannot get SSE3 or SSE4 to work under AMD. Software | |Comments=BIOS: USA v01.60(07/02/2002), HACKS: Set VU0 to Super VU recompiler, VU1 to microVU, EE Cyclerate: 3, VU Cycle Stealing 3, turn on ALL speed hacks. I got the framerate up using the hardware DX9/DX11. I cannot get SSE3 or SSE4 to work under AMD. In Software mode you get a normal color palette and almost no FPS, but under Hardware mode, you get all kinds of glitches and full speed on the video. | ||
|Tester=Wolverine79936 | |Tester=Wolverine79936 | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision=1.1.0 r5480 | |Revision=1.1.0 r5480 | ||
|Graphics=GSdx 5442 SSE41 | |Graphics=GSdx 5442 SSE41 | ||
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*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=Runs above full speed. | |Comments=Runs above full speed. For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 64-Bit | |OS=Windows 7 64-Bit | ||
|CPU=Intel i7 @ 3. | |CPU=Intel i7 @ 3.40 GHz | ||
|GPU=Sapphire R9 290X 4GB | |GPU=Sapphire Radeon R9 290X 4GB | ||
|Revision=1.2.1 r5875 | |Revision=1.2.1 r5875 | ||
|Graphics=GSdx 10 (Software) 0.1.16 r5875 | |Graphics=GSdx 10 (Software) 0.1.16 r5875 | ||
|Sound= | |Sound= | ||
*SPU2-X r5875 | *SPU2-X r5875 | ||
* | *LilyPad 0.11.0 r5875 | ||
|Comments= Game is playable in Hardware rendering mode, however their are a lot of graphical glitches. The ones previously mentioned by Wolverine are still present. When switching to Software mode, the graphical glitches go away but the game runs extremely slow, making it barley playable in either mode. Bios v 2.0 was used. | |Comments=Game is playable in Hardware rendering mode, however their are a lot of graphical glitches. The ones previously mentioned by Wolverine are still present. When switching to Software mode, the graphical glitches go away but the game runs extremely slow, making it barley playable in either mode. Bios v 2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 8.1 64-Bit | |OS=Windows 8.1 64-Bit | ||
|CPU=Intel Core i7 @ 4. | |CPU=Intel Core i7 @ 4.60 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 750 Ti 2048MB | ||
|Revision=1.3.0 r5889 | |Revision=1.3.0 r5889 | ||
|Graphics=GSdx 5894 SSE41 | |Graphics=GSdx 5894 SSE41 | ||
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*SPU2-X 2.0.0 r5893 | *SPU2-X 2.0.0 r5893 | ||
*LilyPad 0.11.0 r5822 | *LilyPad 0.11.0 r5822 | ||
|Comments=Runs above full speed but can be limited to native. Rendering on my machine can max out all settings at 1080p@ | |Comments=Runs above full speed but can be limited to native. Rendering on my machine can max out all settings at 1080p @ 70 FPS, however MSAA at any level halves framerate. Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode, software rendering removes this problem but must drop to native resolution to have a playable 60 FPS. | ||
|Tester=Bushrat011899 | |Tester=Bushrat011899 | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 10 64-Bit | |OS=Windows 10 64-Bit | ||
|CPU=Intel Core i5 @ 3. | |CPU=Intel Core i5 @ 3.50 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 970 4GB | ||
|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics=GSdx32-avx2 1.0.1.9 | |Graphics=GSdx32-avx2 1.0.1.9 | ||
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*SPU2-X 2.0.GIT | *SPU2-X 2.0.GIT | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=Runs above full speed, but have some uncontrollable speedups above | |Comments=Runs above full speed, but have some uncontrollable speedups above 60 FPS with enabled frame limiter (at Software and Hardware mode, same problem). At Software mode rendering threads must be 3 (it will give you at least plus 6-7 FPS on 4+ cores PC if speed drops at Software mode). Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...). Software rendering removes this problem, but problems with shadows will be added. | ||
|Tester=AlexFlame | |Tester=AlexFlame | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel Core i5 @ 3.30 GHz | |||
|GPU=AMD Radeon HD 6000 | |||
|Revision=1.5.0-dev-1287 | |||
|Graphics=Default | |||
|Sound=Default | |||
|Comments=Very demanding in both software and HW modes, often below 100% speed. Setting speedhacks EE Cyclerate to 3 and VU Cycle Stealing to 1 gives reasonable performance at and near 100%, with less dramatic and less frequent speed drops. Setting VU Cycle Stealing to 3 shows false FPS and causes choppy gameplay. | |||
|Tester=FlatOut | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
==Trivia== | ==Trivia== | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Game is in Japanese | |IssueName=Game is in Japanese | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=All characters have a glitchy eye(s) | |Description=All characters have a glitchy eye(s). | ||
|Workaround= | |Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Objects have stretched shadows. | |Description=Objects have stretched shadows. | ||
|Workaround=A CRC Hack has been added to recent 1.5.0-dev builds to resolve the issue. To enable it go to Config | |Workaround=A CRC Hack has been added to recent 1.5.0-dev builds to resolve the issue. To enable it go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL (Hardware)", make sure Blending Unit Accuracy is set to "Basic" or higher, and that CRC Hack Level is set to "Minimum" or higher. For older versions click "Enable HW Hacks", go to Configure Hacks and set skipdraw to '5' in order to remove the shadows. | ||
}} | }} | ||
{{Jak and Daxter series}} | {{Jak and Daxter series}} |
Revision as of 18:08, 23 December 2016
Developer(s): Naughty Dog
Publisher(s): SCEA (US), SCE Australia (AU), SCEE (EU), SCEI (KO, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: GameRankings: 88/100, Metacritic: 87/100
Game description: Jak is back in another action-packed adventure, but he's not the same. In Jak II, experiments with Dark Eco gone wrong leave Jak with an uncontrollable dark side, and after two years in prison, Jak seeks vengeance. Accompanied by your trusty friend Daxter, unleash the dark powers on multiple enemies and witness amazing transformations. Armed with powerful weapons, a high-tech jetboard, an impenetrable mech suit, and a number of vehicles at your disposal, you have no excuse for failure.
