ICO: Difference between revisions

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{{infobox
{{infobox
|image            = Ico Cover Japan.jpeg
|image            = Ico Cover Japan.jpeg
|caption          = NTSC-J Coverart
|caption          = NTSC-J cover
|developer        = Team Ico
|developer        = Team Ico
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEI]] (JP), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEI]] (JP), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [http://en.wikipedia.org/wiki/Ico Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ico Link]
|gameinfo          = Solve the puzzles or join the tormented souls forever. You play Ico, a boy ostracized and entombed for being born with horns, as he solves a variety of puzzles to escape from a dangerous castle. Ico can leap over precipices and battle shadow wraiths and ethereal creatures with a swing of his walking staff. With the help of his friend Yorda, Ico encounters many mysteries in his quest, but one daunting question always remains: Is there ever a way out of this strange place?<br />
|gameinfo          = Solve the puzzles or join the tormented souls forever. You play Ico, a boy ostracized and entombed for being born with horns, as he solves a variety of puzzles to escape from a dangerous castle. Ico can leap over precipices and battle shadow wraiths and ethereal creatures with a swing of his walking staff. With the help of his friend Yorda, Ico encounters many mysteries in his quest, but one daunting question always remains: Is there ever a way out of this strange place?<br />
Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.
Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/367472-ico Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/367472-ico Link]
|korean            =  SCPS-56001
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/ico/ps2-14833 IGN]|9.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ico Metacritic]|90/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/ico/ps2-14833 IGN]|9.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ico Metacritic]|90/100}}
<!-- General props -->
|widescreenpatch  = 1
|eu_rating        = 7+
|eu_rating        = 7+
|eu_rating_text    = Fear
|japan_rating      = B
|japan_rating      = B
|au_rating        = G
|au_rating        = G
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|na_rating        = T
|na_rating        = T
|ko_rating        = ALL
|ko_rating        = ALL
|chinese           = SCAJ-20099
<!-- Language props -->
|simplified chinese = SCAJ-20099 & SCCS-40005
|korean            = SCPS-56001
|italian          = SCED-50844 & SCES-50760
|italian          = SCED-50844 & SCES-50760
|spanish          = SCED-50844 & SCES-50760
|spanish          = SCED-50844 & SCES-50760
|french            = SCED-50844 & SCES-50760
|french            = SCED-50844 & SCES-50760
|german            = SCED-50844 & SCES-50760
|german            = SCED-50844 & SCES-50760
|japanese          = SCPS-19151
|japanese          = SCPS-19151 &  SCPS-11003 &  SCPS-19103
|english          = SCED-50844 & SCES-50760 & SCUS-97113
|english          = SCED-50844 & SCES-50760 & SCUS-97113 & SCUS-97113GH & SCUS-97159
|widescreenpatch  = 1
|chinese          = SCCS-40005
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|serialsPAL        = SCES-50760<br />SCED-50844 <small>(Demo)</small>
|serialsPAL        = SCES-50760<br />SCED-50844 <small>(Demo)</small>
|CRCsPAL          = 5C991F4E
|CRCsPAL          = 5C991F4E
|releasedatePAL    = March 22, 2002<br />February 17, 2006 <small>(Reprint)</small>
|releasedatePAL    = March 22, 2002<br />February 17, 2006 <small>(Reprint)</small><br />2002 <small>(Australia; Limited Edition, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-11003<br />SCPS-19103 <small>(PlayStation 2 the Best)</small><br />SCPS-19151 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20099<br />SCPS-55001<br />SCKA-20028 <small>(PlayStation2 Big Hit Series)</small><br />PCPX-96322 <small>(Trial)</small><br />SCCS-40005<br />SCPS-56001
|serialsNTSCJ      = SCPS-11003<br />SCPS-19103 <small>(PlayStation 2 the Best)</small><br />SCPS-19151 <small>(PlayStation 2 the Best Reprint)</small><br />SCKA-20028 <small>(BigHit, Korea)</small><br />SCAJ-20099<br />SCPS-55001<br />PCPX-96322 <small>(Trial)</small><br />SCCS-40005<br />SCPS-56001
