Headhunter: Redemption

Developer(s): Amuze
Publisher(s): Sega
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic62/100
Game description: Twenty years after the devastation caused by the Bloody Mary Virus, a new order emerged based on two distinct, but totally independent worlds. As veteran headhunter Jack Wade or his sidekick, Lezza X, your job is to maintain law and societal order. Use each character's different abilities and weapons to survive intense combat environments. Headhunter: Redemption places you in two storylines based on two worlds, comprised of unique mission structures and objectives.

Headhunter: Redemption
Headhunter Redemption.jpg
Game general and emulation properties:
ESRB rating: M (Blood, Mild Language, Violence)
PEGI rating: 16+
Widescreen patch available
Languages supported:
English: SLES-52511 & SLUS-20817 & SLES-51682
German: SLES-52512
French: SLES-52512
Spanish: SLES-52512
Italian: SLES-52512
Region NTSC-U:
Serial numbers: SLUS-20817
Release date: September 21, 2004
CRCs: 2F5EB1FF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51682
SLES-52512
SLES-52511
Release date: August 27, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL windows 8.1
  • Intel i5 4440 3.1
  • nvidia GT 635
1.2.1.r5873 GSdx 5875 (MSVC 18.00 SSE2) 0.1.16 [gsdx32-sse2-r5875] SPU2-Xr5830 2.0.0 [apus2-x-r5875] The game runs so well at 50 frames all the time, I didn't have any issues with this game. jamesps2
NTSC-U Windows
  • Intel Core i3-4370
  • Nvidia Geforce GT 750 Ti
1.5.0 (git) Apr 14 2016 GSdx SPU2-X All speed hacks including MTVU (Multi-Threaded microVU1) was enabled like the prequel before it. Used OpenGL. Hardware depth was also checked as well since these games are known to be demanding just in case. Full game is playable with no freezes or slowdowns though music in the game seems to not play sometimes unless a cutscenes or event happens, but this happens if you are reloading a save it seems. I'm not sure if that is caused by cheats though, but I don't think it's a an emulation issue, but I could be wrong. Yugix



Public compatibility forum links