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|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/Ico Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ico Link]
|gameinfo          = Solve the puzzles or join the tormented souls forever. You play Ico, a boy ostracized and entombed for being born with horns, as he solves a variety of puzzles to escape from a dangerous castle. Ico can leap over precipices and battle shadow wraiths and ethereal creatures with a swing of his walking staff. With the help of his friend Yorda, Ico encounters many mysteries in his quest, but one daunting question always remains: Is there ever a way out of this strange place?<br />
|gameinfo          = Solve the puzzles or join the tormented souls forever. You are Ico, a boy ostracized and entombed for being born with horns, as he solves a variety of puzzles to escape from a dangerous castle. Ico can leap over precipices and battle shadow wraiths and ethereal creatures with a swing of his walking staff. With the help of his friend Yorda, Ico encounters many mysteries in his quest but one daunting question always remains: Is there ever a way out of this strange place?<br />
Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.
Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way he discovers another captive, a beautiful princess named Yorda. The player controls Ico with the goal of escaping the castle with the princess safely in hand.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/367472-ico Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/367472-ico Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/ico/ps2-14833 IGN]|9.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ico Metacritic]|90/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/ico/ps2-14833 IGN]|9.4/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ico Metacritic]|90/100}}
<!-- General props -->
<!-- General props -->
|widescreenpatch  = 1
|widescreenpatch  = 1
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|releasedateNTSCU  = September 24, 2001<br />2002 <small>(Greatest Hits)</small>
|releasedateNTSCU  = September 24, 2001<br />2002 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  =  
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-11003<br />SCPS-19103 <small>(PlayStation 2 the Best)</small><br />SCPS-19151 <small>(PlayStation 2 the Best Reprint)</small><br />SCKA-20028 <small>(BigHit, Korea)</small><br />SCAJ-20099<br />SCPS-55001<br />PCPX-96322 <small>(Trial)</small><br />SCCS-40005<br />SCPS-56001
|serialsNTSCJ      = SCPS-11003<br />SCPS-19103 <small>(PlayStation 2 the Best)</small><br />SCPS-19151 <small>(PlayStation 2 the Best Reprint)</small><br />SCKA-20028 <small>(BigHit, Korea)</small><br />SCAJ-20099<br />SCPS-55001<br />PCPX-96322 <small>(Trial)</small><br />SCCS-40005<br />SCPS-56001
|CRCsNTSCJ        = B01A4C95
|CRCsNTSCJ        = 29C28734<br />B01A4C95<br />BF3A46DA <small>(China)</small>
|releasedateNTSCJ  = December 6, 2001<br />October 17, 2002 <small>(PlayStation 2 the Best)</small><br />August 5, 2004 <small>(PlayStation 2 the Best Reprint)</small><br />June 17, 2004 <small>(BigHit, Korea)</small>
|releasedateNTSCJ  = December 6, 2001<br />October 17, 2002 <small>(PlayStation 2 the Best)</small><br />August 5, 2004 <small>(PlayStation 2 the Best Reprint)</small><br />June 17, 2004 <small>(BigHit, Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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|Comments=Stable 60 FPS. 130 FPS in benchmark mode in a large scale room with the characters in focus.
|Comments=Stable 60 FPS. 130 FPS in benchmark mode in a large scale room with the characters in focus.
|Tester=IgelRM
|Tester=IgelRM
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=v1.6.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* Half Pixel Offest: Normal (Vertex)
* MTVU: On
* Zoom: 102.60%
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Lighting is misaligned when upscaling if you don't set half pixel offset to normal (vertex), but this causes glitchy bars to appear in the top and right edges of the screen. Increasing the zoom to 102.60% hides the bars. Some lag in cutscenes that show Yorda in a cage (only happened three times, twice towards the beginning of the game and once at the ending), otherwise full speed. Intro FMV has a glitchy border in hardware mode, but not in software mode. Fully playable.
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Comments=Runs with only minor slowdowns.
|Comments=Runs with only minor slowdowns.
|Tester=Ratchet66
|Tester=Ratchet66
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Arch Linux
|CPU=Intel Core i3-7100
|GPU=Intel HD 630
|Revision=1.7.3519
|Graphics=Vulkan
|Sound=Default
|Comments=Full 100% speed with 3x 1080 resolution. On waterfall room it slows down to 90%.
|Tester=Quellen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Original names: '''イコ''' (SCPS-11003) & (SCPS-19103) & (SCPS-19151), '''ICO 古堡迷踪''' (SCCS-40005), '''이코''' (SCPS-56001)
* Original names: '''イコ''' (SCPS-11003) & (SCPS-19103) & (SCPS-19151), '''ICO 古堡迷踪''' (SCCS-40005), '''이코''' (SCPS-56001)


