Jak 3: Difference between revisions

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|releasedateNTSCU  = November 9, 2004<br />August 25, 2005 <small>(Greatest Hits)</small>
|releasedateNTSCU  = November 9, 2004<br />August 25, 2005 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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|Comments=USA v02.00(14/06/2004), use Full boot from BIOS in order to choose game language and get sound. Status: Playable
|Comments=USA v02.00(14/06/2004), use Full boot from BIOS in order to choose game language and get sound. Status: Playable
|Tester={{ForumUser|ZEROx}}
|Tester={{ForumUser|ZEROx}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel i7-4790k @ 4.00Ghz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 3
* EE Cycle Skipping: 3
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=Game constantly speeds up and slows down without speedhacks enabled. Once enabled, game runs perfectly fine except for a few small areas. Music is tied to FPS, so will constantly stutter along with the framerate. Setting VU Cycle Stealing to 2 runs the game okay except it slows to about 2 fps in certain sections. Level 3 causes choppy gameplay but seems to resolve most if not all major slowdown. Finished the game without any major instabilities, though mostly minor but some major graphical issues are still present in hardware mode. Use OpenGL as DirectX causes long shadows.
|Tester=Darkshadows
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro Linux 64-bit
|CPU=?
|CPU=Ryzen 5 2600X @3.60Ghz
|GPU=?
|GPU=RX 5700 XT XFX RAW II
|Revision=?
|Revision=1.6.0-1 Compiled May 28th 2020
|Graphics=?
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Hardware)
|Tester=?
** 4x Internal Resolution (2K/1440p)
 
* Speed Hacks:
** EE Cycle Skipping=2
** Enable INTC Spin Detection=ON
** Enable Wait Loop Detection=ON
** mVU=ON
** MTVU=ON
</spoiler>
|Sound=
* SPU2-X-Dev 2.0.0
* OnePAD Dev 1.3.0
|Comments=Seems to have a bit of stuttering, but very playable and runs well. Default settings are very sluggish. Will load with Japanese if you do FAST BOOT. Full Boot should be English or your native language setting.
|Tester=Corrine Alastor
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 




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{{Issue
{{Issue
|IssueName=Pause crash
|IssueName=Pause crash
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The game crashes if paused during the first race of the game.
|Description=The game crashes if paused during the first race of the game.
|Workaround=There is no known workaround. Do not pause the game during this race.
|Workaround=Fixed since 1.4 release.
}}
}}


{{Issue
{{Issue
|IssueName=Stretched shadows
|IssueName=Stretched shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Objects have stretched shadows.
|Description=Objects have stretched shadows.
|Workaround=This can be resolved in recent v1.5.0 git builds. Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "OpenGL (Hardware)", CRC Hack Level is set to "Partial" or "Automatic", and make sure Blending Unit Accuracy is set to at least "Basic".
|Workaround=Use the latest 1.5.0 dev builds, select OpenGL renderer, make sure Blending level is set to at least Basic level.
}}
}}


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{{Issue
{{Issue
|IssueName= Pentagons appear
|IssueName= Pentagons appear
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In OpenGl where smoke is supposed to appear a Pentagon appear instead
|Description=In OpenGl where smoke is supposed to appear a Pentagon appear instead
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
|Workaround=Use the latest 1.5.0 dev builds.
}}
}}



Revision as of 20:51, 4 September 2020

Jak 3

Game general and emulation properties:
ESRB rating: T (Comic Mischief, Language, Mild Violence, Suggestive Themes)
PEGI rating: 12+ (Bad Language, Violence)
GRB rating: 12
Widescreen supported natively
Widescreen patch available
Progressive scan supported
CPU intensive game
Languages supported:
English: SCED-52952 & SCES-52460 & SCUS-97330 & SCUS-97516 & SCUS-97412
German: SCED-52952 & SCES-52460 & SCUS-97330
French: SCED-52952 & SCES-52460 & SCUS-97330
Spanish: SCED-52952 & SCES-52460 & SCUS-97330
Italian: SCED-52952 & SCES-52460 & SCUS-97330
Portuguese: SCES-52460 & SCUS-97330
Korean: SCKA-20040
Russian: SCES-52460 & SCUS-97330
Region NTSC-U:
Serial numbers: SCUS-97330
SCUS-97516 (Greatest Hits)
SCUS-97412 (Demo)
Release date: November 9, 2004
August 25, 2005 (Greatest Hits)
CRCs: 644CFD03
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-52460
SCES-52460/P (Platinum)
SCED-52952 (Demo)
Release date: November 26, 2004
November 2004 (Australia)
June 10, 2005 (Platinum)
CRCs: E59E10BF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-20040
Release date: May 19, 2005 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Naughty Dog
Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (KO)
Genre: Action, Platformer
Wikipedia: Link
Game review links: GameRankings85/100, Metacritic84/100
Game description: Jak 3 combines elements from a variety of genres, including driving, adventure, action, puzzle, strategy, and exploration. The story begins with Jak's banishment to the Wasteland, a desert environment five times the size of Haven City, with multiple areas, including mines and a volcano. Given the expansiveness and variance in terrain, vehicles play a large role in each mission. The game unveils more vehicles, guns, and dark powers and introduces light powers. As Jak and Daxter fight for their lives, both new and familiar characters will slowly be revealed.
Play as Jak in his 3rd game, Jak 3 takes place a short year after the events of Jak II, continuing the series in this exciting sequel!