The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of The Precursor Legacy. The game's plot was noted for being much darker than its predecessor's. As in the previous game, the player takes on the dual role of recurring protagonists Jak and Daxter. There is also a new array of characters such as Torn, Erol, Krew, Kor, Ashelin, and Sig, as well as some returning ones, such as Samos and Keira.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64-bit, 3 GB of RAM |
|
1.0.0 | GSdx 5334 (MSVC 16.00, SSE2) 0.1.16 |
|
BIOS: USA v01.60(07/02/2002), HACKS: Set VU0 to Super VU recompiler, VU1 to microVU, EE Cyclerate: 3, VU Cycle Stealing 3, turn on ALL speed hacks. I got the framerate up using the hardware DX9/DX11. I cannot get SSE3 or SSE4 to work under AMD. In Software mode you get a normal color palette and almost no FPS, but under Hardware mode, you get all kinds of glitches and full speed on the video. | Wolverine79936 |
NTSC-U | Windows |
|
1.1.0 r5480 | GSdx 5442 SSE41 |
|
Runs above full speed. For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable. | |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5875 | GSdx 10 (Software) 0.1.16 r5875 |
|
Game is playable in Hardware rendering mode, however their are a lot of graphical glitches. The ones previously mentioned by Wolverine are still present. When switching to Software mode, the graphical glitches go away but the game runs extremely slow, making it barley playable in either mode. Bios v 2.0 was used. | Zrooney |
NTSC-U | Windows 8.1 64-Bit |
|
1.3.0 r5889 | GSdx 5894 SSE41 |
|
Runs above full speed but can be limited to native. Rendering on my machine can max out all settings at 1080p @ 70 FPS, however MSAA at any level halves framerate. Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode, software rendering removes this problem but must drop to native resolution to have a playable 60 FPS. | Bushrat011899 |
NTSC-U | Windows 10 64-Bit |
|
1.4.0 | GSdx32-avx2 1.0.1.9 |
|
Runs above full speed, but have some uncontrollable speedups above 60 FPS with enabled frame limiter (at Software and Hardware mode, same problem). At Software mode rendering threads must be 3 (it will give you at least plus 6-7 FPS on 4+ cores PC if speed drops at Software mode). Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...). Software rendering removes this problem, but problems with shadows will be added. | AlexFlame |
PAL | Windows 7 64-Bit |
|
1.5.0-dev-1287 | Default | Default | Very demanding in both software and HW modes, often below 100% speed. Setting speedhacks EE Cyclerate to 3 and VU Cycle Stealing to 1 gives reasonable performance at and near 100%, with less dramatic and less frequent speed drops. Setting VU Cycle Stealing to 3 shows false FPS and causes choppy gameplay. | FlatOut |
Trivia
- Original names: ジャック×ダクスター2 (SCPS-15057), 잭 2 (SCKA-20010)
- Also known as Jak II: Renegade (EU, AU), Jak and Daxter II (JP), Jak II: El Renegado (EU)
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Known Issues
Game is in Japanese
- Status: Active
- Type: Minor
- Description: The game always starts in Japanese even after the language has already been set.
- Workaround: Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag picture to your preferred language.
Glitchy eyes and messed up colors
- Status: Active
- Type: Serious
- Description: All characters have a glitchy eye(s).
- Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
Stretched shadows
- Status: Fixed
- Type: Minor
- Description: Objects have stretched shadows.
- Workaround: A CRC Hack has been added to recent 1.5.0-dev builds to resolve the issue. To enable it go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL (Hardware)", make sure Blending Unit Accuracy is set to "Basic" or higher, and that CRC Hack Level is set to "Minimum" or higher. For older versions click "Enable HW Hacks", go to Configure Hacks and set skipdraw to '5' in order to remove the shadows.
|
- Games rated A in Japan
- Games rated T in North America
- Games rated 12+ in Europe
- Games rated 12 in Korea
- Games with widescreen support
- Games with progressive support
- CPU intensive games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Korean language
- Games
- Playable games
- Action
- Platformer
- Games by Naughty Dog
- Games with minor issues
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