 
==Issues==
==Known Issues==
{{Issue
 
|IssueName=Laggy cutscenes
|IsFixed=0
|IssueLevel=0
|Description=Lag in cutscenes showing Yorda in a cage (only happens three times in the game, twice towards the beginning and once at the ending)
|Workaround = Unknown
}}
{{Issue
|IssueName=Glitchy border around intro FMV
|IsFixed=0
|IssueLevel=0
|Description=In hardware mode, there is a border around the intro FMV showing glitched graphics.
|Workaround = Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes, or switch to software renderer with F9.
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Misaligned Lighting Effects When Upscaling
|IssueName=Misaligned Lighting Effects When Upscaling
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Lighting effects misaligned in Hardware mode.  
|Description=Lighting effects misaligned in Hardware mode.  
|Workaround = Go to Config > Video > Plugin Settings and lower your resolution to no more than 2x OR enable HW Hacks > Half Pixel Offset > Normal(Vertex).
|Workaround = Go to Config > Video > Plugin Settings and lower your resolution to no more than 2x OR enable HW Hacks > Half Pixel Offset > Normal(Vertex). In 1.6.0, this causes thin bars to appear at the top and right sides of the screen. Set zoom to 102.60% to hide the bars.
}}
}}
{{Issue
{{Issue
|IssueName=Elongated Shadows
|IssueName=Elongated Shadows
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|Workaround= Go to Config > Video > Plugin Settings and set Anisotropic Filtering to off.  
|Workaround= Go to Config > Video > Plugin Settings and set Anisotropic Filtering to off.  
}}
}}
{{Issue
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IssueName=Mipmapping issues in Hardware Mode
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|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to "Basic". This only partially enables these effects. For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to "Basic". This only partially enables these effects. For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
{{Issue
{{Issue
|IssueName=Hangs
|IssueName=Game hangs.
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
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|Workaround=Fix is enabled by default as long as System > Automatic Gamefixes is turned on. To manually enable the fix go to Config > Emulation Settings, EE/IOP tab, and set '''Clamping Mode''' to "Extra + Preserve Sign".
|Workaround=Fix is enabled by default as long as System > Automatic Gamefixes is turned on. To manually enable the fix go to Config > Emulation Settings, EE/IOP tab, and set '''Clamping Mode''' to "Extra + Preserve Sign".
}}
}}
{{Issue
{{Issue
|IssueName=Camera Gets Stuck
|IssueName=Camera Gets Stuck.
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=-1
|Description=Camera gets stuck behind some wall in some places.
|Description=Camera gets stuck behind some wall in some places.
Line 253: Line 295:


{{ForumLinksList|list=
{{ForumLinksList|list=
*[https://forums.pcsx2.net/Thread-ICO-SCCS-40005-C ICO (SCCS 40005) (C)]
*[http://forums.pcsx2.net/Thread-Ico-SCUS-97113-U--28522 Ico (SCUS 97113) (U)]
*[http://forums.pcsx2.net/Thread-Ico-SCUS-97113-U--28522 Ico (SCUS 97113) (U)]
*[http://forums.pcsx2.net/Thread-Ico-SCES-50760-E--28842 Ico (SCES 50760) (E)]
*[http://forums.pcsx2.net/Thread-Ico-SCES-50760-E--28842 Ico (SCES 50760) (E)]
*[http://forums.pcsx2.net/Thread-Ico-SCPS-11003-J--30395 Ico (SCPS 11003) (J)]
*[http://forums.pcsx2.net/Thread-Ico-SCPS-11003-J--30395 Ico (SCPS 11003) (J)]
*[http://forums.pcsx2.net/Thread-Ico-SCPS-55001-J Ico (SCPS 55001) (J)]}}
*[http://forums.pcsx2.net/Thread-Ico-SCPS-55001-J Ico (SCPS 55001) (J)]}}

