Jak 3: Difference between revisions

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(Game description and info courtesy of www.gamefaqs.com, info contributor(s): jonnybegood1213, odino, cheetoz, ph201, ShiroKusanagi, IowasFallen, Cosmic!, Mookiethebold, Reinbach_III, LordAndrew, anarcho_selmiak, _Genesis, Smithee, oliist, BartSmit)
m (1 revision imported)
 
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{{infobox
{{infobox
|image            = Jak_3_Coverart.jpg
|image            = Jak_3_Coverart.jpg
|caption          = Jak 3 Cover Art
|caption          =
|developer        = Naughty Dog
|developer        = Naughty Dog
|genre            = Platform, Action, Adventure
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO)
|wikipedia        = [http://en.wikipedia.org/wiki/Jak_3 Link]
|genre            = Action, Platformer
|wikipedia        = [https://en.wikipedia.org/wiki/Jak_3 Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919901-jak-3 Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/919901-jak-3/index.html GameRankings]|85/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/jak-3 Metacritic]|84/100}}
|gameinfo          = Jak 3 combines elements from a variety of genres, including driving, adventure, action, puzzle, strategy, and exploration. The story begins with Jak's banishment to the Wasteland, a desert environment five times the size of Haven City, with multiple areas, including mines and a volcano. Given the expansiveness and variance in terrain, vehicles play a large role in each mission. The game unveils more vehicles, guns, and dark powers and introduces light powers. As Jak and Daxter fight for their lives, both new and familiar characters will slowly be revealed.<br />
|gameinfo          = Jak 3 combines elements from a variety of genres, including driving, adventure, action, puzzle, strategy, and exploration. The story begins with Jak's banishment to the Wasteland, a desert environment five times the size of Haven City, with multiple areas, including mines and a volcano. Given the expansiveness and variance in terrain, vehicles play a large role in each mission. The game unveils more vehicles, guns, and dark powers and introduces light powers. As Jak and Daxter fight for their lives, both new and familiar characters will slowly be revealed.<br />
Play as Jak in his 3rd game, Jak 3 takes place a short year after the events of Jak II, continuing the series in this exciting sequel!
Play as Jak in his 3rd game, Jak 3 takes place a short year after the events of Jak II, continuing the series in this exciting sequel!
|reviewscore      = 8.6/10
<!-- General props -->
|reviewlinks      = [http://www.gamespot.com/jak-3/reviews/ Gamespot]
|widescreen        = 2
|progressive      = 1
|progressive      = 1
|widescreen        = 1
|widescreenpatch  = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919901-jak-3 Link]
|ko_rating        = 12
|ko_rating        = 12
|eu_rating        = 12+
|eu_rating        = 12+
|eu_rating_text    = Bad Language, Violence
|na_rating        = T
|na_rating_text    = Comic Mischief, Language, Mild Violence, Suggestive Themes
|na_rating_text    = Comic Mischief, Language, Mild Violence, Suggestive Themes
|na_rating        = T
<!-- Language props -->
|korean            = SCKA-20040
|russian          = SCES-52460 & SCUS-97330
|russian          = SCES-52460 & SCUS-97330
|portuguese        = SCES-52460 & SCUS-97330
|portuguese        = SCES-52460 & SCUS-97330
Line 23: Line 28:
|french            = SCED-52952 & SCES-52460 & SCUS-97330
|french            = SCED-52952 & SCES-52460 & SCUS-97330
|german            = SCED-52952 & SCES-52460 & SCUS-97330
|german            = SCED-52952 & SCES-52460 & SCUS-97330
|english          = SCED-52952 & SCES-52460 & SCUS-97330
|english          = SCED-52952 & SCES-52460 & SCUS-97330 & SCUS-97516 & SCUS-97412
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 30: Line 35:
|releasedateNTSCU  = November 9, 2004<br />August 25, 2005 <small>(Greatest Hits)</small>
|releasedateNTSCU  = November 9, 2004<br />August 25, 2005 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
Line 36: Line 41:
|serialsPAL        = SCES-52460<br />SCES-52460/P <small>(Platinum)</small><br />SCED-52952 <small>(Demo)</small>
|serialsPAL        = SCES-52460<br />SCES-52460/P <small>(Platinum)</small><br />SCED-52952 <small>(Demo)</small>
|CRCsPAL          = E59E10BF
|CRCsPAL          = E59E10BF
