Difference between revisions of "Harry Potter and the Prisoner of Azkaban"

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Line 18: Line 18:
 
|camera            = 1
 
|camera            = 1
 
|numberofplayers  = 4
 
|numberofplayers  = 4
 +
|cpu-intensive    = 1
 
|portuguese        = SLES-52440
 
|portuguese        = SLES-52440
 
|norwegian        = SLES-52527
 
|norwegian        = SLES-52527
Line 52: Line 53:
 
|CRCsNTSCJ        = A8901AD6<br />99A8B4FF <small>(Korea)
 
|CRCsNTSCJ        = A8901AD6<br />99A8B4FF <small>(Korea)
 
|releasedateNTSCJ  = June 26, 2004<br />July 8, 2004 <small>(Korea)</small>
 
|releasedateNTSCJ  = June 26, 2004<br />July 8, 2004 <small>(Korea)</small>
|statusNTSCJ      =
+
|statusNTSCJ      = 2
 
|linuxstatusNTSCJ  =
 
|linuxstatusNTSCJ  =
 
|macstatusNTSCJ    =
 
|macstatusNTSCJ    =
Line 100: Line 101:
 
|Comments=USA v02.20(10/02/2006), Error-Vif1: Unknown VifCmd! in emulog,multiples warnings.Status unchanged yet,gamefixes cannot repair., Freezes when attempting to start a new game.
 
|Comments=USA v02.20(10/02/2006), Error-Vif1: Unknown VifCmd! in emulog,multiples warnings.Status unchanged yet,gamefixes cannot repair., Freezes when attempting to start a new game.
 
|Tester={{ForumUser|DESTRUIDOR}}
 
|Tester={{ForumUser|DESTRUIDOR}}
 +
}}
 +
{{TestingEntry
 +
|Status=0
 +
|Region=PAL
 +
|OS=Windows 10
 +
|CPU=Intel i7-3930k
 +
|GPU=Nvidia GTX 1070
 +
|Revision=v1.5.0-dev-2242
 +
|Graphics=GSdx
 +
|Sound=
 +
*SPU2-X
 +
*LilyPad
 +
|Comments=Error-Vif1: Unknown VifCmd! Bugs: Freezes when attempting to start a new game.
 +
|Tester={{ForumUser|Intervención}}
 
}}
 
}}
 
{{TestingEntry
 
{{TestingEntry
Line 117: Line 132:
 
{{TestingEntry
 
{{TestingEntry
 
|Status=2
 
|Status=2
|Region=NTSC-U
+
|Region=PAL
|OS=Windows 8.1, x64
+
|OS=Windows
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
+
|CPU=Intel Core i5 6400 @ 2.70Ghz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
+
|GPU=AMD R7 200 Series
|Revision=1.5.0 (special version for this game)
+
|Revision=1.5.0 DEV 2434
|Graphics=GSdx (MSVC 19.25 SSE2/SSE41 1.2.0)
+
|Graphics=GSdx
 
<spoiler show="Settings" hide="Hide">
 
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
+
* Direct3D 11 (Hardware)
 +
* 3x Native
 +
* Bilinear (PS2 Texture Filtering)
 
* Large Framebuffer
 
* Large Framebuffer
* Native Resolution: 1920x1080
+
* Anisotropic Filtering 8x
* Texture Filtering: Bilinear (PS2)
 
* Anisotropic Filtering: 2x
 
* CRC Hck Level: Partial (OpenGL)
 
 
* Blending Accuracy: Basic (Recommended)
 
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks: Frame Buffer Conversion
+
* '''GSdx HW Hacks:'''
* Widescreen patch
+
** Frame Buffer Conversion
 +
* Mipmapping Basic (Fast)
 +
* CRC Hack Level Automatic
 
