Harry Potter and the Prisoner of Azkaban: Difference between revisions
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Harry Potter and the Prisoner of Azkaban (view source)
Revision as of 08:05, 21 November 2021
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=NTSC-U/K/PAL-M5 | |Region=NTSC-U/K<br /> | ||
PAL-M5 | |||
|OS=Windows 8.1, x64 | |OS=Windows 8.1, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
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|Graphics=GSdx | |Graphics=GSdx | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Renderer:Direct3D 11 and OpenGL (Hardware) | <small style="font-size:10px;"> | ||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Native Resolution: 1920x1080 | * Native Resolution: 1920x1080 | ||
* Texture Filtering: Bilinear (Forced and PS2) | * Texture Filtering: Bilinear (Forced and PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* CRC | * CRC Hack Level: Aggressive | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
* Enable HW Hacks: | * '''Enable HW Hacks:''' | ||
** Frame Buffer Conversion | ** Frame Buffer Conversion | ||
* FXAA Shader | * FXAA Shader | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | |||
{{Issue | |||
|IssueName=Game still crashes at title screen. | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=The game doesn't display the FMVs properly and has issues with other screens like the pause screen. | |||
|Workaround=In 1.6 go to Config > Video(GS) > Plugin Settings > Enable Large Framebuffer. In 1.7 go to Config > Graphics > Disable Conservative Framebuffer. Note you can only change this when the Internal Resolution is not Native. | |||
}} | |||
==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
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}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Graphic corruption | |IssueName=Graphic corruption | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=2 | |IssueLevel=2 | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=Anytime you start a new game or load a savegame, the game may freeze with a bunch of “Vif1: Unknown VifCmd!” messages, even if the cut-scene has already started. | ||
|Workaround=Fixed in emulator build v1.7.0 dev-1996 and this problem in the console log and in game was no longer repeated. | |Workaround=Fixed in emulator build v1.7.0 dev-1996 and this problem in the console log and in game was no longer repeated. For older versions: do not extend VU Cycle Stealing to the end, because this may cause the game to freeze in gameplay. | ||
}} | }} | ||
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==Gameplay Screenshots== | ==Gameplay Screenshots== | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
File:HP_POA.jpg|v1. | File:HP_POA.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch | ||
File:HP_POA-2.jpg|v1. | File:HP_POA-2.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch | ||
File:HP_POA-3.jpg|v1. | File:HP_POA-3.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch | ||
</gallery> | </gallery> | ||