ICO

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ICO

NTSC-J Coverart
Region NTSC-U:
Serial numbers: SCUS-97113
Release date: 09/24/01
CRCs: 6F8545DB
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-50760
Release date: 03/22/02
CRCs: 5C991F4E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-11003
Release date: 12/06/01
CRCs: B01A4C95
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Team Ico
Genre: Adventure
Wikipedia: Link
Game description: Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core 2 Duo T8100 2.1GHz
  • Nvidia 8400M GS
0.9.8 (r4600) GSDX ?
  • SPU2-X ?
  • Lilypad ?
BIOS: USA 2.0, Ran the intro and the first level at +50fps (Pal version tested) (Didn't test the rest of the game) 190.92.6.151
NTSC-U(?) ?
  • ?
  • ?
0.9.8 GSDX r4600
  • SPU2-X r4600
  • Lilypad r4510
Has some known issues as described bellow but completely playable from start to finish. Machina
PAL Windows 8.1 x64
  • Intel Core i5-3230M 2.66 GHz Quad Core
  • Nvidia GeForce GT740 M
1.3.0-0 (July 3, 2014) GSdx SSE4.1 0.1.16
  • SPU2-X 2.0.0
  • Pokopom XInput Pad Plugin 2.0.0
BIOS: Europe 1.60. Plays at full speed (50 FPS) with default internal resolution (512x256). Currently at the Main Gate. williamjcm



Known Issues

Hangs

  • Type: Note (not an issue)
  • Description: It hangs on the first cutscene and later on too.
  • Workaround: Set EE Clamp Mode to "Extra + Preserve Sign".

Camera Gets Stuck

  • Type: Note (not an issue)
  • Description: Camera gets stuck behind some wall in some places.
  • Workaround: Never lower the VU Clamp Mode from 'Normal'

Lighting effects misaligned

  • Status: Active
  • Type: Minor
  • Description: Lighting effects misaligned
  • Workaround: Enable Half-pixel Offset Hack in GSdx options or use Software mode