Haunting Ground: Difference between revisions

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1 revision imported
(Edited an issue that has been fixed for a while, added some (already fixed but still important to mention) issues and a new and unfixed issue that has an easy workaround.)
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(3 intermediate revisions by 3 users not shown)
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|GPU=NVIDIA GeForce 9600GT
|GPU=NVIDIA GeForce 9600GT
|Revision=0.9.8
|Revision=0.9.8
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection
** INTC Spin Detection
** Wait Loop Detection
** Wait Loop Detection
** mVU Flag Hack
** mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx r4600
|Graphics=GSdx r4600
|Sound=
|Sound=
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|GPU=AMD Radeon HD 5870
|GPU=AMD Radeon HD 5870
|Revision=0.9.9 r5037
|Revision=0.9.9 r5037
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection
** INTC Spin Detection
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** mVU Block Hack
** mVU Block Hack
** MTVU
** MTVU
</spoiler>
-->
|Graphics=GSdx r5085
|Graphics=GSdx r5085
|Sound=
|Sound=
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|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection: Enabled
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 or OpenGL
* Renderer: Direct3D 11 or OpenGL
* Native Resolution: 1920x1080
* Native Resolution: 1920x1080
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* External Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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|GPU=AMD Radeon RX 6800XT
|GPU=AMD Radeon RX 6800XT
|Revision=v1.7.2118 x64 AVX2
|Revision=v1.7.2118 x64 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection: Enabled
** INTC Spin Detection: Enabled
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** Enable fast CDVD: Enabled
** Enable fast CDVD: Enabled
** Instant VU1 (Without MTVU only): Enabled
** Instant VU1 (Without MTVU only): Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* '''Renderer:'''
* '''Renderer:'''
** Renderer: OpenGL
** Renderer: OpenGL
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** FXAA Shader: On
** FXAA Shader: On
** Widescreen patch enabled
** Widescreen patch enabled
</spoiler>
-->
|Sound=
|Sound=
* '''SPU2-X'''
* '''SPU2-X'''
<spoiler show="Settings" hide="Hide">
<!--
* '''SPU2-X'''
* '''SPU2-X'''
** Interpolation: Gaussian
** Interpolation: Gaussian
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** Volume: 100%
** Volume: 100%
** Latency: 25ms
** Latency: 25ms
</spoiler>
-->
* '''LilyPad'''
* '''LilyPad'''
|Comments=
|Comments=
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|IssueLevel=0
|IssueLevel=0
|Description=On a recent change introduced in v1.7.4794, this game shows upscaling lines in some resolutions.
|Description=On a recent change introduced in v1.7.4794, this game shows upscaling lines in some resolutions.
|Workaround=Use any of the following resolutions: 2x, 4x, 8x. Only these resolutionsdon't show this bug.
|Workaround=Use any of the following resolutions: 2x, 4x, 8x. Only these resolutions don't show this bug.
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=After version 1.7.4692, windows that cast light dont cast any light in-game, this is bc of how the normal (vertex) half pixel offset upscaling fix (which is set to this by default for this game) functions after this version.
|Description=After version 1.7.4692, windows that cast light don't cast any light in-game, this is bc of how the normal (vertex) half-pixel offset upscaling fix (which is set to this by default for this game) functions after this version.
|Workaround=Fixed in v1.7.4794 (automatic fix was changed to special (texture) half pixel ofsset and half round sprite), causes upscaling lines, check the issue avobe for a workaround.
|Workaround=Fixed in v1.7.4794 (automatic fix was changed to special (texture) half pixel offset and half round sprite), causes upscaling lines, check the issue avobe for a workaround.
}}
}}


{{Issue
{{Issue
Line 311: Line 310:


{{Issue
{{Issue
|IssueName=Glitchy shadows when using Direct 3D 11 renderer
|IssueName=Glitchy shadows when using Direct 3D 11 and 12 renderer
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= Shadows glitch, wrap incorrectly or stretch in broken ways when in D3D11, especially during some cutscenes.
|Description= Shadows glitch, wrap incorrectly or stretch in broken ways when in D3D11 or D3D12, especially during some cutscenes.
|Workaround=Switch to OpenGL renderer.
|Workaround=Switch to OpenGL or Vulkan renderer.
}}
}}


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