ICO: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
|wikipedia = [http://en.wikipedia.org/wiki/Ico Link] | |wikipedia = [http://en.wikipedia.org/wiki/Ico Link] | ||
|gameinfo = Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand. | |gameinfo = Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand. | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/367472-ico Link] | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SCUS-97113 | |serialsNTSCU = SCUS-97113<br />SCUS-97113GH <small>(Greatest Hits)</small> | ||
|CRCsNTSCU = 6F8545DB | |CRCsNTSCU = 6F8545DB | ||
|releasedateNTSCU = | |releasedateNTSCU = September 24, 2001<br />2002 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = 2 | |linuxstatusNTSCU = 2 | ||
Line 21: | Line 22: | ||
|serialsPAL = SCES-50760 | |serialsPAL = SCES-50760 | ||
|CRCsPAL = 5C991F4E | |CRCsPAL = 5C991F4E | ||
|releasedatePAL = | |releasedatePAL = March 22, 2002<br />February 17, 2006 <small>(Reprint)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
Line 27: | Line 28: | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCPS-11003 | |serialsNTSCJ = SCPS-11003<br />SCPS-19103 <small>(PlayStation 2 the Best)</small><br />SCPS-19151 <small>(PlayStation 2 the Best Reprint)</small> | ||
|CRCsNTSCJ = B01A4C95 | |CRCsNTSCJ = B01A4C95 | ||
|releasedateNTSCJ = | |releasedateNTSCJ = December 6, 2001<br />October 17, 2002 <small>(PlayStation 2 the Best)</small><br />August 5, 2004 <small>(PlayStation 2 the Best Reprint)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = |
Revision as of 05:26, 10 August 2015
Developer(s): SCE Japan Studio, Team Ico
Publisher(s): SCEA
Genre: Adventure
Wikipedia: Link
Game review links: IGN
Game review score: 9.4/10
Game description: Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 (r4600) | GSDX ? |
|
BIOS: USA 2.0, Ran the intro and the first level at +50fps (Pal version tested) (Didn't test the rest of the game) | 190.92.6.151 |
NTSC-U(?) | ? |
|
0.9.8 | GSDX r4600 |
|
Has some known issues as described bellow but completely playable from start to finish. | Machina |
NTSC-U | Windows |
|
1.1.0 r5452 | GSdx 5442 SSE41 |
|
Runs at 200% speed. | |
NTSC-J | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
EE/VU Clamp: Full/Full, Runs above full speed., Must be set to full-clamping mode to avoid freezing on the intro. | |
PAL | Windows 7 x64 |
|
25. 3. 2015. 1.2.1 r5875 | GSdx SSE2 0.1.16 |
|
Runs 45-50 fps all the time. | Tyranusxxx |
PAL | Windows 8.1 x64 |
|
1.3.0-0 (July 3, 2014) | GSdx SSE4.1 0.1.16 |
|
BIOS: Europe 1.60. Plays at full speed (50 FPS) with default internal resolution (512x256). Currently at the Main Gate. | williamjcm |
Known Issues
Missing Effects/Shadows in Hardware Mode
- Status: Active
- Type: Minor
- Description: In hardware mode, there are no shadows or light rays.
- Workaround: Use software mode.
Hangs
- Type: Note (not an issue)
- Description: It hangs on the first cutscene and later on too.
- Workaround: Set EE Clamp Mode to "Extra + Preserve Sign".
Camera Gets Stuck
- Type: Note (not an issue)
- Description: Camera gets stuck behind some wall in some places.
- Workaround: Never lower the VU Clamp Mode from 'Normal'
Lighting effects misaligned
- Status: Active
- Type: Minor
- Description: Lighting effects misaligned
- Workaround: Enable Half-pixel Offset Hack in GSdx options or use Software mode
Gallery
|