Haunting Ground

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Haunting Ground

North American box art for Haunting Ground
Game general and emulation properties:
Progressive scan supported
Software rendering only
Region NTSC-U:
Serial numbers: SLUS-21075
Release date: 05/10/05
CRCs: 901AAC09
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52877
Release date: 04/29/05
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65913
Release date: 04/21/05
CRCs: E263BC4B
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Genre: Horror
Wikipedia: Wikipedia.org
Game review links: Gamespot.com
Game review score: 67/100 (Metacritic)
Game description: Haunting Ground, known as Demento (Japanese: デメント) in Japan, is a survival horror video game developed and published by Capcom for the PlayStation 2 console in 2005.
The protagonist of Haunting Ground is Fiona Belli, a young girl who the player must guide through Belli Castle and its immediate environments in an effort to escape. Along the way, players must solve puzzles, unlock doors and evade, hide or attempt to fight against the castle's inhabitants. Fiona is accompanied by Hewie, a White Shepherd and the two must work as a team to solve certain puzzles and outwit their pursuers.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • Geforce 9600GT
0.9.8 GSdx r4600
  • SPU2-X r4600
  • Lilypad r4510
Bios: USA v2.00, HACKS: Hacks: INTC, Wait Loop Detection, mVU flag hack, 60/60FPS Machina
PAL(?) ?
  • Intel Core i7 950 @3.07Ghz
  • Radeon HD 5870
0.9.9.5037 GSdx r5085
  • SPU2-X r5025
  • Lilypad r4959
BIOS EUR v2.00, Hacks: INTC, Wait Loop Detection, mVU flag hack, Enable fast CDVD, mVU Block Hack, MTVU., Runs perfect, no noticeable issues. CaptainFantastic
NTSC-U ?
  • Intel i5 2500K @ 3400MHz
  • Geforce GTX 460 SE 768 MB
v1.1.0.r5492 GSdx r5464
  • SPU2-X r5478
  • Pokopom v2.0.0
The lack of post-processing effects can affect the gameplay experience, because it is used to display the player characters mood in the game. Yuri
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Runs above full speed., Filtering causes image to halo (double/triple effects) when any res > native is used...


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • C2D 3.33GHz
  • ?
1736 ZZogl 186 No targets CLUT + full 16 bit res. This game look normal only in ZZogl, no GSDX and ZeroGS versions, but ZZogl is slow on this game. 188.134.4.34



Trivia

Known Issues

Dull Graphics

  • Status: Active
  • Type: Serious
  • Description: This game look normal only in ZZogl, no GSDX and ZeroGS versions, but ZZogl is slow on this game. GSdx has improved the game but not quite close to it yet.
  • Workaround: Use No targets CLUT + full 16 bit res in ZZogl (r186) for it.

No post-processing effects

  • Status: Active
  • Type: Serious
  • Description: Adding a more precise description to the above mentioned "Dull Graphics". This is because there are no post-processing effects present in GSdx hardware mode. (Disabled in the plugin, because of rendering errors and slowdowns) Because of the heavy use of these effects, the gaming experience is not as good as it is originally intended. Also some night levels are more darker because of the lack of post processing. Plus no shadows on the characters.
  • Workaround: Switch to software mode. This enables all effects. Some minor glitches with the shadows though. Beware that this mode is CPU heavy! Around 70% with Intel i5 @3.3 GHz But plays fine with max. FPS.
Public compatibility forum links