Jak 3: Difference between revisions

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{{Issue
{{Issue
|IssueName=Glitchy eyes and some effects
|IssueName=Glitchy eyes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Jak & Daxter have glitchy eyes. The water and certain effects appear glitchy at times.
|Description=Jak & Daxter have glitchy eyes.  
|Workaround=This can be fixed by running the game in software mode.
|Workaround=This can be fixed by running the game in software mode.
}}
}}
Line 162: Line 162:
|Description=The game starts always in Japanese even after the language was already set.
|Description=The game starts always in Japanese even after the language was already set.
|Workaround=Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag pictures to your preferred language.
|Workaround=Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag pictures to your preferred language.
}}
{{Issue
|IssueName=Stretched shadows
|IsFixed=1
|IssueLevel=0
|Description=Objects have stretched shadows.
|Workaround=A CRC Hack has been added to recent 1.5.0-dev builds to resolve the issue. To enable it go to Config -> Video (GS) -> Plugin Settings, set the Renderer to "OpenGL (Hardware)" and set the Blending Unit Accuracy to "Basic" or higher.
}}
{{Issue
|IssueName=Messed up textures.
|IsFixed=1
|IssueLevel=0
|Description=Due to lack of mipmapping, many textures are wrong or messed up with Hardware renderers.
|Workaround=Set the Renderer to any of the Software modes, and make sure mipmapping is enabled(you can toggle it with the insert key).
}}
}}



Revision as of 17:38, 12 September 2016

Jak 3

Jak 3 Cover Art
Game general and emulation properties:
ESRB rating: T (Comic Mischief, Language, Mild Violence, Suggestive Themes)
PEGI rating: 12+
GRB rating: 12
Widescreen supported natively
Widescreen patch available
Progressive scan supported
CPU intensive game
Languages supported:
English: SCED-52952 & SCES-52460 & SCUS-97330
German: SCED-52952 & SCES-52460 & SCUS-97330
French: SCED-52952 & SCES-52460 & SCUS-97330
Spanish: SCED-52952 & SCES-52460 & SCUS-97330
Italian: SCED-52952 & SCES-52460 & SCUS-97330
Portuguese: SCES-52460 & SCUS-97330
Korean: SCKA-20040
Russian: SCES-52460 & SCUS-97330
Region NTSC-U:
Serial numbers: SCUS-97330
SCUS-97516 (Greatest Hits)
SCUS-97412 (Demo)
Release date: November 9, 2004
August 25, 2005 (Greatest Hits)
CRCs: 644CFD03
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-52460
SCES-52460/P (Platinum)
SCED-52952 (Demo)
Release date: November 26, 2004
November 2004
June 10, 2005 (Platinum)
CRCs: E59E10BF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-20040
Release date: May 19, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Naughty Dog
Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (KO)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Gamespot8.6/10, Metacritic84/100
Game description: Jak 3 combines elements from a variety of genres, including driving, adventure, action, puzzle, strategy, and exploration. The story begins with Jak's banishment to the Wasteland, a desert environment five times the size of Haven City, with multiple areas, including mines and a volcano. Given the expansiveness and variance in terrain, vehicles play a large role in each mission. The game unveils more vehicles, guns, and dark powers and introduces light powers. As Jak and Daxter fight for their lives, both new and familiar characters will slowly be revealed.
Play as Jak in his 3rd game, Jak 3 takes place a short year after the events of Jak II, continuing the series in this exciting sequel!


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Core i5-750
  • NVIDIA GTX 280
0.9.7.3113 GSdx 3068 (MSVC 15.00, SSe2) 0.1.16
  • SPU2-X r3117 1.4.0
  • LilyPad svn (r2930) 0.10.0
BIOS: USA v01.60 (07/02/2002), FPS: Average. 35 fps when playing level, about 40-45 for cutscenes. Mainly Graphical corruption. Character eyes are missing except Daxter's left eye (to me this made it look like a M-rated game...). 174.126.227.45
NTSC-U(?) ?
  • AMD Athlon II X4 630 (2.8 GHz)
  • ATI Raedon HD 5770
0.9.9 r5078 GSdx 5078 (MSVC 16.00, SSE41) 0.1.16
  • SPU2-X 2.0 (latest)
  • LilyPad svn (r5078) 0.10.0
HACKS: EE Cyclerate: 3, VU Cycle Stealing: 3, All Speed Hacks, Put VU0 to Super VU recompiler mode and let VU1 be microVU Recoder
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed., For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable.
PAL Windows
  • I7 4770k
  • GeForce Gtx780
1.3 5886 GSDX
  • SPU2-X
  • ?
USA v02.00(14/06/2004), a)use Full boot from bios in order to choose game language and get sound, Status: Playable


Trivia

  • Original names: 잭 3 (SCKA-20040)
  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Known Issues

Glitchy eyes

  • Status: Active
  • Type: Minor
  • Description: Jak & Daxter have glitchy eyes.
  • Workaround: This can be fixed by running the game in software mode.

Crash if paused during first race

  • Status: Active
  • Type: Serious
  • Description: Pausing during the first race causes the game to crash
  • Workaround: Do not pause the game

Language bug

  • Status: Active
  • Type: Minor
  • Description: The game starts always in Japanese even after the language was already set.
  • Workaround: Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag pictures to your preferred language.

Stretched shadows

  • Status: Fixed
  • Type: Minor
  • Description: Objects have stretched shadows.
  • Workaround: A CRC Hack has been added to recent 1.5.0-dev builds to resolve the issue. To enable it go to Config -> Video (GS) -> Plugin Settings, set the Renderer to "OpenGL (Hardware)" and set the Blending Unit Accuracy to "Basic" or higher.


Messed up textures.

  • Status: Fixed
  • Type: Minor
  • Description: Due to lack of mipmapping, many textures are wrong or messed up with Hardware renderers.
  • Workaround: Set the Renderer to any of the Software modes, and make sure mipmapping is enabled(you can toggle it with the insert key).

Public compatibility forum links