|releasedatePAL    = November 26, 2004<br />November 2004<br />June 10, 2005 <small>(Platinum)</small>
|releasedatePAL    = November 26, 2004<br />November 2004 <small>(Australia)</small><br />June 10, 2005 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 44: Line 49:
|serialsNTSCJ      = SCKA-20040
|serialsNTSCJ      = SCKA-20040
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = May 19, 2005
|releasedateNTSCJ  = May 19, 2005 <small>(Korea)</small>
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 56: Line 61:
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Core i5-750
|CPU=Intel Core i5-750
|GPU=NVIDIA GTX 280
|GPU=NVIDIA GeForce GTX 280
|Revision=0.9.7.3113
|Revision=0.9.7 (r3113)
|Graphics=GSdx 3068 (MSVC 15.00, SSe2) 0.1.16
|Graphics=GSdx SSE2 0.1.16 (r3068)
|Sound=
|Sound=
* SPU2-X r3117 1.4.0
* SPU2-X 1.4.0 (r3117)
* LilyPad svn (r2930) 0.10.0
* LilyPad 0.10.0 (r2930)
|Comments=BIOS: USA v01.60 (07/02/2002), FPS: Average. 35 fps when playing level, about 40-45 for cutscenes. Mainly Graphical corruption. Character eyes are missing except Daxter's left eye (to me this made it look like a M-rated game...).
|Comments=BIOS: USA v01.60 (07/02/2002), FPS: Average. 35 FPS when playing level, about 40-45 for cutscenes. Mainly graphical corruption. Character eyes are missing except Daxter's left eye (to me this made it look like a M-rated game...).
|Tester=174.126.227.45
|Tester=174.126.227.45
}}
}}
Line 70: Line 75:
|Region=NTSC-U(?)
|Region=NTSC-U(?)
|OS=?
|OS=?
|CPU=AMD Athlon II X4 630 (2.8 GHz)
|CPU=AMD Athlon II X4 630 @ 2.80 GHz
|GPU=ATI Raedon HD 5770
|GPU=ATI Radeon HD 5770
|Revision=0.9.9 r5078
|Revision=0.9.9 (r5078)
|Graphics=GSdx 5078 (MSVC 16.00, SSE41) 0.1.16
<!--
* VUs:
** VU0: superVU Recompiler
** VU1: microVU Recompiler
* Speedhacks:
** EE Cyclerate: 3
** VU Cycle Stealing: 3
** INTC Spin Detection: ✓
** Wait Loop Detection: ✓
** Fast CDVD: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
-->
|Graphics=GSdx 0.1.16 SSE41 (r5078)
|Sound=
|Sound=
* SPU2-X 2.0 (latest)
* SPU2-X 2.0 (r5078)
* LilyPad svn  (r5078) 0.10.0
* LilyPad 0.10.0 (r5078)
|Comments=HACKS: EE Cyclerate: 3, VU Cycle Stealing: 3, All Speed Hacks, Put VU0 to Super VU recompiler mode and let VU1 be microVU
|Comments=See settings.
|Tester=Recoder
|Tester=Recoder
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5480
|Revision=1.1.0 (r5480)
|Graphics=GSdx 5442 SSE41
|Graphics=GSdx SSE41 (r5442)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs above full speed., For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable.
|Comments=Runs above full speed. For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=I7 4770k
|CPU=Intel Core i7-4770K
|GPU=GeForce Gtx780
|GPU=NVIDIA GeForce GTX 780
|Revision=1.3 5886
|Revision=1.3.0 (r5886)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA v02.00(14/06/2004), a)use Full boot from bios in order to choose game language and get sound, Status: Playable
|Comments=USA v02.00(14/06/2004), use Full boot from BIOS in order to choose game language and get sound. Status: Playable
|Tester={{ForumUser|ZEROx}}
|Tester={{ForumUser|ZEROx}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel i7-4790k @ 4.00Ghz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<!--
* EE Cyclerate: 3
* EE Cycle Skipping: 3
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
-->
|Graphics=GSdx 1.2.0
<!--
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
-->
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=Game constantly speeds up and slows down without speedhacks enabled. Once enabled, game runs perfectly fine except for a few small areas. Music is tied to FPS, so will constantly stutter along with the framerate. Setting VU Cycle Stealing to 2 runs the game okay except it slows to about 2 fps in certain sections. Level 3 causes choppy gameplay but seems to resolve most if not all major slowdown. Finished the game without any major instabilities, though mostly minor but some major graphical issues are still present in hardware mode. Use OpenGL as DirectX causes long shadows.
|Tester=Darkshadows
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro Linux 64-bit
|CPU=?
|CPU=Ryzen 5 2600X @3.60Ghz
|GPU=?
|GPU=RX 5700 XT XFX RAW II
|Revision=?
|Revision=1.6.0-1 Compiled May 28th 2020
|Graphics=?
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0
|Sound=?
<!--
|Comments=?
* Renderer: OpenGL (Hardware)
|Tester=?
** 4x Internal Resolution (2K/1440p)
 
