I-Ninja: Difference between revisions

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{{info-stub}}
{{infobox
 
|image            = I-Ninja.jpg
{{infobox game
|image            =
|caption          =
|caption          =
|developer        = Argonaut Games
|developer        = Argonaut Games
|publisher        = [[Namco]] (US), [[Sony|SCEE]] (EU)
|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = http://en.wikipedia.org/wiki/I-Ninja
|wikipedia        = [http://en.wikipedia.org/wiki/I-Ninja Link]
|gameinfo          =
|gameinfo          = He might be small, but he's one angry Ninja.  I-Ninja stars a consummate warrior who has spent years mastering his weapons and honing his skills.  Challenged by the world's most wicked villain, Master O-Dor, and his menacing army of Ranx, the young ninja must now put his skills to use.  With access to multiple weapons, including shurikens, swords, blowguns, and rocket launchers, guide I-Ninja through imaginative missions, mini-quests, and a face off with a menacing 150-foot robot.  There is no challenge too big or risk to great for I-Ninja.<br />
The main character in I-Ninja has a variety of acrobatic abilities that are used throughout the game to defeat the Ranx army led by Master O-Dor. In addition to basic skills such as running and jumping, Ninja can also double jump, spin his sword around while midair for a limited time and use it to fall slower than normal, and use the shape of the environment to his advantage. Throughout the game there are several uniquely designed walls that Ninja can run on, and points where Ninja can use his grappling hook to swing across a gap.
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562485-i-ninja Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/i-ninja Metacritic]|73/100}}
|eu_rating        = 7+
|na_rating_text    = Animated Blood, Violence
|na_rating        = T
|italian          = SCES-52099
|spanish          = SCES-52099
|french            = SCES-52099
|german            = SCES-52099
|english          = SCES-52099 & SLUS-20705 & SLUS-29077
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20705<br />SLUS-29077 <small>(Demo)</small>
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  = November 18, 2003
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES 52099
|serialsPAL        = SCES-52099
|CRCsPAL          = C45FACA1
|CRCsPAL          = C45FACA1
|releasedatePAL    = February 13, 2004
|releasedatePAL    = February 13, 2004
Line 25: Line 36:
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 0
|serialsNTSCJ      =
|serialsNTSCJ      =
|CRCsNTSCJ        =
|CRCsNTSCJ        =
Line 32: Line 43:
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          = r4600
|gsname            = GSDX
|gsver            = r4643 0.1.16
|soundname        = SPU2-X
|soundver          = r4600m 1.4.0
|padname          = LilyPad
|padver            = r4510 0.10.0
|dvdplugname      = Linuz Iso
|dvdplugver        = r4600 0.9.0
|biosver          =
|hacks            =
|fpsinfo          = 45-50
|comment          = *Bob tff is the best interlacing mode for this game.
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Core i5 2500k @ stock settings
|gputype          = MSI GTX 470 Hawk @ 758 core
|pccomment        = Easy to run, Scales well.
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=?
|CPU=Core i5 2500k @ stock settings
|GPU=MSI GTX 470 Hawk @ 758 core
|Revision=r4600
|Graphics=GSDX  r4643 0.1.16
|Sound=
* SPU2-X r4600m 1.4.0
* LilyPad r4510 0.10.0
|Comments=FPS: 45-50, Bob tff is the best interlacing mode for this game., Easy to run, Scales well.
|Tester=Lagahan
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=11th Gen Intel(R) Core(TM) i5-11600 @ 2.80GHz
|GPU=Nvidia GeForce GTX 1080 Ti
|Revision=v1.7.2282
|Graphics=GSdx 1.2.0-AVX2
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments= Fully tested from start to finish at 4k 60fps using Vulkan and 3-Balanced speedhack setting and runs really good and smooth. Skipdraw set to 1 and Half Pixel Offset: Special (Texture) was used. No issues.
|Tester=Hemporus01
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
==Known Issues==
{{Issue
|IssueName=Emulator crash
|IsFixed=0
|IssueLevel=1
|Description=Using DX11 or DX10 Hardware modes on Gsdx will crash the emulator during the first intro movie.
|Workaround=You can use DX11/DX10 but make sure you check the native checkbox. Any internal PS2 resolution will make the emulator crash or you can use DX9.
}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-I-Ninja-SLUS-20705-U--30079 I-Ninja (SLUS 20705) (U)]}}

Revision as of 16:23, 9 February 2022

I-Ninja

Game general and emulation properties:
ESRB rating: T (Animated Blood, Violence)
PEGI rating: 7+
Widescreen supported natively
Languages supported:
English: SCES-52099 & SLUS-20705 & SLUS-29077
German: SCES-52099
French: SCES-52099
Spanish: SCES-52099
Italian: SCES-52099
Region NTSC-U:
Serial numbers: SLUS-20705
SLUS-29077 (Demo)
Release date: November 18, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-52099
Release date: February 13, 2004
CRCs: C45FACA1
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Argonaut Games
Publisher(s): Namco (US), SCEE (EU)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic73/100
Game description: He might be small, but he's one angry Ninja. I-Ninja stars a consummate warrior who has spent years mastering his weapons and honing his skills. Challenged by the world's most wicked villain, Master O-Dor, and his menacing army of Ranx, the young ninja must now put his skills to use. With access to multiple weapons, including shurikens, swords, blowguns, and rocket launchers, guide I-Ninja through imaginative missions, mini-quests, and a face off with a menacing 150-foot robot. There is no challenge too big or risk to great for I-Ninja.
The main character in I-Ninja has a variety of acrobatic abilities that are used throughout the game to defeat the Ranx army led by Master O-Dor. In addition to basic skills such as running and jumping, Ninja can also double jump, spin his sword around while midair for a limited time and use it to fall slower than normal, and use the shape of the environment to his advantage. Throughout the game there are several uniquely designed walls that Ninja can run on, and points where Ninja can use his grappling hook to swing across a gap.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Core i5 2500k @ stock settings
  • MSI GTX 470 Hawk @ 758 core
r4600 GSDX r4643 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
FPS: 45-50, Bob tff is the best interlacing mode for this game., Easy to run, Scales well. Lagahan
NTSC-U Windows 10 64-bit
  • 11th Gen Intel(R) Core(TM) i5-11600 @ 2.80GHz
  • Nvidia GeForce GTX 1080 Ti
v1.7.2282 GSdx 1.2.0-AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Fully tested from start to finish at 4k 60fps using Vulkan and 3-Balanced speedhack setting and runs really good and smooth. Skipdraw set to 1 and Half Pixel Offset: Special (Texture) was used. No issues. Hemporus01



Known Issues

Emulator crash

  • Status: Active
  • Type: Serious
  • Description: Using DX11 or DX10 Hardware modes on Gsdx will crash the emulator during the first intro movie.
  • Workaround: You can use DX11/DX10 but make sure you check the native checkbox. Any internal PS2 resolution will make the emulator crash or you can use DX9.
Public compatibility forum links