Harry Potter and the Chamber of Secrets: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = Cover_Harry_Potter_and_the_Chamber_of_Secrets.jpg
|image            = Cover_Harry_Potter_and_the_Chamber_of_Secrets.jpg
|caption          =
|caption          = NTSC-U cover
|developer        = Electronic Arts
|developer        = [[Electronic Arts|EA Games]]
|publisher        = [[Electronic Arts|EA Games]] (US, JP), [[Electronic Arts]] (EU), [[Electronic Arts|Electronic Arts Victor]] (JP)
|publisher        = [[Electronic Arts|EA Games]] (US, JP), [[Electronic Arts]] (EU), [[Electronic Arts|Electronic Arts Victor]] (JP)
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/Harry_Potter_and_the_Chamber_of_Secrets_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Harry_Potter_and_the_Chamber_of_Secrets_(video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561368-harry-potter-and-the-chamber-of-secrets Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2002/11/25/harry-potter-and-the-chamber-of-secrets-3 IGN]|8.4/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/harry-potter-and-the-chamber-of-secrets-review/1900-2901493/ GameSpot]|7.3/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/harry-potter-and-the-chamber-of-secrets Metacritic]|71/100}}
|gameinfo          = Be Harry Potter in a new adventure with more magic, friends, and danger. In his sophomore year at Hogwarts School of Witchcraft and Wizardry, Harry stumbles upon a dark chapter in the school's past. In an effort to confront the powers at the heart of the Chamber of Secrets, you'll learn new spells, undertake new quests, make new friends, and challenge new adversaries. Do you dare take the chance that you might face the evil Lord Voldemort again?
|gameinfo          = Be Harry Potter in a new adventure with more magic, friends, and danger. In his sophomore year at Hogwarts School of Witchcraft and Wizardry, Harry stumbles upon a dark chapter in the school's past. In an effort to confront the powers at the heart of the Chamber of Secrets, you'll learn new spells, undertake new quests, make new friends, and challenge new adversaries. Do you dare take the chance that you might face the evil Lord Voldemort again?
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561368-harry-potter-and-the-chamber-of-secrets Link]
<!-- General props -->
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/harry-potter-and-the-chamber-of-secrets Metacritic]|71/100}}
|cpu-intensive    = 1
|widescreenpatch  = 1
|japan_rating      = A
|japan_rating      = A
|au_rating        = G
|eu_rating        = 3+
|eu_rating        = 3+
|na_rating_text    = Violence
|na_rating_text    = Violence
|na_rating        = E
|na_rating        = E
|ko_rating        = ALL
|ko_rating        = ALL
|chinese           = SLPM-62241
<!-- Language props -->
|simplified chinese = SLPM-62241
|norwish          = SLES-51215
|finnish          = SLES-51216
|swedish          = SLES-51217
|swedish          = SLES-51217
|japanese          = SLPS-20234 & SLPM-62513
|japanese          = SLPS-20234 & SLPM-62513
|italian          = SLES-51196
|italian          = SLES-51196
|dutch            = SLES-51218
|dutch            = SLES-51218
|danish            = SLES-51214
|portuguese        = SLES-51219
|spanish          = SLES-51195
|spanish          = SLES-51195
|french            = SLES-51193
|french            = SLES-51193
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|CRCsNTSCU        = C5473413
|CRCsNTSCU        = C5473413
|releasedateNTSCU  = November 14, 2002<br />2006 <small>(Greatest Hits)</small>
|releasedateNTSCU  = November 14, 2002<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 0
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-51192<br />SLES-51194<br />SLES-51218<br />SLES-51196<br />SLES-51193<br />SLES-51217<br />SLES-51195
|serialsPAL        = SLES-51192<br />SLES-51193<br />SLES-51194<br />SLES-51195<br />SLES-51196<br />SLES-51214<br />SLES-51215<br />SLES-51216<br />SLES-51217<br />SLES-51218<br />SLES-51219
|CRCsPAL          =
|CRCsPAL          = C5473413
|releasedatePAL    = November 15, 2002<br />July 9, 2004 <small>(Platinum)</small>
|releasedatePAL    = November 15, 2002<br />July 9, 2004 <small>(Platinum)</small>
|statusPAL        = 0
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-20234<br />SLPM-62513 <small>(EA Best Hits)</small><br />SLPM-62241<br />SLPM-68005 <small>(Demo, Coca-Cola Original Version)</small><br />SLPM-64528
|serialsNTSCJ      = SLPS-20234<br />SLPM-64528 <small>(Korea)</small><br />SLPM-62513 <small>(EA Best Hits)</small><br />SLPM-62241 <small>(China)</small><br />SLPM-68005 <small>(Demo, Coca-Cola Original Version)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = E1963055<br />E90BE9F8 <small>(Coca-Cola Original Version)</small>
|releasedateNTSCJ  = November 23, 2002<br />July 15, 2004 <small>(EA Best Hits)</small>
|releasedateNTSCJ  = November 23, 2002<br />December 10, 2002 <small>(Korea)</small><br />July 15, 2004 <small>(EA Best Hits)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 54: Line 61:
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=0
|Region=NTSC-U
|OS=?
|CPU=?
|GPU=?
|Revision=1.0.0
|Graphics=GSdx r5334
|Sound=
* SPU2-X r5324
* Lilypad r5282
|Comments=
|Tester=Test0r
}}
{{TestingEntry
{{TestingEntry
|Status=0
|Status=0
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GeForce GTX 550 Ti
|GPU=NVIDIA GeForce GTX 550 Ti
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA 2.20(10/02/2006), Game not playable., Game freezes in the first loading screen, tried, switching GS settings (allow 8 bit textures, switched renderer between Hardware and software mode)
