Harry Potter and the Prisoner of Azkaban: Difference between revisions

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|camera            = 1
|camera            = 1
|numberofplayers  = 4
|numberofplayers  = 4
|cpu-intensive    = 1
|portuguese        = SLES-52440
|portuguese        = SLES-52440
|norwegian        = SLES-52527
|norwegian        = SLES-52527
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|Comments=USA v02.20(10/02/2006), Error-Vif1: Unknown VifCmd! in emulog,multiples warnings.Status unchanged yet,gamefixes cannot repair., Freezes when attempting to start a new game.
|Comments=USA v02.20(10/02/2006), Error-Vif1: Unknown VifCmd! in emulog,multiples warnings.Status unchanged yet,gamefixes cannot repair., Freezes when attempting to start a new game.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=0
|Region=PAL
|OS=Windows 10
|CPU=Intel i7-3930k
|GPU=Nvidia GTX 1070
|Revision=v1.5.0-dev-2242
|Graphics=GSdx
|Sound=
*SPU2-X
*LilyPad
|Comments=Error-Vif1: Unknown VifCmd! Bugs: Freezes when attempting to start a new game.
|Tester={{ForumUser|Intervención}}
}}
}}
{{TestingEntry
{{TestingEntry
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U/K/PAL-M5
|Region=PAL
|OS=Windows
|CPU=Intel Core i5 6400 @ 2.70Ghz
|GPU=AMD R7 200 Series
|Revision=1.5.0 DEV 2434
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Direct3D 11 (Hardware)
* 3x Native
* Bilinear (PS2 Texture Filtering)
* Large Framebuffer
* Anisotropic Filtering 8x
* Blending Accuracy: Basic (Recommended)
* '''GSdx HW Hacks:'''
** Frame Buffer Conversion
* Mipmapping Basic (Fast)
* CRC Hack Level Automatic
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=USA v02.20(10/02/2006), Runs at full speed, just in a few locations runs at 80%/90%. Bugs: The right side of the screen has a texture glitch, fixed by using Frame Buffer Conversion in HW Hacks and Mipmapping (Ins) set to Basic (Fast) to correct low FPS.
|Tester={{ForumUser|squallRN}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/K<br />
PAL-M5
|OS=Windows 8.1, x64
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
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|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer:Direct3D 11 and OpenGL (Hardware)
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (Forced and PS2)
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hck Level: Partial (OpenGL)
* CRC Hack Level: Aggressive
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks:
* '''Enable HW Hacks:'''
** Frame Buffer Conversion
** Frame Buffer Conversion
* FXAA Shader
* FXAA Shader
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*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1080p (HD) 50-60 FPS, without freezes and bugs.
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) 50-60 FPS, without freezes and bugs, but in a few locations runs at 80%/90%.
|Tester=Chern40+7
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Graphic corruption
|IsFixed=0
|IssueLevel=2
|Description='''(Hardware Render)''' Graphical artifacts on the right quarter/third of the screen.
|Workaround=<br>
#As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack.
#For older versions use Direct3D with Partial CRC Hack Level.
}}
{{Issue
|IssueName=Game still crashes at title screen.
|IsFixed=0
|IssueLevel=1
|Description=The game doesn't display the FMVs properly and has issues with other screens like the pause screen.
|Workaround=In 1.6 go to Config > Video(GS) > Plugin Settings > Enable Large Framebuffer. In 1.7 go to Config > Graphics > Disable Conservative Framebuffer. Note you can only change this when the Internal Resolution is not Native.
}}
==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
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|IssueLevel=2
|IssueLevel=2
|Description=The game will not work properly since it will crash when starting a new game or loading a saved game.
|Description=The game will not work properly since it will crash when starting a new game or loading a saved game.
|Workaround=This [https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=585955#pid585955 patch] makes the game playable.
|Workaround=This [https://forums.pcsx2.net/Thread-Fixing-unplayable-games?page=28 patch] makes the game playable.
}}
{{Issue
|IssueName=Graphic corruption.
|IsFixed=1
|IssueLevel=2
|Description='''(Hardware Render)''' Graphical artifacts on the right quarter/third of the screen.
|Workaround=<br>
#As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack.
#For older versions use Direct3D with Partial CRC Hack Level.
}}
}}
{{Issue
{{Issue
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|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=At any time when you start a new game or load a game, the game may freeze, even if the cutscene has started.
|Description=Anytime you start a new game or load a savegame, the game may freeze with a bunch of '''Vif1: Unknown VifCmd!''' messages, even if the cut-scene has already started.
|Workaround=Fixed in emulator build v1.7.0 dev-1996 and this problem in the console log  
|Workaround=Fixed in emulator build '''v1.7.0 dev-1996''' and this problem in the console log and in game was no longer repeated. For older versions: do not extend '''VU Cycle Stealing''' to the end, because this may cause the game to freeze in gameplay.
and in game was no longer repeated.
}}
}}


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==Gameplay Screenshots==
==Gameplay Screenshots==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
File:HP_POA.jpg|v1.5.0, 3x Native Resolution (1080p), 2xAF, widescreen patch
File:HP_POA.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch
File:HP_POA-2.jpg|v1.5.0, 3x Native Resolution (1080p), 2xAF, widescreen patch
File:HP_POA-2.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch
File:HP_POA-3.jpg|v1.5.0, 3x Native Resolution (1080p), 2xAF, widescreen patch
File:HP_POA-3.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>


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