</spoiler>
 
</spoiler>
 
|Sound=
 
|Sound=
*SPU2-X (20200506140834) 2.0.0
+
*SPU2-X
*LilyPad (20200506140834) 0.12.1
+
*LilyPad
|Comments=Japan v01.00(17/01/2000), as they said in the comments on the official website of the PCSX2 emulator for PAL-game and everything works 100% at 1080p (60 frames). There were artifacts from small black squares, and now they are not there, because, I reconfigured the emulator.
+
|Comments=USA v02.20(10/02/2006), Runs at full speed, just in a few locations runs at 80%/90%. Bugs: The right side of the screen has a texture glitch, fixed by using Frame Buffer Conversion in HW Hacks and Mipmapping (Ins) set to Basic (Fast) to correct low FPS.
|Tester=Chern40+7
+
|Tester={{ForumUser|squallRN}}
 
}}
 
}}
 
{{TestingEntry
 
{{TestingEntry
 
|Status=2
 
|Status=2
|Region=NTSC-K
+
|Region=NTSC-U/K<br />
 +
PAL-M5
 
|OS=Windows 8.1, x64
 
|OS=Windows 8.1, x64
 
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
 
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
+
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=1.5.0 (special version for this game)
+
|Revision=v1.7.0-dev-1996
|Graphics=GSdx (MSVC 19.25 SSE2/SSE41 1.2.0)
+
|Graphics=GSdx
 
<spoiler show="Settings" hide="Hide">
 
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
+
<small style="font-size:10px;">
* Large Framebuffer
+
* Renderer: Direct3D 11 and OpenGL (Hardware)
 
* Native Resolution: 1920x1080
 
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
+
* Texture Filtering: Bilinear (Forced and PS2)
 
* Anisotropic Filtering: 16x
 
* Anisotropic Filtering: 16x
* CRC Hck Level: Partial (OpenGL)
+
* CRC Hack Level: Aggressive
 
* Blending Accuracy: Basic (Recommended)
 
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks: Frame Buffer Conversion
+
* '''Enable HW Hacks:'''
 +
** Frame Buffer Conversion
 
* FXAA Shader
 
* FXAA Shader
* External Shader
 
 
* Widescreen patch
 
* Widescreen patch
 
</spoiler>
 
</spoiler>
Line 164: Line 181:
 
*SPU2-X
 
*SPU2-X
 
*LilyPad
 
*LilyPad
|Comments=Japan v01.00(17/01/2000), I did not notice any problems in the game! The game runs at 1080p 60 FPS, no brakes, bugs or freezes.
+
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) 50-60 FPS, without freezes and bugs, but in a few locations runs at 80%/90%.
|Tester=Chern40+7
+
|Tester={{ForumUser|Chern40_7}}
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
Line 194: Line 211:
  
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
 +
==Known Issues==
 +
{{Issue
 +
|IssueName=Graphic corruption
 +
|IsFixed=0
 +
|IssueLevel=2
 +
|Description='''(Hardware Render)''' Graphical artifacts on the right quarter/third of the screen.
 +
|Workaround=<br>
 +
#As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack.
 +
#For older versions use Direct3D with Partial CRC Hack Level.
 +
}}
 +
{{Issue
 +
|IssueName=Game still crashes at title screen.
 +
|IsFixed=0
 +
|IssueLevel=1
 +
|Description=The game doesn't display the FMVs properly and has issues with other screens like the pause screen.
 +
|Workaround=In 1.6 go to Config > Video(GS) > Plugin Settings > Enable Large Framebuffer. In 1.7 go to Config > Graphics > Disable Conservative Framebuffer. Note you can only change this when the Internal Resolution is not Native.
 +
}}
 +
 
==Fixed Issues==
 
==Fixed Issues==
 
{{Issue
 
{{Issue
Line 200: Line 235:
 
|IssueLevel=2
 
|IssueLevel=2
 
|Description=The game will not work properly since it will crash when starting a new game or loading a saved game.
 
|Description=The game will not work properly since it will crash when starting a new game or loading a saved game.
|Workaround=This [https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=585955#pid585955 patch] makes the game playable.
+
|Workaround=This [https://forums.pcsx2.net/Thread-Fixing-unplayable-games?page=28 patch] makes the game playable.
 
}}
 
}}
 
 
{{Issue
 
{{Issue
|IssueName=Graphic corruption.
+
|IssueName=Vif1: Unknown VifCmd!
 
|IsFixed=1
 
|IsFixed=1
|IssueLevel=2
+
|IssueLevel=1
|Description='''(Hardware Render)''' Graphical artifacts on the right quarter/third of the screen.
+
|Description=Anytime you start a new game or load a savegame, the game may freeze with a bunch of '''Vif1: Unknown VifCmd!''' messages, even if the cut-scene has already started.
|Workaround=<br>
+
|Workaround=Fixed in emulator build '''v1.7.0 dev-1996''' and this problem in the console log and in game was no longer repeated. For older versions: do not extend '''VU Cycle Stealing''' to the end, because this may cause the game to freeze in gameplay.
#As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack.
+
}}
#For older versions use Direct3D with Partial CRC Hack Level.
+
 
  
 
==Gameplay Screenshots==
 
==Gameplay Screenshots==
 
<gallery widths="175px" heights="100px">
 
<gallery widths="175px" heights="100px">
File:HP_POA.jpg|v1.5.0, 3x Native Resolution (1080p), 2xAF, widescreen patch
+
File:HP_POA.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch
File:HP_POA-2.jpg|v1.5.0, 3x Native Resolution (1080p), 2xAF, widescreen patch
+
File:HP_POA-2.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch
File:HP_POA-3.jpg|v1.5.0, 3x Native Resolution (1080p), 2xAF, widescreen patch
+
File:HP_POA-3.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch
 
</gallery>
 
</gallery>
  
}}
+
 
 
{{ForumLinksList|list=
 
{{ForumLinksList|list=
 
*[http://forums.pcsx2.net/Thread-Harry-Potter-and-the-Prisoner-of-Azkaban-SLES-52440-E Harry Potter and the Prisoner of Azkaban (SLES 52440) (E)]}}
 
*[http://forums.pcsx2.net/Thread-Harry-Potter-and-the-Prisoner-of-Azkaban-SLES-52440-E Harry Potter and the Prisoner of Azkaban (SLES 52440) (E)]}}