|Comments=USA 2.20(10/02/2006), Game not playable. Game freezes in the first loading screen, tried switching GS settings (allow 8 bit textures, switched renderer between Hardware and software mode).
|Tester={{ForumUser|Bositman}}
|Tester={{ForumUser|Bositman}}
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel® Core™2 Duo CPU T5550 @ 1.83GHz
|CPU=Intel Core2 Duo T5550 @ 1.83 GHz
|GPU=ATI Mobility Radeon HD 2600
|GPU=ATI Mobility Radeon HD 2600
|Revision=1.1.0.r5483
|Revision=1.1.0 (r5483)
|Graphics=GSDX
<spoiler show="Settings" hide="Hide">
* Automatic Gamefixes: Enabled
* Speedhacks:
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=Europe v02.00(14/06/2004), Recommended, Automatic Gamefixes, Game crashes before entering the menus, Slow speed in loading and crash
|Comments=Europe v02.00(14/06/2004), Game crashes before entering the menus, Slow speed in loading and crash.
|Tester={{ForumUser|rodumran}}
|Tester={{ForumUser|rodumran}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i5-3330
|GPU=HD radeon 6850
|GPU=AMD Radeon HD 6850
|Revision=1.1.svn5854
|Revision=1.1.0 (r5854)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA v02.20(10/02/2006), Game freezes in the first loading screen, tried, switching GS settings (allow 8 bit textures, switched renderer between Hardware and software mode)
|Comments=USA v02.20(10/02/2006), Game freezes in the first loading screen, tried switching GS settings (allow 8 bit textures, switched renderer between Hardware and software mode)
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i5 @ 2.4Ghz
|CPU=Intel Core i5 @ 2.40 GHz
|GPU=?
|GPU=?
|Revision=1.3.0.5927 (svn)
|Revision=1.3.0 (svn r5927)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA v01.60(07/02/2002), EE Cyclerate:2, Skip MPEG/FMV once memory card check has been completed. Gotta be quick!, Game not playable., Game freezes on New Game, looking into it now.
|Comments=USA v01.60(07/02/2002), Speedhacks: EE Cyclerate:2, Skip MPEG/FMV once memory card check has been completed. Gotta be quick! Game not playable. Game freezes on New Game, looking into it now.
|Tester={{ForumUser|SamTheGr8est}}
|Tester={{ForumUser|SamTheGr8est}}
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i5 750 @ 2.6Ghz
|CPU=Intel Core i5-750 @ 2.60 GHz
|GPU=ATi HD 4890 1GB
|GPU=ATI Radeon HD 4890 @ 1 GB
|Revision=1.3.0 (r5939)
|Revision=1.3.0 (svn r5939)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=Europe v02.00(14/06/2004), Game will not go past memory check on default emulator settings. If SuperVU legacy is used, the game can progress to the menus and will work correctly up until that point.
|Comments=Europe v02.00(14/06/2004), Game will not go past memory check on default emulator settings. If SuperVU legacy is used, the game can progress to the menus and will work correctly up until that point.
|Tester={{ForumUser|Coornio}}
|Tester={{ForumUser|Coornio}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i5-3330
|GPU=HD radeon 6850
|GPU=AMD Radeon HD 6850
|Revision=1.3 28 of May
|Revision=1.3.0 (git 28-May-2014)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA v02.20(10/02/2006), Game freezes in the first loading screen.
|Comments=USA v02.20(10/02/2006), Game freezes in the first loading screen.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel i5 4460
|GPU=GTX 1050 Ti
|Revision=1.5.0 (7th September 2017 build)
|Graphics=GSdx
|Sound=SPU2-X
|Comments=Europe v02.00 (14/06/2004). Game now fully playable. My patch is linked in the 'Known Issues' section. Compatibility report on the thread too, for further information.
|Tester={{ForumUser|Kian Stevens}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 6300U @ 2.40 GHz
|GPU=NVIDIA GeForce GTX 940m
|Revision=1.5.0 (2nd November 2017 build)
|Graphics=GSdx
|Sound=
* SPU2-X
* ?
|Comments=USA v01.60 (07/02/2002). Game playable with patch and Frame Buffer Conversion hack.
|Tester={{ForumUser|tony971}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks:
** Frame Buffer Conversion
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), as they said in the comments on the official website of the PCSX2 emulator for PAL-game and everything works 100% at 1080p (60 frames). There were artifacts from small black squares, and now they are not there, because, I reconfigured the emulator.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
* Original names: '''ハリー・ポッターと秘密の部屋''' (SLPS-20234) & (SLPM-62513), '''Harry Potter und die Kammer des Schreckens''' (SLES-51194), '''Harry Potter en de Geheime Kamer''' (SLES-51218), '''Harry Potter e la Camera dei Segreti''' (SLES-51196), '''Harry Potter et la Chambre des Secrets''' (SLES-51193), '''Harry Potter och Hemligheternas Kammare''' (SLES-51217), '''Harry Potter y la Camara Secreta''' (SLES-51195), '''해리포터와 비밀의 방''' (SLPM-64528)
* Original names: '''ハリー・ポッターと秘密の部屋''' (SLPS-20234) & (SLPM-62513), '''Harry Potter und die Kammer des Schreckens''' (SLES-51194), '''Harry Potter en de Geheime Kamer''' (SLES-51218), '''Harry Potter ea Câmara dos Segredos''' (SLES-51219),  '''Harry Potter e la Camera dei Segreti''' (SLES-51196), '''Harry Potter et la Chambre des Secrets''' (SLES-51193), '''Harry Potter og Mysteriekammeret''' (SLES-51215), '''Harry Potter ja Salaisuuksien Kammio''' (SLES-51216), '''Harry Potter och Hemligheternas Kammare''' (SLES-51217), '''Harry Potter y la Camara Secreta''' (SLES-51195), '''해리포터와 비밀의 방''' (SLPM-64528), '''Harry Potter og Hemmelighedernes Kammer''' (SLES-51214)
* Also known as '''Harry Potter to Himitsu no Heya''' (JP)
* Also known as '''Harry Potter to Himitsu no Heya''' (JP)