|CRCsNTSCJ        = B01A4C95
|CRCsNTSCJ        = B01A4C95
|releasedateNTSCJ  = December 6, 2001<br />October 17, 2002 <small>(PlayStation 2 the Best)</small><br />August 5, 2004 <small>(PlayStation 2 the Best Reprint)</small>
|releasedateNTSCJ  = December 6, 2001<br />October 17, 2002 <small>(PlayStation 2 the Best)</small><br />August 5, 2004 <small>(PlayStation 2 the Best Reprint)</small><br />June 17, 2004 <small>(BigHit, Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
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|Region=PAL
|Region=PAL
|OS=?
|OS=?
|CPU=Intel Core 2 Duo T8100 2.1GHz
|CPU=Intel Core2 Duo T8100 @ 2.1GHz
|GPU=Nvidia 8400M GS
|GPU=NVIDIA GeForce 8400M GS
|Revision=0.9.8 (r4600)
|Revision=0.9.8 (r4600)
|Graphics=GSDX ?
|Graphics=GSdx ?
|Sound=
|Sound=
* SPU2-X ?
* SPU2-X ?
* Lilypad ?
* LilyPad ?
|Comments=BIOS: USA 2.0, Ran the intro and the first level at +50fps (Pal version tested) (Didn't test the rest of the game)
|Comments=BIOS: USA 2.0, Ran the intro and the first level at +50FPS (Pal version tested) (Didn't test the rest of the game)
|Tester=190.92.6.151
|Tester=190.92.6.151
}}
}}
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|GPU=?
|GPU=?
|Revision=0.9.8
|Revision=0.9.8
|Graphics=GSDX r4600
|Graphics=GSdx r4600
|Sound=
|Sound=
* SPU2-X r4600
* SPU2-X r4600
* Lilypad r4510
* LilyPad r4510
|Comments=Has some known issues as described bellow but completely playable from start to finish.
|Comments=Has some known issues as described bellow but completely playable from start to finish.
|Tester=Machina
|Tester=Machina
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5452
|Revision=1.1.0 r5452
|Graphics=GSdx 5442 SSE41
|Graphics=GSdx 5442 SSE41
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|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|GPU=Nvidia GeForce GTS 250 512MB
|Revision=1.1.0 r5517
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx 5464 SSE41
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|Region=PAL
|Region=PAL
|OS=Windows 7 x64
|OS=Windows 7 x64
|CPU=AMD Quad Core Processor A6-3400M
|CPU=AMD A6-3400M
|GPU=AMD Radeon HD 6520G
|GPU=AMD Radeon HD 6520G
|Revision=25. 3. 2015. 1.2.1 r5875
|Revision=1.2.1 r5875 [25.3.2015]
|Graphics=GSdx SSE2 0.1.16
|Graphics=GSdx SSE2 0.1.16
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Lilypad r4510
* LilyPad r4510
|Comments=Runs 45-50 fps all the time.
|Comments=Runs 45-50 FPS all the time.
|Tester=Tyranusxxx
|Tester=Tyranusxxx
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows 8.1 x64
|OS=Windows 8.1 x64
|CPU=Intel Core i5-3230M 2.66 GHz Quad Core
|CPU=Intel Core i5-3230M @ 2.66 GHz
|GPU=Nvidia GeForce GT740 M
|GPU=NVIDIA GeForce GT 740M
|Revision=1.3.0-0 (July 3, 2014)
|Revision=1.3.0-0 [July 3, 2014]
|Graphics=GSdx SSE4.1 0.1.16
|Graphics=GSdx SSE4.1 0.1.16
|Sound=
|Sound=
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|Comments=BIOS: Europe 1.60. Plays at full speed (50 FPS) with default internal resolution (512x256). Currently at the Main Gate.
|Comments=BIOS: Europe 1.60. Plays at full speed (50 FPS) with default internal resolution (512x256). Currently at the Main Gate.
|Tester=williamjcm
|Tester=williamjcm
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1 x64
|CPU=AMD Ryzen 5 1600 @ 3,8 GHz
|GPU=Gigabyte (Nvidia) GeForce GTX 1060 6 GB Windforce OC
|Revision=v1.5.0-dev-2136-gbab9826 [July 11, 2017]
|Graphics=GSdx 20170703192203 AVX2
|Sound=
*Spu2 20170703192203
*LilyPad 20170703192203
|Comments=Stable 60 FPS. 130 FPS in benchmark mode in a large scale room with the characters in focus.
|Tester=IgelRM
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Ubuntu 17.04
|CPU=?
|CPU=Intel Core2 Quad CPU Q6600
|GPU=?
|GPU=Radeon HD 7470
|Revision=?
|Revision=1.5.0~git201707031722
|Graphics=?
|Graphics=GSdx (GCC 6.3.0, SSE2) 1.0.0
|Sound=?
|Sound=SPU2-X 2.0.0
|Comments=?
|Comments=Very good, speed : ~95-100%.
|Tester=?
|Tester=Marc
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Debian 10
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* Enable fast DVD: Yes
* MTVU: Yes
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Anisotropic Filtering: 16x
* Half-pixel Offset: Normal (Vertex)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs with only minor slowdowns.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 


