Haunting Ground: Revision history

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10 June 2021

6 June 2021

29 April 2021

26 April 2021

13 January 2020

30 July 2019

22 January 2017

21 January 2017

16 November 2016

  • curprev 18:1818:18, 16 November 2016Ngng talk contribsm 4,861 bytes −8 Hm... okay... in this case just please remove "for NTSC" from the icon hint in the template, should be enough (I'm running low on things to change here)...
  • curprev 16:5816:58, 16 November 2016FlatOut talk contribs 4,869 bytes −819 PAL isn't progressive by definition at all. It's 576i (notice the i instead of p), whereas NTSC is 480i. But not all games that have progressive scan in NTSC games have it in the PAL version too, but some do.
  • curprev 16:4016:40, 16 November 2016Ngng talk contribsm 5,688 bytes +15 I'm not sure what do you mean; PAL is progressive by its definition, or are there PAL-only games with progressive icons?..
  • curprev 11:1611:16, 16 November 2016FlatOut talk contribs 5,673 bytes −170 The tooltip for Progressive Scan says it is supported for NTSC, but several games like this one have it in the PAL release too.

7 October 2016

6 June 2016

20 April 2016

31 December 2015

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