I-Ninja: Difference between revisions
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|Workaround=You can use DX11/DX10 but make sure you check the native checkbox. Any internal PS2 resolution will make the emulator crash or you can use DX9. | |Workaround=You can use DX11/DX10 but make sure you check the native checkbox. Any internal PS2 resolution will make the emulator crash or you can use DX9. | ||
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*[http://forums.pcsx2.net/Thread-I-Ninja-SLUS-20705-U--30079 I-Ninja (SLUS 20705) (U)]}} |
Revision as of 17:12, 4 December 2014
I-Ninja | |||||||||||||||||||||||||||||||||
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Developer(s): Argonaut Games
Genre: Action, Platformer
Wikipedia: http://en.wikipedia.org/wiki/I-Ninja
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
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r4600 | GSDX r4643 0.1.16 |
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FPS: 45-50, Bob tff is the best interlacing mode for this game., Easy to run, Scales well. | Lagahan |
Known Issues
Emulator crash
- Status: Active
- Type: Serious
- Description: Using DX11 or DX10 Hardware modes on Gsdx will crash the emulator during the first intro movie.
- Workaround: You can use DX11/DX10 but make sure you check the native checkbox. Any internal PS2 resolution will make the emulator crash or you can use DX9.