==Fixed Issues==
{{Issue
|IssueName=Bottom section of screen gets cut off when using Hardware Rendering.
|IsFixed=1
|IssueLevel=2
|Description=Upscaling the video output from the native PS2 resolution to any other resolution causes the bottom section of the screen (about 1/6th) to get cut off and is replaced with a black bar instead.
|Workaround=(23/9/21) Going to Config > Graphics Settings and unchecking "Conservative Buffer Allocation" under "Hardware Renderer Settings" will fix this issue.
}}
{{Issue
|IssueName=Game freezes during gameplay.
|IsFixed=1
|IssueLevel=2
|Description=The game will not work properly since it will randomly crash.
|Workaround=This [https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=569936#pid569936 patch] makes the game playable.
}}
{{Issue
|IssueName=Graphic corruption
|IsFixed=1
|IssueLevel=2
|Description='''(Hardware Render)''' Graphical artifacts on the right quarter/third of the screen.
|Workaround=<br>
#As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack.
#For older versions use Direct3D with Partial CRC Hack Level.
}}




<!-- Remove comment signs and add issues here -->
== Gameplay Screenshots ==
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<gallery widths="175px" heights="100px">
<!--
Harry Potter and the Chamber Of Secrets 1.png
==Known Issues==
Harry Potter and the Chamber Of Secrets 2.png
 
