Half-Life: Difference between revisions
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|Comments=DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect | |Comments=DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect | ||
|Tester={{ForumUser|Atomic83}} | |Tester={{ForumUser|Atomic83}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz | |||
|GPU=Geforce 1660 Super | |||
|Revision=1.7.0 (dev-1545) | |||
<spoiler show="Settings" hide="Hide"> | |||
* '''Speedhacks:''' | |||
** EE Cyclerate: 3 | |||
** EE Cycle Skipping: 0 | |||
** MTVU: ✓ | |||
</spoiler> | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 | |||
* Internal Resolution: 8x Native | |||
* Anisotropic Filtering: 16x | |||
* FXAA: ✓ | |||
</spoiler> | |||
|Sound=SPU2-X | |||
|Comments=Played through about 1/4 of the campaign with no issues. There are quite a few native framerate drops throughout the game (the type that would also occur on a real PS2). Increasing EE Cyclerate right up to 300% helps counteract this somewhat. This will increase performance requirements but should be easily doable on a modern midrange CPU, as the game is very easy to emulate. As far as emulation performance goes, it ran full speed the whole time at 8x native res. Speaking as a huge Half-Life fan, the game is an excellent port apart from that slight judder sometimes, and running it on PCSX2 makes it comparable with the PC version, sans mouse and keyboard. | |||
|Tester=CynicMimic | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |