Guitar Hero II
Developer(s): Harmonix Music Systems
Publisher(s): RedOctane (US, EU), Activision (AU)
Game review links: : 92/100
Game description: Rock the Rhythm, Lead, and Bass Guitar tracks in the follow-up sequel to "Guitar Hero." Form your guitar duo and shred riffs cooperatively or go head to head in all new multiplayer modes. With over 55 tracks to rock out to, you'll go from Guitar Hero to Guitar god in one press of a fret button. Choose from multiple rock characters and jam at concert venues that grow in size as your rock career progresses. You'll start your rock career playing small clubs and bars, but if you play well you'll work your way up to stadiums and arenas. Guitar Hero II takes the guitar rock experience to new volumes by allowing players to play 3 different guitar tracks: Rhythm, Bass, and Lead. Guitar Hero II introduces all new multiplayer modes like: cooperative, pro-face off, and face off, letting 2 Guitar Heroes conduct their own symphonies of destruction. Shred School: Guitar Hero II features an all new practice mode, allowing Guitar Zeroes to become Guitar Heroes with enough practice.
Like in the original Guitar Hero, the player uses a peripheral in the shape of a solid-body electric guitar to simulate playing rock music as notes scroll towards the player. Most of the gameplay from the original game remains intact, provides new modes and note combinations. The game features more than 40 popular licensed songs, many of them cover versions recorded for the game, spanning five decades (from the 1960s to the 2000s) It was re-release for the Xbox 360 as a bundle only (game+guitar) with 10 additional songs.
||USA v02.20(10/02/2006), Little|
||1.5.0 Git 2285||GSdx 1.1 (AVX2)||
||OpenGL HW Renderer, Bilinear (PS2) Texture Filtering, "Basic" Blending Accuracy (only utilized for minor DOF-like effect in certain camera angles). Generally a very light 3D game, will run fine on either DX11 or OpenGL renderers.|
|NTSC-U||Windows 10 V2004||
||1.5.0 dev-3285||GSdx 1.1 (AVX2)
||Game runs fine in DX or OGL. Microstutter/audio lag issues abound. See custom configs:
Set EE/IOP & VU Clamping mode to NONE. Change framerate in PCSX2_vm.ini to 120FPS (Note2). --- Speedhacks: Preset: NONE EE Cyclerate: 1/130% EE Cycle Skipping 1/Mild EE Cycle Skipping mVU Flag Hack/MTVU: ON --- (Note1) Default LATENCY setting at 100ms and Synchronizing mode set to TimeStrech seems to make the audio lag behind the notes on screen. In-game lag calibration doesn't fix. These values get the audio as close as possible to perfect sync. Audio may skip if target frame rate is not met (See note 2) (Note2) Setting the framerate in PCSX2_vm.ini higher than 60 GREATLY helps with frame skipping/microstutter issues. Can be set higher than 120, but game will slow down if frame rate can't reach targeted rate.
|NTSC-U||OpenSuse Tumbleweed x64||
||1.3.1+git20150130.2119-1.3 (Packman repository)||GSdx-OGL (Hardware/Software)||
||Plays as well as the first one.||Joder666|