Haunting Ground: Difference between revisions

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(explained in detail the before mentioned game issue)
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==Known Issues==
==Known Issues==
===Dull Graphics===
This game look normal only in ZZogl, no GSDX and ZeroGS versions, but ZZogl is slow on this game. GSdx has improved the game but not quite close to it yet.
*Solution: Use '''No targets CLUT''' + '''full 16 bit res''' in ZZogl (r186) for it.


===No post-processing effects===
{{Issue
* '''Type:''' Graphical issue
|IssueName=Dull Graphics
* '''Affected Game Versions:''' All
|IsFixed=0
* '''Description:''' Adding a more precise description to the above mentioned "Dull Graphics". This is because there are no post-processing effects present in GSdx hardware mode. (Disabled in the plugin, because of rendering errors and slowdowns) Because of the heavy use of these effects, the gaming experience is not as good as it is originally intended. Also some night levels are more darker because of the lack of post processing. Plus no shadows on the characters.
|IssueLevel=1
* '''Solution:''' Switch to software mode. This enables all effects. Some minor glitches with the shadows though. Beware that this mode is CPU heavy! Around 70% with Intel i5 @3.3 GHz But plays fine with max. FPS.
|Description=This game look normal only in ZZogl, no GSDX and ZeroGS versions, but ZZogl is slow on this game. GSdx has improved the game but not quite close to it yet.
|Workaround=Use '''No targets CLUT''' + '''full 16 bit res''' in ZZogl (r186) for it.
}}
 
{{Issue
|IssueName=No post-processing effects
|IsFixed=0
|IssueLevel=1
|Description=Adding a more precise description to the above mentioned "Dull Graphics". This is because there are no post-processing effects present in GSdx hardware mode. (Disabled in the plugin, because of rendering errors and slowdowns) Because of the heavy use of these effects, the gaming experience is not as good as it is originally intended. Also some night levels are more darker because of the lack of post processing. Plus no shadows on the characters.
|Workaround=Switch to software mode. This enables all effects. Some minor glitches with the shadows though. Beware that this mode is CPU heavy! Around 70% with Intel i5 @3.3 GHz But plays fine with max. FPS.
}}

Revision as of 08:43, 4 August 2014

Haunting Ground

North American box art for Haunting Ground
Region NTSC-U:
Serial numbers: SLUS-21075
Release date: 05/10/05
CRCs: 901AAC09
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52877
Release date: 04/29/05
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-65913
Release date: 04/21/05
CRCs: E263BC4B
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Genre: Horror
Wikipedia: Wikipedia.org
Game review links: Gamespot.com
Game review score: 67/100 (Metacritic)
Game description: Haunting Ground, known as Demento (Japanese: デメント) in Japan, is a survival horror video game developed and published by Capcom for the PlayStation 2 console in 2005.
The protagonist of Haunting Ground is Fiona Belli, a young girl who the player must guide through Belli Castle and its immediate environments in an effort to escape. Along the way, players must solve puzzles, unlock doors and evade, hide or attempt to fight against the castle's inhabitants. Fiona is accompanied by Hewie, a White Shepherd and the two must work as a team to solve certain puzzles and outwit their pursuers.

Test configuration on Windows:

PCSX2 version: v1.1.0.r5492
Graphics by GSdx: r5464
Sound by SPU2-X: r5478
Pad plugin is Pokopom: v2.0.0

Comments: Runs perfect, no noticeable issues. Hack comments: Hacks: INTC, Wait Loop Detection, mVU flag hack, Enable fast CDVD, mVU Block Hack, MTVU.

Test configuration on Linux:

PCSX2 version: 1736
Graphics by ZZogl: 186
Sound by SPU2-X: untested

Hack comments: No targets CLUT + full 16 bit res.

PC specs used to test the game:

CPU: Intel Core i7 950 @3.07Ghz
GPU: Radeon HD 5870

Comments: 60/60FPS

Widescreen support

Widescreen support with .pnatch file from the PCSX2 forums.

Known Issues

Dull Graphics

  • Status: Active
  • Type: Serious
  • Description: This game look normal only in ZZogl, no GSDX and ZeroGS versions, but ZZogl is slow on this game. GSdx has improved the game but not quite close to it yet.
  • Workaround: Use No targets CLUT + full 16 bit res in ZZogl (r186) for it.

No post-processing effects

  • Status: Active
  • Type: Serious
  • Description: Adding a more precise description to the above mentioned "Dull Graphics". This is because there are no post-processing effects present in GSdx hardware mode. (Disabled in the plugin, because of rendering errors and slowdowns) Because of the heavy use of these effects, the gaming experience is not as good as it is originally intended. Also some night levels are more darker because of the lack of post processing. Plus no shadows on the characters.
  • Workaround: Switch to software mode. This enables all effects. Some minor glitches with the shadows though. Beware that this mode is CPU heavy! Around 70% with Intel i5 @3.3 GHz But plays fine with max. FPS.