Latest revision as of 20:45, 11 July 2023

ICO

NTSC-J cover
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Violence)
PEGI rating: 7+ (Fear)
OFLC rating: G
GRB rating: ALL
Widescreen patch available
Languages supported:
English: SCED-50844 & SCES-50760 & SCUS-97113 & SCUS-97113GH & SCUS-97159
Japanese: SCPS-19151 & SCPS-11003 & SCPS-19103
German: SCED-50844 & SCES-50760
French: SCED-50844 & SCES-50760
Spanish: SCED-50844 & SCES-50760
Italian: SCED-50844 & SCES-50760
Simplified Chinese: SCAJ-20099 & SCCS-40005
Korean: SCPS-56001
Region NTSC-U:
Serial numbers: SCUS-97113
SCUS-97113GH (Greatest Hits)
SCUS-97159 (Demo)
Release date: September 24, 2001
2002 (Greatest Hits)
CRCs: 6F8545DB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50760
SCED-50844 (Demo)
Release date: March 22, 2002
February 17, 2006 (Reprint)
2002 (Australia; Limited Edition, Australia)
CRCs: 5C991F4E
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-11003
SCPS-19103 (PlayStation 2 the Best)
SCPS-19151 (PlayStation 2 the Best Reprint)
SCKA-20028 (BigHit, Korea)
SCAJ-20099
SCPS-55001
PCPX-96322 (Trial)
SCCS-40005
SCPS-56001
Release date: December 6, 2001
October 17, 2002 (PlayStation 2 the Best)
August 5, 2004 (PlayStation 2 the Best Reprint)
June 17, 2004 (BigHit, Korea)
CRCs: 29C28734
B01A4C95
BF3A46DA (China)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Team Ico
Publisher(s): SCEA (US), SCEI (JP), SCEE (EU), SCE Australia (AU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN9.4/10, Metacritic90/100
Game description: Solve the puzzles or join the tormented souls forever. You are Ico, a boy ostracized and entombed for being born with horns, as he solves a variety of puzzles to escape from a dangerous castle. Ico can leap over precipices and battle shadow wraiths and ethereal creatures with a swing of his walking staff. With the help of his friend Yorda, Ico encounters many mysteries in his quest but one daunting question always remains: Is there ever a way out of this strange place?
Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way he discovers another captive, a beautiful princess named Yorda. The player controls Ico with the goal of escaping the castle with the princess safely in hand.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core2 Duo T8100 @ 2.1GHz
  • NVIDIA GeForce 8400M GS
0.9.8 (r4600) GSdx ?
  • SPU2-X ?
  • LilyPad ?
BIOS: USA 2.0, Ran the intro and the first level at +50FPS (Pal version tested) (Didn't test the rest of the game) 190.92.6.151
NTSC-U(?) ?
  • ?
  • ?
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
Has some known issues as described bellow but completely playable from start to finish. Machina
NTSC-U Windows
  • Intel Core i7 @ 3.4GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GeForce GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
EE/VU Clamp: Full/Full, Runs above full speed., Must be set to full-clamping mode to avoid freezing on the intro.
PAL Windows 7 x64
  • AMD A6-3400M
  • AMD Radeon HD 6520G
1.2.1 r5875 [25.3.2015] GSdx SSE2 0.1.16
  • SPU2-X 2.0.0
  • LilyPad r4510
Runs 45-50 FPS all the time. Tyranusxxx
PAL Windows 8.1 x64
  • Intel Core i5-3230M @ 2.66 GHz
  • NVIDIA GeForce GT 740M
1.3.0-0 [July 3, 2014] GSdx SSE4.1 0.1.16
  • SPU2-X 2.0.0
  • Pokopom XInput Pad Plugin 2.0.0
BIOS: Europe 1.60. Plays at full speed (50 FPS) with default internal resolution (512x256). Currently at the Main Gate. williamjcm
NTSC-U Windows 8.1 x64
  • AMD Ryzen 5 1600 @ 3,8 GHz
  • Gigabyte (Nvidia) GeForce GTX 1060 6 GB Windforce OC
v1.5.0-dev-2136-gbab9826 [July 11, 2017] GSdx 20170703192203 AVX2
  • Spu2 20170703192203
  • LilyPad 20170703192203
Stable 60 FPS. 130 FPS in benchmark mode in a large scale room with the characters in focus. IgelRM
NTSC-U Windows 10 x64
  • Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
  • NVIDIA GeForce GTX 670 (*2)
v1.6.0 GSdx 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3*Native
  • Half Pixel Offest: Normal (Vertex)
  • MTVU: On
  • Zoom: 102.60%

