Haunting Ground: Difference between revisions

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|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|wikipedia        = [https://en.wikipedia.org/wiki/Haunting_Ground Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Haunting_Ground Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/924655-haunting-ground Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/924655-haunting-ground Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/haunting-ground Metacritic]|67/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_hauntingground_ps2 Eurogamer]|7/10}}, {{ReviewLink|[http://www.gamespot.com/reviews/haunting-ground-review/1900-6126551/ GameSpot]|7.2/10}}, {{ReviewLink|[https://www.ign.com/articles/2005/05/26/haunting-ground IGN]|7.7/10}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/haunting-ground Metacritic]|67/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_hauntingground_ps2 Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/haunting-ground-review/1900-6126551/ GameSpot]|7.2/10}}, {{ReviewLink|[https://www.ign.com/articles/2005/05/26/haunting-ground IGN]|7.7/10}}
|gameinfo          = Step into the shoes of Fiona Belli, an 18-year-old girl who's the sole survivor of a tragic car accident that claimed both her parents. You'll wake up in a mysterious castle rife with strange inhabitants, puzzles, and cunning enemies. As you explore the castle, you'll befriend a white shepherd dog that can help you attack enemies, uncover the castle's secrets, and survive a variety of challenges.<br />
|gameinfo          = Step into the shoes of Fiona Belli, an 18-year-old girl who's the sole survivor of a tragic car accident that claimed both her parents. You'll wake up in a mysterious castle rife with strange inhabitants, puzzles, and cunning enemies. As you explore the castle, you'll befriend a white shepherd dog that can help you attack enemies, uncover the castle's secrets, and survive a variety of challenges.<br />
Haunting Ground is a survival horror video game developed and published by Capcom for the PlayStation 2 console in 2005.
Haunting Ground is a survival horror video game developed and published by Capcom for the PlayStation 2 console in 2005.
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|GPU=NVIDIA GeForce 9600GT
|GPU=NVIDIA GeForce 9600GT
|Revision=0.9.8
|Revision=0.9.8
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection
** INTC Spin Detection
** Wait Loop Detection
** Wait Loop Detection
** mVU Flag Hack
** mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx r4600
|Graphics=GSdx r4600
|Sound=
|Sound=
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|GPU=AMD Radeon HD 5870
|GPU=AMD Radeon HD 5870
|Revision=0.9.9 r5037
|Revision=0.9.9 r5037
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection
** INTC Spin Detection
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** mVU Block Hack
** mVU Block Hack
** MTVU
** MTVU
</spoiler>
-->
|Graphics=GSdx r5085
|Graphics=GSdx r5085
|Sound=
|Sound=
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|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection: Enabled
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 or OpenGL
* Renderer: Direct3D 11 or OpenGL
* Native Resolution: 1920x1080
* Native Resolution: 1920x1080
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* External Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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|GPU=AMD Radeon RX 6800XT
|GPU=AMD Radeon RX 6800XT
|Revision=v1.7.2118 x64 AVX2
|Revision=v1.7.2118 x64 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection: Enabled
** INTC Spin Detection: Enabled
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** Enable fast CDVD: Enabled
** Enable fast CDVD: Enabled
** Instant VU1 (Without MTVU only): Enabled
** Instant VU1 (Without MTVU only): Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* '''Renderer:'''
* '''Renderer:'''
** Renderer: OpenGL
** Renderer: OpenGL
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** FXAA Shader: On
** FXAA Shader: On
** Widescreen patch enabled
** Widescreen patch enabled
</spoiler>
-->
|Sound=
|Sound=
* '''SPU2-X'''
* '''SPU2-X'''
<spoiler show="Settings" hide="Hide">
<!--
* '''SPU2-X'''
* '''SPU2-X'''
** Interpolation: Gaussian
** Interpolation: Gaussian
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** Volume: 100%
** Volume: 100%
** Latency: 25ms
** Latency: 25ms
</spoiler>
-->
* '''LilyPad'''
* '''LilyPad'''
|Comments=
|Comments=
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Dull Graphics & no post-processing effects
|IssueName=Upscaling lines on new PCSX2 builds
|IsFixed=0
|IssueLevel=0
|Description=On a recent change introduced in v1.7.4794, this game shows upscaling lines in some resolutions.
|Workaround=Use any of the following resolutions: 2x, 4x, 8x. Only these resolutions don't show this bug.
}}
 
{{Issue
|IssueName=Windows don't cast light when they should.
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=The graphics look very bland; some night levels are darker than normal because of the lack of post processing. And characters lack shadows.
|Description=After version 1.7.4692, windows that cast light don't cast any light in-game, this is bc of how the normal (vertex) half-pixel offset upscaling fix (which is set to this by default for this game) functions after this version.
|Workaround=This has been resolved in recent v1.5.0 git builds.
|Workaround=Fixed in v1.7.4794 (automatic fix was changed to special (texture) half pixel offset and half round sprite), causes upscaling lines, check the issue avobe for a workaround.
}}
}}


{{Issue
{{Issue
|IssueName=Mirror glitch
|IssueName=Mirror glitch
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In Hardware mode parts of mirrors are glitched out and appear in various colors due to a GS texture bug.
|Description=In Hardware mode parts of mirrors are glitched out and appear in various colors due to a GS texture bug.
|Workaround=Temporarily switch to Software mode by pressing the F9 key, or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=Fixed in 1.7.4127
}}
 
{{Issue
|IssueName=Red/green tint on cutscenes, other visual bugs on newer pcsx2 builds
|IsFixed=1
|IssueLevel=1
|Description=On version 1.7.4297, a texture cache system overhaul was introduced, this has a bug that affects haunting ground. On cutscenes that use depth of field (DoF) effects, which are the majority, a red/green tint envelops the whole scene, some other visual bugs also occur such as getting the game's logo burned on screen after starting a new game.
|Workaround=Fixed in v1.7.4583 and newer
}}
 
{{Issue
|IssueName=Dull Graphics & no post-processing effects
|IsFixed=1
|IssueLevel=1
|Description=The graphics look very bland; some night levels are darker than normal because of the lack of post processing. And characters lack shadows.
|Workaround=This has been resolved in recent v1.5.0 git builds.
}}
}}


{{Issue
{{Issue
|IssueName=Halo effect surround characters
|IssueName=Halo effect surround characters
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=When upscaling in hardware mode, characters have a halo-like effect surrounding them due to an issue with bloom processing at higher than native resolutions.
|Description=When upscaling in hardware mode, characters have a halo-like effect surrounding them due to an issue with bloom processing at higher than native resolutions.
|Workaround=In video plugin settings, click Enable HW Hacks-> Click Advanced Settings and Hacks-> set half-pixel offset to "Normal (Vortex)". ''Alternative/old workaround: set Texture Offsets X: 500 and Y: 500, this causes very noticeably upscaling lines and the left edge of the screen starts to accumulate garbage over time.''
|Workaround=Fixed in git 1.6 and newer builds by the use of automatic game fixes.''
}}
}}


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{{Issue
{{Issue
|IssueName=Glitchy shadows when using Direct 3D 11 renderer
|IssueName=Glitchy shadows when using Direct 3D 11 and 12 renderer
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= Shadows glitch, wrap incorrectly or stretch in broken ways when in D3D11, especially during some cutscenes.
|Description= Shadows glitch, wrap incorrectly or stretch in broken ways when in D3D11 or D3D12, especially during some cutscenes.
|Workaround=Switch to OpenGL renderer.
|Workaround=Switch to OpenGL or Vulkan renderer.
}}
}}


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