Harry Potter and the Chamber Of Secrets 3.png
{{Issue
Harry Potter and the Chamber Of Secrets 4.png
|IssueName=
Harry Potter and the Chamber Of Secrets 5.png
|IsFixed=
</gallery>
|IssueLevel=
|Description=
|Workaround=
}}
-->


[[Category:temp Navbox required]]


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Harry-Potter-and-The-Chamber-of-Secrets-SLUS-20576-U Harry Potter and The Chamber of Secrets (SLUS 20576) (U)]
*[http://forums.pcsx2.net/Thread-Harry-Potter-and-The-Chamber-of-Secrets-SLUS-20576-U Harry Potter and The Chamber of Secrets (SLUS 20576) (U)]
*[http://forums.pcsx2.net/Thread-Harry-Potter-and-The-Chamber-of-Secrets-SLES-51192-E Harry Potter and The Chamber of Secrets (SLES 51192) (E)]}}
*[http://forums.pcsx2.net/Thread-Harry-Potter-and-The-Chamber-of-Secrets-SLES-51192-E Harry Potter and The Chamber of Secrets (SLES 51192) (E)]}}

Revision as of 18:33, 5 November 2021

Harry Potter and the Chamber of Secrets

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: E (Violence)
PEGI rating: 3+
OFLC rating: G
GRB rating: ALL
Widescreen patch available
CPU intensive game
Languages supported:
English: SLES-51192 & SLUS-20576 & SLUS-20576GH
Japanese: SLPS-20234 & SLPM-62513
German: SLES-51194
French: SLES-51193
Spanish: SLES-51195
Dutch: SLES-51218
Italian: SLES-51196
Swedish: SLES-51217
Danish: SLES-51214
Finnish: SLES-51216
Portuguese: SLES-51219
Simplified Chinese: SLPM-62241
Korean: SLPM-64528
Region NTSC-U:
Serial numbers: SLUS-20576
SLUS-20576GH (Greatest Hits)
Release date: November 14, 2002
2006 (Greatest Hits)
CRCs: C5473413
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51192
SLES-51193
SLES-51194
SLES-51195
SLES-51196
SLES-51214
SLES-51215
SLES-51216
SLES-51217
SLES-51218
SLES-51219
Release date: November 15, 2002
July 9, 2004 (Platinum)
CRCs: C5473413
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-20234
SLPM-64528 (Korea)
SLPM-62513 (EA Best Hits)
SLPM-62241 (China)
SLPM-68005 (Demo, Coca-Cola Original Version)
Release date: November 23, 2002
December 10, 2002 (Korea)
July 15, 2004 (EA Best Hits)
CRCs: E1963055
E90BE9F8 (Coca-Cola Original Version)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): EA Games
Publisher(s): EA Games (US, JP), Electronic Arts (EU), Electronic Arts Victor (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN8.4/10, GameSpot7.3/10, Metacritic71/100
Game description: Be Harry Potter in a new adventure with more magic, friends, and danger. In his sophomore year at Hogwarts School of Witchcraft and Wizardry, Harry stumbles upon a dark chapter in the school's past. In an effort to confront the powers at the heart of the Chamber of Secrets, you'll learn new spells, undertake new quests, make new friends, and challenge new adversaries. Do you dare take the chance that you might face the evil Lord Voldemort again?


