Harry Potter and the Prisoner of Azkaban: Difference between revisions

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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U/K<br />
PAL-M5
|OS=Windows 8.1, x64
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=1.5.0 (special version for this game)
|Revision=v1.7.0-dev-1996
|Graphics=GSdx (MSVC 19.25 SSE2/SSE41 1.2.0)
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
<small style="font-size:10px;">
* Large Framebuffer
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 2x
* CRC Hck Level: Partial (OpenGL)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks: Frame Buffer Conversion
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X (20200506140834) 2.0.0
*LilyPad (20200506140834) 0.12.1
|Comments=Japan v01.00(17/01/2000), as they said in the comments on the official website of the PCSX2 emulator for PAL-game and everything works 100% at 1080p (60 frames). There were artifacts from small black squares, and now they are not there, because, I reconfigured the emulator.
|Tester=Chern40+7
}}
{{TestingEntry
|Status=2
|Region=NTSC-K
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=1.5.0 (special version for this game)
|Graphics=GSdx (MSVC 19.25 SSE2/SSE41 1.2.0)
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hck Level: Partial (OpenGL)
* CRC Hack Level: Aggressive
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks: Frame Buffer Conversion
* '''Enable HW Hacks:'''
** Frame Buffer Conversion
* FXAA Shader
* FXAA Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
</spoiler>
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*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Japan v01.00(17/01/2000), I did not notice any problems in the game! The game runs at 1080p 60 FPS, no brakes, bugs or freezes.
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1080p (HD) 50-60 FPS, without freezes and bugs.
|Tester=Chern40+7
|Tester=Chern40+7
}}
}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Game still crashes at title screen.
|IsFixed=0
|IssueLevel=1
|Description=The game doesn't display the FMVs properly and has issues with other screens like the pause screen.
|Workaround=In 1.6 go to Config > Video(GS) > Plugin Settings > Enable Large Framebuffer. In 1.7 go to Config > Graphics > Disable Conservative Framebuffer. Note you can only change this when the Internal Resolution is not Native.
}}
==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
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|Workaround=This [https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=585955#pid585955 patch] makes the game playable.
|Workaround=This [https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=585955#pid585955 patch] makes the game playable.
}}
}}
{{Issue
{{Issue
|IssueName=Graphic corruption.
|IssueName=Graphic corruption
|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
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#As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack.
#As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack.
#For older versions use Direct3D with Partial CRC Hack Level.
#For older versions use Direct3D with Partial CRC Hack Level.
}}
{{Issue
|IssueName=Vif1: Unknown VifCmd!
|IsFixed=1
|IssueLevel=1
|Description=Anytime you start a new game or load a savegame, the game may freeze with a bunch of “Vif1: Unknown VifCmd!” messages, even if the cut-scene has already started.
|Workaround=Fixed in emulator build v1.7.0 dev-1996 and this problem in the console log and in game was no longer repeated. For older versions: do not extend VU Cycle Stealing to the end, because this may cause the game to freeze in gameplay.
}}


==Gameplay Screenshots==
==Gameplay Screenshots==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
File:HP_POA.jpg|v1.5.0, 3x Native Resolution (1080p), 2xAF, widescreen patch
File:HP_POA.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch
File:HP_POA-2.jpg|v1.5.0, 3x Native Resolution (1080p), 2xAF, widescreen patch
File:HP_POA-2.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch
File:HP_POA-3.jpg|v1.5.0, 3x Native Resolution (1080p), 2xAF, widescreen patch
File:HP_POA-3.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>


}}
 
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Harry-Potter-and-the-Prisoner-of-Azkaban-SLES-52440-E Harry Potter and the Prisoner of Azkaban (SLES 52440) (E)]}}
*[http://forums.pcsx2.net/Thread-Harry-Potter-and-the-Prisoner-of-Azkaban-SLES-52440-E Harry Potter and the Prisoner of Azkaban (SLES 52440) (E)]}}
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