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i5-750
  • NVIDIA GeForce GTX 280
0.9.7 (r3113) GSdx SSE2 0.1.16 (r3068)
  • SPU2-X 1.4.0 (r3117)
  • LilyPad 0.10.0 (r2930)
BIOS: USA v01.60 (07/02/2002), FPS: Average. 35 FPS when playing level, about 40-45 for cutscenes. Mainly graphical corruption. Character eyes are missing except Daxter's left eye (to me this made it look like a M-rated game...). 174.126.227.45
NTSC-U(?) ?
  • AMD Athlon II X4 630 @ 2.80 GHz
  • ATI Radeon HD 5770
0.9.9 (r5078)

<spoiler show="Settings" hide="Hide">

  • VUs:
    • VU0: superVU Recompiler
    • VU1: microVU Recompiler
  • Speedhacks:
    • EE Cyclerate: 3
    • VU Cycle Stealing: 3
    • INTC Spin Detection: ✓
    • Wait Loop Detection: ✓
    • Fast CDVD: ✓
    • mVU Flag Hack: ✓
    • MTVU: ✓

</spoiler>

GSdx 0.1.16 SSE41 (r5078)
  • SPU2-X 2.0 (r5078)
  • LilyPad 0.10.0 (r5078)
See settings. Recoder
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed. For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable.
PAL Windows
  • Intel Core i7-4770K
  • NVIDIA GeForce GTX 780
1.3.0 (r5886) GSdx
  • SPU2-X
  • ?
USA v02.00(14/06/2004), use Full boot from BIOS in order to choose game language and get sound. Status: Playable
NTSC-U Windows 10 Pro x64
  • Intel i7-4790k @ 4.00Ghz
  • NVIDIA GeForce RTX 2080
1.7.0-dev-191-g5118aba45

<spoiler show="Settings" hide="Hide">

  • EE Cyclerate: 3
  • EE Cycle Skipping: 3
  • mVU Flag Hack: Yes
  • MTVU: Yes
  • Preset: 2

</spoiler>

GSdx 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3x
  • 8-bit Textures: Yes
  • Large Framebuffer: Yes

</spoiler>

  • SPU2-X 2.0.0
  • Lilypad 0.12.1
Game constantly speeds up and slows down without speedhacks enabled. Once enabled, game runs perfectly fine except for a few small areas. Music is tied to FPS, so will constantly stutter along with the framerate. Setting VU Cycle Stealing to 2 runs the game okay except it slows to about 2 fps in certain sections. Level 3 causes choppy gameplay but seems to resolve most if not all major slowdown. Finished the game without any major instabilities, though mostly minor but some major graphical issues are still present in hardware mode. Use OpenGL as DirectX causes long shadows. Darkshadows



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Manjaro Linux 64-bit
  • Ryzen 5 2600X @3.60Ghz
  • RX 5700 XT XFX RAW II
1.6.0-1 Compiled May 28th 2020 GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
    • 4x Internal Resolution (2K/1440p)
  • Speed Hacks:
    • EE Cycle Skipping=2
    • Enable INTC Spin Detection=ON
    • Enable Wait Loop Detection=ON
    • mVU=ON
    • MTVU=ON

</spoiler>

  • SPU2-X-Dev 2.0.0
  • OnePAD Dev 1.3.0
Seems to have a bit of stuttering, but very playable and runs well. Default settings are very sluggish. Will load with Japanese if you do FAST BOOT. Full Boot should be English or your native language setting. Corrine Alastor


Trivia

  • Original names: 잭 3 (SCKA-20040)
  • The in-game widescreen option crops the top and bottom of the 4:3 image, meaning there is less visible viewing area than when played in 4:3.


Known Issues

Glitchy eyes

  • Status: Fixed
  • Type: Minor
  • Description: Characters have glitchy eyes.
  • Workaround: Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.

Pause crash

  • Status: Fixed
  • Type: Serious
  • Description: The game crashes if paused during the first race of the game.
  • Workaround: Fixed since 1.4 release.

Stretched shadows

  • Status: Fixed
  • Type: Minor
  • Description: Objects have stretched shadows.
  • Workaround: Use the latest 1.5.0 dev builds, select OpenGL renderer, make sure Blending level is set to at least Basic level.

Mipmapping issues in Hardware Mode

  • Status: Active
  • Type: Minor
  • Description: Broken textures at a distance.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".

For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.

Pentagons appear

  • Status: Fixed
  • Type: Minor
  • Description: In OpenGl where smoke is supposed to appear a Pentagon appear instead
  • Workaround: Use the latest 1.5.0 dev builds.

Language bug

  • Type: Note (not an issue)
  • Description: The game starts always in Japanese even after the language was already set.
  • Workaround: Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag pictures to your preferred language.


Public compatibility forum links