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Lighting is misaligned when upscaling if you don't set half pixel offset to normal (vertex), but this causes glitchy bars to appear in the top and right edges of the screen. Increasing the zoom to 102.60% hides the bars. Some lag in cutscenes that show Yorda in a cage (only happened three times, twice towards the beginning of the game and once at the ending), otherwise full speed. Intro FMV has a glitchy border in hardware mode, but not in software mode. Fully playable. PandoraGTX


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Ubuntu 17.04
  • Intel Core2 Quad CPU Q6600
  • Radeon HD 7470
1.5.0~git201707031722 GSdx (GCC 6.3.0, SSE2) 1.0.0 SPU2-X 2.0.0 Very good, speed : ~95-100%. Marc
PAL Debian 10
  • Intel Core i5-4570 CPU @ 3.20 GHz
  • NVIDIA GeForce GTX 760 2 GB
1.6.0

<spoiler show="Settings" hide="Hide">

  • Enable fast DVD: Yes
  • MTVU: Yes

</spoiler>

GSdx 1.2.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL Hardware
  • Internal Resolution: 3x
  • Anisotropic Filtering: 16x
  • Half-pixel Offset: Normal (Vertex)

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 0 2.0.0
Runs with only minor slowdowns. Ratchet66
PAL Arch Linux
  • Intel Core i3-7100
  • Intel HD 630
1.7.3519 Vulkan Default Full 100% speed with 3x 1080 resolution. On waterfall room it slows down to 90%. Quellen


Trivia

  • Original names: イコ (SCPS-11003) & (SCPS-19103) & (SCPS-19151), ICO 古堡迷踪 (SCCS-40005), 이코 (SCPS-56001)

Issues

Laggy cutscenes

  • Status: Active
  • Type: Minor
  • Description: Lag in cutscenes showing Yorda in a cage (only happens three times in the game, twice towards the beginning and once at the ending)
  • Workaround: Unknown

Glitchy border around intro FMV

  • Status: Active
  • Type: Minor
  • Description: In hardware mode, there is a border around the intro FMV showing glitched graphics.
  • Workaround: Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes, or switch to software renderer with F9.

Fixed Issues

Misaligned Lighting Effects When Upscaling

  • Status: Fixed
  • Type: Minor
  • Description: Lighting effects misaligned in Hardware mode.
  • Workaround: Go to Config > Video > Plugin Settings and lower your resolution to no more than 2x OR enable HW Hacks > Half Pixel Offset > Normal(Vertex). In 1.6.0, this causes thin bars to appear at the top and right sides of the screen. Set zoom to 102.60% to hide the bars.

Elongated Shadows

  • Status: Fixed
  • Type: Minor
  • Description: Shadows extend from the character itself.
  • Workaround: Go to Config > Video > Plugin Settings and set Anisotropic Filtering to off.

Mipmapping issues in Hardware Mode

  • Status: Fixed
  • Type: Minor
  • Description: In Hardware mode, the lack of mipmapping means some lighting effects, mostly the god rays near windows, are missing.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set mipmapping to "Basic". This only partially enables these effects. For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.

Game hangs.

  • Status: Fixed
  • Type: Serious
  • Description: It hangs on the first cutscene and later on too.
  • Workaround: Fix is enabled by default as long as System > Automatic Gamefixes is turned on. To manually enable the fix go to Config > Emulation Settings, EE/IOP tab, and set Clamping Mode to "Extra + Preserve Sign".

Camera Gets Stuck.

  • Type: Note (not an issue)
  • Description: Camera gets stuck behind some wall in some places.
  • Workaround: Fix is enabled by default as long as System > Automatic Gamefixes is turned on. To manually enable the fix go to Config > Emulation Settings, VUs tab, and set Clamping Mode to Normal(Default), or make sure Preset is set to "Balanced"(3) or lower.


Gallery


Public compatibility forum links