Heroes of Might and Magic: Quest for the Dragon Bone Staff: Difference between revisions

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|caption          =
|caption          =
|developer        = New World Computing
|developer        = New World Computing
|publisher        = 3DO
|publisher        = [[3DO]]
|genre            =Strategy/RPG
|genre            = Turn-based strategy
|wikipedia        = [http://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic:_Quest_for_the_Dragon_Bone_Staff Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic:_Quest_for_the_Dragon_Bone_Staff Link]
|reviewlinks      = [http://www.ign.com/games/heroes-of-might-and-magic-quest-for-the-dragonbone-staff/ps2-15575 IGN]
|gameinfo          = Darkness reigns. Sinister creatures stalk the innocent. King Argus III lies helpless and unconscious, dying from the assassination attempt that has left him poisoned and weak. Malazak, the revenge-driven son of the Wyrm-Father, awaits King Argus's death so he can divide the kingdom between himself, a demon, and a dark minotaur. Only one possesses the power to set things right. You must find the DragonBone Staff.
|reviewscore      = 7.7/10
|gameinfo          = Enhaced remake of King's Bounty.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/452840-heroes-of-might-and-magic-quest-for-the-dragon Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/452840-heroes-of-might-and-magic-quest-for-the-dragon Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/heroes-of-might-and-magic-quest-for-the-dragonbone-staff/ps2-15575 IGN]|7.7/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/heroes-of-might-and-magic-quest-for-the-dragon-bone-staff Metacritic]|64/100}}
|na_rating_text    = Animated Violence
|na_rating        = E
|italian          = SLES-50186
|italian          = SLES-50186
|spanish          = SLES-50186
|spanish          = SLES-50186
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|german            = SLES-50186
|german            = SLES-50186
|english          = SLES-50186 & SLUS-20158
|english          = SLES-50186 & SLUS-20158
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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