* Speed Hacks:
** EE Cycle Skipping=2
** Enable INTC Spin Detection=ON
** Enable Wait Loop Detection=ON
** mVU=ON
** MTVU=ON
-->
|Sound=
* SPU2-X-Dev 2.0.0
* OnePAD Dev 1.3.0
|Comments=Seems to have a bit of stuttering, but very playable and runs well. Default settings are very sluggish. Will load with Japanese if you do FAST BOOT. Full Boot should be English or your native language setting.
|Tester=Corrine Alastor
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 
 


==Trivia==
==Trivia==
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* Original names: '''잭 3''' (SCKA-20040)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* The in-game widescreen option crops the top and bottom of the 4:3 image, meaning there is less visible viewing area than when played in 4:3.
 




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Language bug
|IsFixed=0
|IssueLevel=-1
|Description=The game starts always in Japanese even after the language was already set.
|Workaround=Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag pictures to your preferred language.
}}
==Fixed Issues==
{{Issue
|IssueName='SCEA presents' splash screen cut in half
|IsFixed=1
|IssueLevel=0
|Description=When booting the games Jak II and Jak 3, the right half of the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
|Workaround=Use the latest 1.7.xxxx dev builds. For previous builds: go to Config > Graphics Settings > Hacks > Enable HW Hacks > Preload Frame Data or switch to Software Renderer.
}}


{{Issue
{{Issue
|IssueName=Glitchy eyes and some effects
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=Use the latest 1.7.xxxx dev builds. For previous builds: go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic" or for a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
 
{{Issue
|IssueName=Glitchy eyes
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Jak & Daxter have glitchy eyes. The water and certain effects appear glitchy at times.
|Description=Characters have glitchy eyes.  
|Workaround=This can be fixed by running the game in software mode.
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Crash on pause
|IssueName=Pause crash
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Pausing during the first race causes the game to crash
|Description=The game crashes if paused during the first race of the game.
|Workaround=Do not pause the game
|Workaround=Fixed since 1.4 release.
}}
 
{{Issue
|IssueName=Stretched shadows
|IsFixed=1
|IssueLevel=0
|Description=Objects have stretched shadows.
|Workaround=Use the latest 1.5.0 dev builds, select OpenGL renderer, make sure Blending level is set to at least Basic level.
}}
}}


{{Issue
{{Issue
|IssueName=Language bug
|IssueName= Pentagons appear
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The game starts always in Japanese even after the language was already set.
|Description=In OpenGl where smoke is supposed to appear a Pentagon appear instead
|Workaround=Completely Reboot of CDDVD change this.
|Workaround=Use the latest 1.5.0 dev builds.
}}
}}



Latest revision as of 10:31, 27 March 2024

Jak 3

Game general and emulation properties:
ESRB rating: T (Comic Mischief, Language, Mild Violence, Suggestive Themes)
PEGI rating: 12+ (Bad Language, Violence)
GRB rating: 12
Widescreen supported natively
Widescreen patch available
Progressive scan supported
CPU intensive game
Languages supported:
English: SCED-52952 & SCES-52460 & SCUS-97330 & SCUS-97516 & SCUS-97412
German: SCED-52952 & SCES-52460 & SCUS-97330
French: SCED-52952 & SCES-52460 & SCUS-97330
Spanish: SCED-52952 & SCES-52460 & SCUS-97330
Italian: SCED-52952 & SCES-52460 & SCUS-97330
Portuguese: SCES-52460 & SCUS-97330
Korean: SCKA-20040
Russian: SCES-52460 & SCUS-97330
Region NTSC-U:
Serial numbers: SCUS-97330
SCUS-97516 (Greatest Hits)
SCUS-97412 (Demo)
Release date: November 9, 2004
August 25, 2005 (Greatest Hits)
CRCs: 644CFD03
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-52460
SCES-52460/P (Platinum)
SCED-52952 (Demo)
Release date: November 26, 2004
November 2004 (Australia)
June 10, 2005 (Platinum)
CRCs: E59E10BF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-20040
Release date: May 19, 2005 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Naughty Dog
Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (KO)
Genre: Action, Platformer
Wikipedia: Link
Game review links: GameRankings85/100, Metacritic84/100
Game description: Jak 3 combines elements from a variety of genres, including driving, adventure, action, puzzle, strategy, and exploration. The story begins with Jak's banishment to the Wasteland, a desert environment five times the size of Haven City, with multiple areas, including mines and a volcano. Given the expansiveness and variance in terrain, vehicles play a large role in each mission. The game unveils more vehicles, guns, and dark powers and introduces light powers. As Jak and Daxter fight for their lives, both new and familiar characters will slowly be revealed.
Play as Jak in his 3rd game, Jak 3 takes place a short year after the events of Jak II, continuing the series in this exciting sequel!