Latest revision as of 13:03, 5 January 2022

Harry Potter and the Prisoner of Azkaban
Cover Harry Potter and the Prisoner of Azkaban.jpg
NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: E (Fantasy Violence)
PEGI rating: 3+
OFLC rating: G
GRB rating: ALL
Game supports EyeToy
Widescreen patch available
CPU intensive game
Supports up to four local players
Languages supported:
English: SLES-52440 & SLES-52527 & SLUS-20926 & SLUS-20926GH
Japanese: SLPM-65612
German: SLES-52440
French: SLES-52440
Spanish: SLES-52440
Dutch: SLES-52440
Italian: SLES-52440
Swedish: SLES-52527
Polish: SLES-52600
Danish: SLES-52527
Norwegian: SLES-52527
Portuguese: SLES-52440
Korean: SLKA-25172
Region NTSC-U:
Serial numbers: SLUS-20926
SLUS-20926GH (Greatest Hits)
Release date: June 2, 2004
2005 (Greatest Hits)
CRCs: 51E019BC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52440
SLES-52600
SLES-52527
Release date: May 29, 2004
November 19, 2004 (Platinum)
CRCs: 51E019BC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65612
SLKA-25172 (Korea)
Release date: June 26, 2004
July 8, 2004 (Korea)
CRCs: A8901AD6
99A8B4FF (Korea)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): EA Games
Publisher(s): EA Games
Genre: Action, Adventure
Wikipedia: Link
Game review links: GameSpot7.2/10, Metacritic70/100, IGN6.1/10
Game description: The Dementors are coming, and this time Harry needs his friends. From the opening scene on the Hogwarts Express to the climatic finale on the shore of the great lake at Hogwarts, Harry Potter and the Prisoner of Azkaban immerses you in the world of Harry Potter. As Harry, Ron, and Hermione, you'll face the dreaded Azkaban guards, fly the Hippogriff around towers, and explore Hogwarts with the Marauder's Map. Learn spells that allow you to freeze creatures, control dragons, and conjure a Patronus. New two-player minigames include Flying Seahorse Fishing and Dueling Club minigames.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • AMD Athlon II X3 440 @ 3.0 Ghz
  • Nvidia GeForce GTS 450 1024MB
1.1.0 (r5586) GSDX
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), None, Automatic Game Fixes, Gets to the main menu but freezes as soon as you choose "New Game". Very unstable, it often crashes as the main menu appears or sometimes even crashes as EA logo FMV starts. The console shows lots of "Unknown VifCmd" and "TLB Miss" messages., Freezes when attempting to start a new game.
PAL Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5854 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Error-Vif1: Unknown VifCmd! in emulog,multiples warnings., Freezes when attempting to start a new game.
PAL Windows
  • I5 3330
  • HD radeon 6850
1.3.svn5932 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Error-Vif1: Unknown VifCmd! in emulog,multiples warnings.Status unchanged yet,gamefixes cannot repair., Freezes when attempting to start a new game.
PAL Windows 10
  • Intel i7-3930k
  • Nvidia GTX 1070
v1.5.0-dev-2242 GSdx
  • SPU2-X
  • LilyPad
Error-Vif1: Unknown VifCmd! Bugs: Freezes when attempting to start a new game.
PAL Windows
  • i5 8400
  • GeForce GTX 1070
1.50 GSDX
  • SPU2-X
  • ?
Japan v02.20(10/02/2006), Working perfectly
PAL Windows
  • Intel Core i5 6400 @ 2.70Ghz
  • AMD R7 200 Series
1.5.0 DEV 2434 GSdx
  • SPU2-X
  • LilyPad
USA v02.20(10/02/2006), Runs at full speed, just in a few locations runs at 80%/90%. Bugs: The right side of the screen has a texture glitch, fixed by using Frame Buffer Conversion in HW Hacks and Mipmapping (Ins) set to Basic (Fast) to correct low FPS.
NTSC-U/K

PAL-M5

Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.7.0-dev-1996 GSdx
  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) 50-60 FPS, without freezes and bugs, but in a few locations runs at 80%/90%.


Trivia

  • Original names: ハリー・ポッターとアズカバンの囚人 (SLPM-65612), Harry Potter och Fången från Azkaban (SLES-52527), 해리포터와 아즈카반의 죄수 (SLKA-25172), Harry Potter i Więzień Azkabanu (SLES-52600)
  • Also known as Harry Potter to Azkaban no Shuujin (JP), Harry Potter og fangen fra Azkaban (EU)


Known Issues

Graphic corruption

  • Status: Active
  • Type: Major
  • Description: (Hardware Render) Graphical artifacts on the right quarter/third of the screen.
  • Workaround:
  1. As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack.
  2. For older versions use Direct3D with Partial CRC Hack Level.

Game still crashes at title screen.

  • Status: Active
  • Type: Serious
  • Description: The game doesn't display the FMVs properly and has issues with other screens like the pause screen.
  • Workaround: In 1.6 go to Config > Video(GS) > Plugin Settings > Enable Large Framebuffer. In 1.7 go to Config > Graphics > Disable Conservative Framebuffer. Note you can only change this when the Internal Resolution is not Native.

Fixed Issues

Game crashes at title screen.

  • Status: Fixed
  • Type: Major
  • Description: The game will not work properly since it will crash when starting a new game or loading a saved game.
  • Workaround: This patch makes the game playable.

Vif1: Unknown VifCmd!

  • Status: Fixed
  • Type: Serious
  • Description: Anytime you start a new game or load a savegame, the game may freeze with a bunch of Vif1: Unknown VifCmd! messages, even if the cut-scene has already started.
  • Workaround: Fixed in emulator build v1.7.0 dev-1996 and this problem in the console log and in game was no longer repeated. For older versions: do not extend VU Cycle Stealing to the end, because this may cause the game to freeze in gameplay.


Gameplay Screenshots


Public compatibility forum links