== Trivia ==
== Trivia ==
* Original names: '''イコ''' (SCPS-11003) & (SCPS-19103) & (SCPS-19151), '''ICO 古堡迷踪''' (SCCS-40005), '''이코''' (SCPS-56001)
* Original names: '''イコ''' (SCPS-11003) & (SCPS-19103) & (SCPS-19151), '''ICO 古堡迷踪''' (SCCS-40005), '''이코''' (SCPS-56001)


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Misaligned Lighting Effects When Upscaling
|IsFixed=1
|IssueLevel=0
|Description=Lighting effects misaligned in Hardware mode.
|Workaround = Go to Config > Video > Plugin Settings and lower your resolution to no more than 2x OR enable HW Hacks > Half Pixel Offset > Normal(Vertex).
}}
{{Issue
{{Issue
|IssueName=Missing Effects/Shadows in Hardware Mode
|IssueName=Elongated Shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|Description=Shadows extend from the character itself.
|Workaround= Go to Config > Video > Plugin Settings and set Anisotropic Filtering to off.
}}
 
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In hardware mode, there are no shadows or light rays.
|Description=In Hardware mode, the lack of mipmapping means some lighting effects, mostly the god rays near windows, are missing.
|Workaround=Use software mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to "Basic". This only partially enables these effects. For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Hangs
|IssueName=Hangs
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=1
|Description=It hangs on the first cutscene and later on too.
|Description=It hangs on the first cutscene and later on too.
|Workaround=Set '''EE Clamp Mode''' to "Extra + Preserve Sign".
|Workaround=Fix is enabled by default as long as System > Automatic Gamefixes is turned on. To manually enable the fix go to Config > Emulation Settings, EE/IOP tab, and set '''Clamping Mode''' to "Extra + Preserve Sign".
}}
}}


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|IssueLevel=-1
|IssueLevel=-1
|Description=Camera gets stuck behind some wall in some places.
|Description=Camera gets stuck behind some wall in some places.
|Workaround=Never lower the '''VU Clamp Mode''' from 'Normal'
|Workaround=Fix is enabled by default as long as System > Automatic Gamefixes is turned on. To manually enable the fix go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to '''Normal'''(Default), or make sure Preset is set to "Balanced"(3) or lower.
}}
 
{{Issue
|IssueName=Lighting effects misaligned
|IsFixed=0
|IssueLevel=0
|Description=Lighting effects misaligned
|Workaround=Enable Half-pixel Offset Hack in GSdx options or use Software mode
}}
}}


Line 198: Line 247:
File:Pcsx2r46002011061322154.jpg
File:Pcsx2r46002011061322154.jpg
</gallery>
</gallery>


