Haunting Ground: Difference between revisions
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=No post-processing effects | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=This | |Description=Adding a more precise description to the above mentioned "Dull Graphics". This is because there are no post-processing effects present in GSdx hardware mode. (Disabled in the plugin, because of rendering errors and slowdowns) Because of the heavy use of these effects, the gaming experience is not as good as it is originally intended. Also some night levels are more darker because of the lack of post processing. Plus no shadows on the characters. | ||
|Workaround= | |Workaround=Switch to software mode. This enables all effects. Some minor glitches with the shadows though. Beware that this mode is CPU heavy! | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Dull Graphics | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=This game only looks normal when using the ZZogl GS plugin, not the GSDX or ZeroGS plugins. But ZZogl is slow on this game. GSdx has improved the game but not quite close to it yet. | ||
|Workaround= | |Workaround=The game looks good with GSdx in v1.5.0 git builds. For ZZogl use revision r186 and enable the '''No targets CLUT''' and '''full 16 bit res''' options for the best results. | ||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Demento-SLPM-65913-J--28600 Demento (SLPM 65913) (J)] | *[http://forums.pcsx2.net/Thread-Demento-SLPM-65913-J--28600 Demento (SLPM 65913) (J)] | ||
*[http://forums.pcsx2.net/Thread-Haunting-Ground-SLUS-21075-U--28826 Haunting Ground (SLUS 21075) (U)]}} | *[http://forums.pcsx2.net/Thread-Haunting-Ground-SLUS-21075-U--28826 Haunting Ground (SLUS 21075) (U)]}} |