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 550 Ti
1.0.0 GSdx
  • SPU2-X
  • ?
USA 2.20(10/02/2006), Game not playable. Game freezes in the first loading screen, tried switching GS settings (allow 8 bit textures, switched renderer between Hardware and software mode).
PAL Windows
  • Intel Core2 Duo T5550 @ 1.83 GHz
  • ATI Mobility Radeon HD 2600
1.1.0 (r5483)

<spoiler show="Settings" hide="Hide">

  • Automatic Gamefixes: Enabled
  • Speedhacks:
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), Game crashes before entering the menus, Slow speed in loading and crash.
NTSC-U Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.1.0 (r5854) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Game freezes in the first loading screen, tried switching GS settings (allow 8 bit textures, switched renderer between Hardware and software mode)
NTSC-U Windows
  • Intel Core i5 @ 2.40 GHz
  • ?
1.3.0 (svn r5927) GSdx
  • SPU2-X
  • ?
USA v01.60(07/02/2002), Speedhacks: EE Cyclerate:2, Skip MPEG/FMV once memory card check has been completed. Gotta be quick! Game not playable. Game freezes on New Game, looking into it now.
PAL Windows
  • Intel Core i5-750 @ 2.60 GHz
  • ATI Radeon HD 4890 @ 1 GB
1.3.0 (svn r5939) GSdx
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), Game will not go past memory check on default emulator settings. If SuperVU legacy is used, the game can progress to the menus and will work correctly up until that point.
NTSC-U Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3.0 (git 28-May-2014) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Game freezes in the first loading screen.
PAL Windows
  • Intel i5 4460
  • GTX 1050 Ti
1.5.0 (7th September 2017 build) GSdx SPU2-X Europe v02.00 (14/06/2004). Game now fully playable. My patch is linked in the 'Known Issues' section. Compatibility report on the thread too, for further information.
NTSC-U Windows
  • Intel Core i5 6300U @ 2.40 GHz
  • NVIDIA GeForce GTX 940m
1.5.0 (2nd November 2017 build) GSdx
  • SPU2-X
  • ?
USA v01.60 (07/02/2002). Game playable with patch and Frame Buffer Conversion hack.
NTSC-U Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • NVIDIA GeForce GT 1030 @ 2 GB
v1.7.0-dev-1907 GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Native Resolution: 1920x1080
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Partial (OpenGL)
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • Enable HW Hacks:
    • Frame Buffer Conversion
  • FXAA Shader
  • Widescreen patch

</spoiler>

  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), as they said in the comments on the official website of the PCSX2 emulator for PAL-game and everything works 100% at 1080p (60 frames). There were artifacts from small black squares, and now they are not there, because, I reconfigured the emulator. Chern40+7



Trivia

  • Original names: ハリー・ポッターと秘密の部屋 (SLPS-20234) & (SLPM-62513), Harry Potter und die Kammer des Schreckens (SLES-51194), Harry Potter en de Geheime Kamer (SLES-51218), Harry Potter ea Câmara dos Segredos (SLES-51219), Harry Potter e la Camera dei Segreti (SLES-51196), Harry Potter et la Chambre des Secrets (SLES-51193), Harry Potter og Mysteriekammeret (SLES-51215), Harry Potter ja Salaisuuksien Kammio (SLES-51216), Harry Potter och Hemligheternas Kammare (SLES-51217), Harry Potter y la Camara Secreta (SLES-51195), 해리포터와 비밀의 방 (SLPM-64528), Harry Potter og Hemmelighedernes Kammer (SLES-51214)
  • Also known as Harry Potter to Himitsu no Heya (JP)


Fixed Issues

Bottom section of screen gets cut off when using Hardware Rendering.

  • Status: Fixed
  • Type: Major
  • Description: Upscaling the video output from the native PS2 resolution to any other resolution causes the bottom section of the screen (about 1/6th) to get cut off and is replaced with a black bar instead.
  • Workaround: (23/9/21) Going to Config > Graphics Settings and unchecking "Conservative Buffer Allocation" under "Hardware Renderer Settings" will fix this issue.

Game freezes during gameplay.

  • Status: Fixed
  • Type: Major
  • Description: The game will not work properly since it will randomly crash.
  • Workaround: This patch makes the game playable.

Graphic corruption

  • Status: Fixed
  • Type: Major
  • Description: (Hardware Render) Graphical artifacts on the right quarter/third of the screen.
  • Workaround:
  1. As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack.
  2. For older versions use Direct3D with Partial CRC Hack Level.


Gameplay Screenshots


Public compatibility forum links