Half-Life: Difference between revisions

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|Comments=DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect
|Comments=DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect
|Tester={{ForumUser|Atomic83}}
|Tester={{ForumUser|Atomic83}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 3
** EE Cycle Skipping: 0
** MTVU: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11
* Internal Resolution: 8x Native
* Anisotropic Filtering: 16x
* FXAA: ✓
</spoiler>
|Sound=SPU2-X
|Comments=Played through about 1/4 of the campaign with no issues. There are quite a few native framerate drops throughout the game (the type that would also occur on a real PS2). Increasing EE Cyclerate right up to 300% helps counteract this somewhat. This will increase performance requirements but should be easily doable on a modern midrange CPU, as the game is very easy to emulate. As far as emulation performance goes, it ran full speed the whole time at 8x native res. Speaking as a huge Half-Life fan, the game is an excellent port apart from that slight judder sometimes, and running it on PCSX2 makes it comparable with the PC version, sans mouse and keyboard.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Game stutters at full speed
|IssueName=General performance issues
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=Game camera stutters in certain areas despite the game running at full speed
|Description=The game has performance issues on native PS2 hardware. PCSX2 matches PS2 vsync frequency, and as such the game will "feel slow" while actually running at the same speed as it would on PS2 hardware.
|Workaround=Change the frame rate to 30.00 or 60.00 in the vm ini and set it to read only
|Workaround=No known solution. If your PC has a strong enough CPU, raising the EE cyclerate may help.
}}
}}


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Halflife-cynicmimic1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch
File:Halflife-cynicmimic2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch
File:Halflife-cynicmimic3.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch
File:Half-Life_Forum_1.jpg|Half-Life (SLES 50504)
File:Half-Life_Forum_1.jpg|Half-Life (SLES 50504)
File:Half-Life_Forum_2.jpg|Half-Life (SLES 50505)
File:Half-Life_Forum_2.jpg|Half-Life (SLES 50505)

Revision as of 13:07, 23 August 2021

Half-Life

Game general and emulation properties:
ESRB rating: M (Blood and Gore, Violence)
PEGI rating: 16+
Game supports USB keyboard
Game supports USB mouse
Widescreen supported natively
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-50504 & SLUS-20066
German: SLES-50505
French: SLES-50507
Spanish: SLES-50509
Italian: SLES-50508
Region NTSC-U:
Serial numbers: SLUS-20066
SLUS-29014
Release date: November 11, 2001
CRCs: A880AE9B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50504
SLES-50505 (Germany)
SLES-50506
SLES-50507 (France)
SLES-50508 (Italy)
SLES-50509 (Spain)
Release date: November 30, 2001
CRCs: F9E3CF90
Windows Status: Playable
Linux Status: Playable
Mac Status: ?

Developer(s): Gearbox Software
Publisher(s): Sierra Entertainment (US, EU), Vivendi Universal Games (EU)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic87/100
Game description: Deep in the bowels of the Black Mesa Federal Research Facility, a decommissioned missile base, a top-secret experiment goes terribly wrong. As aliens come through the walls and a military death squad shoots everything in sight, young research associate Gordon Freeman must scramble to stay alive. Find your way through the monster-ridden areas of Black Mesa using your wits, limited security clearance, and a variety of weapons, ranging from a crowbar and pistols to a rocket launcher and grenades. With split-screen deathmatch and its exclusive "Decay" single-player and multiplayer cooperative modes, Half-Life is an action experience like no other.
Play as Gordon Freeman, a scientist at Black Mesa, as you try to escape the facility which has been overrun by alien lifeforms.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Pentium E2160 @ 2.40 GHz
  • NVIDIA GeForce 9600GT
0.9.8

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
  • INTC Spin: ✓
  • Wait Loop: ✓
  • mVU Flag: ✓

</spoiler>

GSdx (r4455)
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
BIOS: USA v02.00, 50/50 FPS Machina
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5452) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200-300% speed.
NTSC-U Windows
  • Intel Core i5 @ 3.00 GHz
  • NVIDIA GeForce 210 @ 512 MB
1.2.1 (2014-02-02) GSdx (r5875)
  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0 (r5822)
Runs at 60 FPS at any time during the game, it works great.
PAL Windows
  • Intel Core i5-3230m
  • AMD Radeon HD 7600m
1.5.0 2266 GSdx DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect
NTSC-U Windows 10
  • AMD Ryzen 5 3600 @ 3.6Ghz
  • Geforce 1660 Super
1.7.0 (dev-1545)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 3
    • EE Cycle Skipping: 0
    • MTVU: ✓

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D 11
  • Internal Resolution: 8x Native
  • Anisotropic Filtering: 16x
  • FXAA: ✓

</spoiler>

SPU2-X Played through about 1/4 of the campaign with no issues. There are quite a few native framerate drops throughout the game (the type that would also occur on a real PS2). Increasing EE Cyclerate right up to 300% helps counteract this somewhat. This will increase performance requirements but should be easily doable on a modern midrange CPU, as the game is very easy to emulate. As far as emulation performance goes, it ran full speed the whole time at 8x native res. Speaking as a huge Half-Life fan, the game is an excellent port apart from that slight judder sometimes, and running it on PCSX2 makes it comparable with the PC version, sans mouse and keyboard. CynicMimic


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Xubuntu 17.04
  • Intel Core i5-3350P @ 3.50 GHz
  • AMD Radeon RX 480
1.5.0 (dev-2175) GSdx (2017-08-16)
  • SPU2-X (2017-08-16)
  • OnePad 2.0.0
The game is having slowdown tendencies on any resolution, despite the speed being at constant ~100%. Mostly acceptable when playing single-player, but co-op (Decay) can start "slide-showing" at what visibly seems to be around 10 FPS during more intense moments. Some minor graphical glitches (mostly lighting) are also present, but otherwise the game is quite playable.


Trivia

  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Known Issues

General performance issues

  • Type: Note (not an issue)
  • Description: The game has performance issues on native PS2 hardware. PCSX2 matches PS2 vsync frequency, and as such the game will "feel slow" while actually running at the same speed as it would on PS2 hardware.
  • Workaround: No known solution. If your PC has a strong enough CPU, raising the EE cyclerate may help.

The gallery


Public compatibility forum links