Harry Potter and the Prisoner of Azkaban: Difference between revisions

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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U/K/PAL-M5
|Region=NTSC-U/K<br />
PAL-M5
|OS=Windows 8.1, x64
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
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|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer:Direct3D 11 and OpenGL (Hardware)
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (Forced and PS2)
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Partial (OpenGL)
* CRC Hack Level: Aggressive
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks:
* '''Enable HW Hacks:'''
** Frame Buffer Conversion
** Frame Buffer Conversion
* FXAA Shader
* FXAA Shader
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Game still crashes at title screen.
|IsFixed=0
|IssueLevel=1
|Description=The game doesn't display the FMVs properly and has issues with other screens like the pause screen.
|Workaround=In 1.6 go to Config > Video(GS) > Plugin Settings > Enable Large Framebuffer. In 1.7 go to Config > Graphics > Disable Conservative Framebuffer. Note you can only change this when the Internal Resolution is not Native.
}}
==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
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}}
}}
{{Issue
{{Issue
|IssueName=Graphic corruption.
|IssueName=Graphic corruption
|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
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|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=At any time when you start a new game or load a game, the game may freeze, even if the cutscene has started.
|Description=Anytime you start a new game or load a savegame, the game may freeze with a bunch of “Vif1: Unknown VifCmd!” messages, even if the cut-scene has already started.
|Workaround=Fixed in emulator build v1.7.0 dev-1996 and this problem in the console log and in game was no longer repeated.
|Workaround=Fixed in emulator build v1.7.0 dev-1996 and this problem in the console log and in game was no longer repeated. For older versions: do not extend VU Cycle Stealing to the end, because this may cause the game to freeze in gameplay.
}}
}}


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==Gameplay Screenshots==
==Gameplay Screenshots==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
File:HP_POA.jpg|v1.5.0, 3x Native Resolution (1080p), 2xAF, widescreen patch
File:HP_POA.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch
File:HP_POA-2.jpg|v1.5.0, 3x Native Resolution (1080p), 2xAF, widescreen patch
File:HP_POA-2.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch
File:HP_POA-3.jpg|v1.5.0, 3x Native Resolution (1080p), 2xAF, widescreen patch
File:HP_POA-3.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>


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