Haunting Ground: Revision history

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27 March 2024

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9 February 2022

20 December 2021

12 December 2021

  • curprev 10:5010:50, 12 December 2021Ko01 talk contribs 12,612 bytes +4,970 Added test configuartion and comments about many things i've observed, added a piece of trivia about the PAL version having a menu that lets you choose display modes. Edited the description of the issues with a better explanation and wording, edited one of the workaraounds of a bug since i found a better method to fix it. Left the old on next to it just in case. And added some more bugs I've found with workarounds where applicable..

20 October 2021

16 October 2021

25 June 2021

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26 April 2021

13 January 2020

30 July 2019

22 January 2017

21 January 2017

16 November 2016

  • curprev 18:1818:18, 16 November 2016Ngng talk contribsm 4,861 bytes −8 Hm... okay... in this case just please remove "for NTSC" from the icon hint in the template, should be enough (I'm running low on things to change here)...
  • curprev 16:5816:58, 16 November 2016FlatOut talk contribs 4,869 bytes −819 PAL isn't progressive by definition at all. It's 576i (notice the i instead of p), whereas NTSC is 480i. But not all games that have progressive scan in NTSC games have it in the PAL version too, but some do.
  • curprev 16:4016:40, 16 November 2016Ngng talk contribsm 5,688 bytes +15 I'm not sure what do you mean; PAL is progressive by its definition, or are there PAL-only games with progressive icons?..
  • curprev 11:1611:16, 16 November 2016FlatOut talk contribs 5,673 bytes −170 The tooltip for Progressive Scan says it is supported for NTSC, but several games like this one have it in the PAL release too.

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31 December 2015

8 December 2015

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27 December 2014

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13 February 2012

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