Jak 3: Difference between revisions

Jump to navigation Jump to search
1,911 bytes added ,  19 November 2022
m
Cleaned up the page
m (Let's leave it at serious, you can easily avoid it after all)
m (Cleaned up the page)
(14 intermediate revisions by 7 users not shown)
Line 7: Line 7:
|wikipedia        = [https://en.wikipedia.org/wiki/Jak_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Jak_3 Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919901-jak-3 Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919901-jak-3 Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/919901-jak-3/index.html GameRankings]|85/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/jak-3 Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/919901-jak-3/index.html GameRankings]|85/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/jak-3 Metacritic]|84/100}}
|gameinfo          = Jak 3 combines elements from a variety of genres, including driving, adventure, action, puzzle, strategy, and exploration. The story begins with Jak's banishment to the Wasteland, a desert environment five times the size of Haven City, with multiple areas, including mines and a volcano. Given the expansiveness and variance in terrain, vehicles play a large role in each mission. The game unveils more vehicles, guns, and dark powers and introduces light powers. As Jak and Daxter fight for their lives, both new and familiar characters will slowly be revealed.<br />
|gameinfo          = Jak 3 combines elements from a variety of genres, including driving, adventure, action, puzzle, strategy, and exploration. The story begins with Jak's banishment to the Wasteland, a desert environment five times the size of Haven City, with multiple areas, including mines and a volcano. Given the expansiveness and variance in terrain, vehicles play a large role in each mission. The game unveils more vehicles, guns, and dark powers and introduces light powers. As Jak and Daxter fight for their lives, both new and familiar characters will slowly be revealed.<br />
Play as Jak in his 3rd game, Jak 3 takes place a short year after the events of Jak II, continuing the series in this exciting sequel!
Play as Jak in his 3rd game, Jak 3 takes place a short year after the events of Jak II, continuing the series in this exciting sequel!
Line 35: Line 35:
|releasedateNTSCU  = November 9, 2004<br />August 25, 2005 <small>(Greatest Hits)</small>
|releasedateNTSCU  = November 9, 2004<br />August 25, 2005 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
Line 125: Line 125:
|Comments=USA v02.00(14/06/2004), use Full boot from BIOS in order to choose game language and get sound. Status: Playable
|Comments=USA v02.00(14/06/2004), use Full boot from BIOS in order to choose game language and get sound. Status: Playable
|Tester={{ForumUser|ZEROx}}
|Tester={{ForumUser|ZEROx}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel i7-4790k @ 4.00Ghz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 3
* EE Cycle Skipping: 3
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=Game constantly speeds up and slows down without speedhacks enabled. Once enabled, game runs perfectly fine except for a few small areas. Music is tied to FPS, so will constantly stutter along with the framerate. Setting VU Cycle Stealing to 2 runs the game okay except it slows to about 2 fps in certain sections. Level 3 causes choppy gameplay but seems to resolve most if not all major slowdown. Finished the game without any major instabilities, though mostly minor but some major graphical issues are still present in hardware mode. Use OpenGL as DirectX causes long shadows.
|Tester=Darkshadows
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro Linux 64-bit
|CPU=?
|CPU=Ryzen 5 2600X @3.60Ghz
|GPU=?
|GPU=RX 5700 XT XFX RAW II
|Revision=?
|Revision=1.6.0-1 Compiled May 28th 2020
|Graphics=?
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Hardware)
|Tester=?
** 4x Internal Resolution (2K/1440p)
 
* Speed Hacks:
** EE Cycle Skipping=2
** Enable INTC Spin Detection=ON
** Enable Wait Loop Detection=ON
** mVU=ON
** MTVU=ON
</spoiler>
|Sound=
* SPU2-X-Dev 2.0.0
* OnePAD Dev 1.3.0
|Comments=Seems to have a bit of stuttering, but very playable and runs well. Default settings are very sluggish. Will load with Japanese if you do FAST BOOT. Full Boot should be English or your native language setting.
|Tester=Corrine Alastor
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 




Line 153: Line 193:
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Language bug
|IsFixed=0
|IssueLevel=-1
|Description=The game starts always in Japanese even after the language was already set.
|Workaround=Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag pictures to your preferred language.
}}
{{Issue
|IssueName='SCEA presents' splash screen cut in half
|IsFixed=0
|IssueLevel=0
|Description=When booting the games Jak II and Jak 3, the right half of the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
|Workaround=Go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works.
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Glitchy eyes
|IssueName=Glitchy eyes
Line 163: Line 229:
{{Issue
{{Issue
|IssueName=Pause crash
|IssueName=Pause crash
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The game crashes if paused during the first race of the game.
|Description=The game crashes if paused during the first race of the game.
|Workaround=There is no known workaround. Do not pause the game during this race.
|Workaround=Fixed since 1.4 release.
}}
}}


{{Issue
{{Issue
|IssueName=Stretched shadows
|IssueName=Stretched shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Objects have stretched shadows.
|Description=Objects have stretched shadows.
|Workaround=This can be resolved in recent v1.5.0 git builds. Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "OpenGL (Hardware)", CRC Hack Level is set to "Partial" or "Automatic", and make sure Blending Unit Accuracy is set to at least "Basic".
|Workaround=Use the latest 1.5.0 dev builds, select OpenGL renderer, make sure Blending level is set to at least Basic level.
}}
 
{{Issue
|IssueName=Messed up textures.
|IsFixed=0
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=This can be partially resolved in recent v1.5.0 git builds. Go to Config -> Video (GS) -> Plugin Settings, and set Mipmapping to "Basic". Alternatively load the scene using software rendering and switch back to hardware.
}}
}}


{{Issue
{{Issue
|IssueName= Pentagons appear
|IssueName= Pentagons appear
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In OpenGl where smoke is supposed to appear a Pentagon appear instead
|Description=In OpenGl where smoke is supposed to appear a Pentagon appear instead
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
|Workaround=Use the latest 1.5.0 dev builds.
}}
 
{{Issue
|IssueName=Language bug
|IsFixed=0
|IssueLevel=-1
|Description=The game starts always in Japanese even after the language was already set.
|Workaround=Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag pictures to your preferred language.
}}
}}


{{Jak and Daxter series}}
{{Jak and Daxter series}}
ninja
98

edits

Navigation menu