Hanjuku Eiyuu 4: 7-Jin no Hanjuku Eiyuu

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Revision as of 13:03, 8 May 2015 by Dan Castellaneta (talk | contribs) (Can you even grammar OP :P Anyways, fixed grammar in the issue.)
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Hanjuku Eiyuu 4: 7-Jin no Hanjuku Eiyuu
Region NTSC-J/C/K:
Serial numbers: SLPM-65839
Release date: 05/26/05
CRCs: 48D3B2D6
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Game description: Also known as "Hanjuku Hero 4".

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • AMD Athlon 64 3500+
  • GeForce 6800GT
0.9.4 ZeroGS KOSMOS 0.96.4
  • P.E.Op.S 1.61
  • SSSPSX 1.7.0
BIOS: USA v01.60, Last tested with PCSX2 0.9.4 with complains of random crashes and needed skip videos. Unknown status with 0.9.8 or newer. Machina
NTSC-J Windows 7 64bit
  • AMD FX-9590 Vishera 4.7GHz
  • GTX980
1.2.1 GSdx 5875: 0.1.16

Mode:OpenGL (Hardware)

SPU2-X 2.0.0 (r5875) Video Plug-in Settings Must have everything off to ensure nothing breaks. That means NO shade boost,FXAA,FX Shader,Texture Filtering,8bit Texture, HW Hacks and Anti-aliasing. Only hack you should be using Skip MPEG. Also a side note to users with multi-monitors when I move the window to my other window it seems to crash on video even with the MPEG Hack. It's Temperamental game to get running on PCSX so feel free to test the boundaries on Video Plug-in Settings just don't expect it to work. DDay

The gallery

Known Issues

FMVs cause crashes

  • Status: Active
  • Type: Serious
  • Description: In-game FMVs will cause PCSX2 to crash.
  • Workaround: Set GSdx to OpenGL. Turning off any other graphical enhancements can also help to stop the crashing (It is unknown which one causes it.) Set the EE cyclerate to 1 and VU Stealing to 0. Speed hacks seem to have no effect on crashing (It is unknown if Fast DVD can cause crashes.) The "Skip MPEG hack" must be manually turned on. This doesn't skip the videos; however, it instead makes them work. Note: To users with multi-monitors. do not move the display window to a secondary monitor. Doing this breaks this workaround.
Public compatibility forum links