{{Team Ico}}
{{Team Ico}}

Revision as of 00:44, 15 July 2021

ICO

NTSC-J cover
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Violence)
PEGI rating: 7+ (Fear)
OFLC rating: G
GRB rating: ALL
Widescreen patch available
Languages supported:
English: SCED-50844 & SCES-50760 & SCUS-97113 & SCUS-97113GH & SCUS-97159
Japanese: SCPS-19151 & SCPS-11003 & SCPS-19103
German: SCED-50844 & SCES-50760
French: SCED-50844 & SCES-50760
Spanish: SCED-50844 & SCES-50760
Italian: SCED-50844 & SCES-50760
Simplified Chinese: SCAJ-20099 & SCCS-40005
Korean: SCPS-56001
Region NTSC-U:
Serial numbers: SCUS-97113
SCUS-97113GH (Greatest Hits)
SCUS-97159 (Demo)
Release date: September 24, 2001
2002 (Greatest Hits)
CRCs: 6F8545DB
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-50760
SCED-50844 (Demo)
Release date: March 22, 2002
February 17, 2006 (Reprint)
2002 (Australia; Limited Edition, Australia)
CRCs: 5C991F4E
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-11003
SCPS-19103 (PlayStation 2 the Best)
SCPS-19151 (PlayStation 2 the Best Reprint)
SCKA-20028 (BigHit, Korea)
SCAJ-20099
SCPS-55001
PCPX-96322 (Trial)
SCCS-40005
SCPS-56001
Release date: December 6, 2001
October 17, 2002 (PlayStation 2 the Best)
August 5, 2004 (PlayStation 2 the Best Reprint)
June 17, 2004 (BigHit, Korea)
CRCs: B01A4C95
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Team Ico
Publisher(s): SCEA (US), SCEI (JP), SCEE (EU), SCE Australia (AU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN9.4/10, Metacritic90/100
Game description: Solve the puzzles or join the tormented souls forever. You play Ico, a boy ostracized and entombed for being born with horns, as he solves a variety of puzzles to escape from a dangerous castle. Ico can leap over precipices and battle shadow wraiths and ethereal creatures with a swing of his walking staff. With the help of his friend Yorda, Ico encounters many mysteries in his quest, but one daunting question always remains: Is there ever a way out of this strange place?
Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core2 Duo T8100 @ 2.1GHz
  • NVIDIA GeForce 8400M GS
0.9.8 (r4600) GSdx ?
  • SPU2-X ?
  • LilyPad ?
BIOS: USA 2.0, Ran the intro and the first level at +50FPS (Pal version tested) (Didn't test the rest of the game) 190.92.6.151
NTSC-U(?) ?
  • ?
  • ?
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
Has some known issues as described bellow but completely playable from start to finish. Machina
NTSC-U Windows
  • Intel Core i7 @ 3.4GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GeForce GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
EE/VU Clamp: Full/Full, Runs above full speed., Must be set to full-clamping mode to avoid freezing on the intro.
PAL Windows 7 x64
  • AMD A6-3400M
  • AMD Radeon HD 6520G
1.2.1 r5875 [25.3.2015] GSdx SSE2 0.1.16
  • SPU2-X 2.0.0
  • LilyPad r4510
Runs 45-50 FPS all the time. Tyranusxxx
PAL Windows 8.1 x64
  • Intel Core i5-3230M @ 2.66 GHz
  • NVIDIA GeForce GT 740M
1.3.0-0 [July 3, 2014] GSdx SSE4.1 0.1.16
  • SPU2-X 2.0.0
  • Pokopom XInput Pad Plugin 2.0.0
BIOS: Europe 1.60. Plays at full speed (50 FPS) with default internal resolution (512x256). Currently at the Main Gate. williamjcm
NTSC-U Windows 8.1 x64
  • AMD Ryzen 5 1600 @ 3,8 GHz
  • Gigabyte (Nvidia) GeForce GTX 1060 6 GB Windforce OC
v1.5.0-dev-2136-gbab9826 [July 11, 2017] GSdx 20170703192203 AVX2
  • Spu2 20170703192203
  • LilyPad 20170703192203
Stable 60 FPS. 130 FPS in benchmark mode in a large scale room with the characters in focus. IgelRM


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Ubuntu 17.04
  • Intel Core2 Quad CPU Q6600
  • Radeon HD 7470
1.5.0~git201707031722 GSdx (GCC 6.3.0, SSE2) 1.0.0 SPU2-X 2.0.0 Very good, speed : ~95-100%. Marc
PAL Debian 10
  • Intel Core i5-4570 CPU @ 3.20 GHz
  • NVIDIA GeForce GTX 760 2 GB
1.6.0

<spoiler show="Settings" hide="Hide">

  • Enable fast DVD: Yes
  • MTVU: Yes

</spoiler>

GSdx 1.2.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL Hardware
  • Internal Resolution: 3x
  • Anisotropic Filtering: 16x
  • Half-pixel Offset: Normal (Vertex)

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 0 2.0.0
Runs with only minor slowdowns. Ratchet66


Trivia

  • Original names: イコ (SCPS-11003) & (SCPS-19103) & (SCPS-19151), ICO 古堡迷踪 (SCCS-40005), 이코 (SCPS-56001)


Known Issues

Misaligned Lighting Effects When Upscaling

  • Status: Fixed
  • Type: Minor
  • Description: Lighting effects misaligned in Hardware mode.
  • Workaround: Go to Config > Video > Plugin Settings and lower your resolution to no more than 2x OR enable HW Hacks > Half Pixel Offset > Normal(Vertex).

Elongated Shadows

  • Status: Fixed
  • Type: Minor
  • Description: Shadows extend from the character itself.
  • Workaround: Go to Config > Video > Plugin Settings and set Anisotropic Filtering to off.

Mipmapping issues in Hardware Mode

  • Status: Fixed
  • Type: Minor
  • Description: In Hardware mode, the lack of mipmapping means some lighting effects, mostly the god rays near windows, are missing.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set mipmapping to "Basic". This only partially enables these effects. For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.

Hangs

  • Status: Fixed
  • Type: Serious
  • Description: It hangs on the first cutscene and later on too.
  • Workaround: Fix is enabled by default as long as System > Automatic Gamefixes is turned on. To manually enable the fix go to Config > Emulation Settings, EE/IOP tab, and set Clamping Mode to "Extra + Preserve Sign".

Camera Gets Stuck

  • Type: Note (not an issue)
  • Description: Camera gets stuck behind some wall in some places.
  • Workaround: Fix is enabled by default as long as System > Automatic Gamefixes is turned on. To manually enable the fix go to Config > Emulation Settings, VUs tab, and set Clamping Mode to Normal(Default), or make sure Preset is set to "Balanced"(3) or lower.

Gallery


Public compatibility forum links