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i5-750
  • NVIDIA GeForce GTX 280
0.9.7 (r3113) GSdx SSE2 0.1.16 (r3068)
  • SPU2-X 1.4.0 (r3117)
  • LilyPad 0.10.0 (r2930)
BIOS: USA v01.60 (07/02/2002), FPS: Average. 35 FPS when playing level, about 40-45 for cutscenes. Mainly graphical corruption. Character eyes are missing except Daxter's left eye (to me this made it look like a M-rated game...). 174.126.227.45
NTSC-U(?) ?
  • AMD Athlon II X4 630 @ 2.80 GHz
  • ATI Radeon HD 5770
0.9.9 (r5078) GSdx 0.1.16 SSE41 (r5078)
  • SPU2-X 2.0 (r5078)
  • LilyPad 0.10.0 (r5078)
See settings. Recoder
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed. For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable.
PAL Windows
  • Intel Core i7-4770K
  • NVIDIA GeForce GTX 780
1.3.0 (r5886) GSdx
  • SPU2-X
  • ?
USA v02.00(14/06/2004), use Full boot from BIOS in order to choose game language and get sound. Status: Playable
NTSC-U Windows 10 Pro x64
  • Intel i7-4790k @ 4.00Ghz
  • NVIDIA GeForce RTX 2080
1.7.0-dev-191-g5118aba45 GSdx 1.2.0
  • SPU2-X 2.0.0
  • Lilypad 0.12.1
Game constantly speeds up and slows down without speedhacks enabled. Once enabled, game runs perfectly fine except for a few small areas. Music is tied to FPS, so will constantly stutter along with the framerate. Setting VU Cycle Stealing to 2 runs the game okay except it slows to about 2 fps in certain sections. Level 3 causes choppy gameplay but seems to resolve most if not all major slowdown. Finished the game without any major instabilities, though mostly minor but some major graphical issues are still present in hardware mode. Use OpenGL as DirectX causes long shadows. Darkshadows



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Manjaro Linux 64-bit
  • Ryzen 5 2600X @3.60Ghz
  • RX 5700 XT XFX RAW II
1.6.0-1 Compiled May 28th 2020 GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0
  • SPU2-X-Dev 2.0.0
  • OnePAD Dev 1.3.0
Seems to have a bit of stuttering, but very playable and runs well. Default settings are very sluggish. Will load with Japanese if you do FAST BOOT. Full Boot should be English or your native language setting. Corrine Alastor


Trivia

  • Original names: 잭 3 (SCKA-20040)
  • The in-game widescreen option crops the top and bottom of the 4:3 image, meaning there is less visible viewing area than when played in 4:3.


Known Issues

Language bug

  • Type: Note (not an issue)
  • Description: The game starts always in Japanese even after the language was already set.
  • Workaround: Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag pictures to your preferred language.


Fixed Issues

'SCEA presents' splash screen cut in half

  • Status: Fixed
  • Type: Minor
  • Description: When booting the games Jak II and Jak 3, the right half of the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
  • Workaround: Use the latest 1.7.xxxx dev builds. For previous builds: go to Config > Graphics Settings > Hacks > Enable HW Hacks > Preload Frame Data or switch to Software Renderer.

Mipmapping issues in Hardware Mode

  • Status: Fixed
  • Type: Minor
  • Description: Broken textures at a distance.
  • Workaround: Use the latest 1.7.xxxx dev builds. For previous builds: go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic" or for a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.

Glitchy eyes

  • Status: Fixed
  • Type: Minor
  • Description: Characters have glitchy eyes.
  • Workaround: Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.

Pause crash

  • Status: Fixed
  • Type: Serious
  • Description: The game crashes if paused during the first race of the game.
  • Workaround: Fixed since 1.4 release.

Stretched shadows

  • Status: Fixed
  • Type: Minor
  • Description: Objects have stretched shadows.
  • Workaround: Use the latest 1.5.0 dev builds, select OpenGL renderer, make sure Blending level is set to at least Basic level.

Pentagons appear

  • Status: Fixed
  • Type: Minor
  • Description: In OpenGl where smoke is supposed to appear a Pentagon appear instead
  • Workaround: Use the latest 1.5.0 dev builds.

Public compatibility forum links