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(this will conclude my today session) |
Williamjcm (talk | contribs) (williamjcm: added entry to testing table.) |
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|Comments=BIOS: USA 2.0, Ran the intro and the first level at +50fps (Pal version tested) (Didn't test the rest of the game) | |Comments=BIOS: USA 2.0, Ran the intro and the first level at +50fps (Pal version tested) (Didn't test the rest of the game) | ||
|Tester=190.92.6.151 | |Tester=190.92.6.151 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 8.1 x64 | |||
|CPU=Intel Core i5-3230M 2.66 GHz Quad Core | |||
|GPU=Nvidia GeForce GT740 M | |||
|Revision=1.3.0-0 (July 3, 2014) | |||
|Graphics=GSdx SSE4.1 0.1.16 | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Pokopom XInput Pad Plugin 2.0.0 | |||
|Comments=BIOS: Europe 1.60. Plays at full speed (50 FPS) with default internal resolution (512x256). Currently at the Main Gate. | |||
|Tester=williamjcm | |||
}} | }} | ||
{{TestingEntry | {{TestingEntry |
Revision as of 20:10, 15 October 2014
Developer(s): Team Ico
Genre: Adventure
Wikipedia: Link
Game description: Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 (r4600) | GSDX ? |
|
BIOS: USA 2.0, Ran the intro and the first level at +50fps (Pal version tested) (Didn't test the rest of the game) | 190.92.6.151 |
PAL | Windows 8.1 x64 |
|
1.3.0-0 (July 3, 2014) | GSdx SSE4.1 0.1.16 |
|
BIOS: Europe 1.60. Plays at full speed (50 FPS) with default internal resolution (512x256). Currently at the Main Gate. | williamjcm |
NTSC-U(?) | ? |
|
0.9.8 | GSDX r4600 |
|
Has some known issues as described bellow but completely playable from start to finish. | Machina |
Known Issues
Hangs
- Type: Note (not an issue)
- Description: It hangs on the first cutscene and later on too.
- Workaround: Set EE Clamp Mode to "Extra + Preserve Sign".
Camera Gets Stuck
- Type: Note (not an issue)
- Description: Camera gets stuck behind some wall in some places.
- Workaround: Never lower the VU Clamp Mode from 'Normal'
Lighting effects misaligned
- Status: Active
- Type: Minor
- Description: Lighting effects misaligned
- Workaround: Enable Half-pixel Offset Hack in GSdx options or use Software mode