Harry Potter and the Prisoner of Azkaban: Difference between revisions
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Harry Potter and the Prisoner of Azkaban (view source)
Revision as of 12:29, 20 October 2021
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|CRCsNTSCJ = A8901AD6<br />99A8B4FF <small>(Korea) | |CRCsNTSCJ = A8901AD6<br />99A8B4FF <small>(Korea) | ||
|releasedateNTSCJ = June 26, 2004<br />July 8, 2004 <small>(Korea)</small> | |releasedateNTSCJ = June 26, 2004<br />July 8, 2004 <small>(Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
Line 131: | Line 131: | ||
* CRC Hck Level: Partial (OpenGL) | * CRC Hck Level: Partial (OpenGL) | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
* Enable HW Hacks: Frame Buffer Conversion | * Enable HW Hacks: | ||
** Frame Buffer Conversion | |||
* Widescreen patch | * Widescreen patch | ||
</spoiler> | </spoiler> | ||
|Sound= | |Sound= | ||
*SPU2-X 20200506140834 2.0.0 | *SPU2-X (20200506140834) 2.0.0 | ||
*LilyPad (20200506140834) 0.12.1 | *LilyPad (20200506140834) 0.12.1 | ||
|Comments=Japan v01.00(17/01/2000), as they said in the comments on the official website of the PCSX2 emulator for PAL-game and everything works 100% at 1080p (60 frames). There were artifacts from small black squares, and now they are not there, because, I reconfigured the emulator. | |Comments=Japan v01.00(17/01/2000), as they said in the comments on the official website of the PCSX2 emulator for PAL-game and everything works 100% at 1080p (60 frames). There were artifacts from small black squares, and now they are not there, because, I reconfigured the emulator. | ||
|Tester=Chern40+7 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-K | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |||
|Revision=1.5.0 (special version for this game) | |||
|Graphics=GSdx (MSVC 19.25 SSE2/SSE41 1.2.0) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Large Framebuffer | |||
* Native Resolution: 1920x1080 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* CRC Hck Level: Partial (OpenGL) | |||
* Blending Accuracy: Basic (Recommended) | |||
* Enable HW Hacks: | |||
** Frame Buffer Conversion | |||
* External Shader | |||
* Widescreen patch | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=Japan v01.00(17/01/2000), I did not notice any problems in the game! The game runs at 1080p 60 FPS, no brakes, bugs or freezes. | |||
|Tester=Chern40+7 | |Tester=Chern40+7 | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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