ICO: Difference between revisions
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{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=PAL | ||
|OS=? | |OS=? | ||
|CPU=Intel Core 2 Duo T8100 2.1GHz | |CPU=Intel Core 2 Duo T8100 2.1GHz | ||
|GPU= | |GPU=Nvidia 8400M GS | ||
|Revision=0.9.8 (r4600) | |||
|Graphics=GSDX ? | |||
|Sound= | |||
* SPU2-X ? | |||
* Lilypad ? | |||
|Comments=BIOS: USA 2.0, Ran the intro and the first level at +50fps (Pal version tested) (Didn't test the rest of the game) | |||
|Tester=190.92.6.151 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U(?) | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=0.9.8 | |Revision=0.9.8 | ||
|Graphics=GSDX r4600 | |Graphics=GSDX r4600 | ||
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* SPU2-X r4600 | * SPU2-X r4600 | ||
* Lilypad r4510 | * Lilypad r4510 | ||
|Comments= | |Comments=Has some known issues as described bellow but completely playable from start to finish. | ||
|Tester=Machina | |||
|Tester= | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 14:42, 4 September 2014
Developer(s): Team Ico
Genre: Adventure
Wikipedia: Link
Game description: Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 (r4600) | GSDX ? |
|
BIOS: USA 2.0, Ran the intro and the first level at +50fps (Pal version tested) (Didn't test the rest of the game) | 190.92.6.151 |
NTSC-U(?) | ? |
|
0.9.8 | GSDX r4600 |
|
Has some known issues as described bellow but completely playable from start to finish. | Machina |
Known Issues
Hangs
- Type: Note (not an issue)
- Description: It hangs on the first cutscene and later on too.
- Workaround: Set EE Clamp Mode to "Extra + Preserve Sign".
Camera Gets Stuck
- Type: Note (not an issue)
- Description: Camera gets stuck behind some wall in some places.
- Workaround: Never lower the VU Clamp Mode from 'Normal'
Lighting effects misaligned
- Status: Active
- Type: Minor
- Description: Lighting effects misaligned
- Workaround: Enable Half-pixel Offset Hack in GSdx options or use Software mode