Guitar Hero II: Difference between revisions

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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54442
|serialsPAL        = SLES-54442<br />SLED-54509 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = November 15, 2006 <small>(Australia)</small><br />November 24, 2006
|releasedatePAL    = November 15, 2006 <small>(Australia)</small><br />November 24, 2006
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|Comments=OpenGL HW Renderer, Bilinear (PS2) Texture Filtering, "Basic" Blending Accuracy (only utilized for minor DOF-like effect in certain camera angles). Generally a very light 3D game, will run fine on either DX11 or OpenGL renderers.
|Comments=OpenGL HW Renderer, Bilinear (PS2) Texture Filtering, "Basic" Blending Accuracy (only utilized for minor DOF-like effect in certain camera angles). Generally a very light 3D game, will run fine on either DX11 or OpenGL renderers.
|Tester={{ForumUser|CK1}}
|Tester={{ForumUser|CK1}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 V2004
|CPU=Intel Core i7-8700K @ 4.7GHz
|GPU=Nvidia GTX 1070 Ti 8GB
|Revision=1.5.0 dev-3285
|Graphics=GSdx 1.1 (AVX2)
<spoiler show="Settings" hide="Hide">
*Renderer: DirectX 11 HW
*Filtering: Bilinear (PS2)
*Int. Res.: 3x Native
*Mipmapping: Off
*CRC level: FULL
*Accurate Date: FAST
*Accurate Blending: BASIC
</spoiler>
|Sound=
*SPU2-X 2.0.0 (Note1)
*LilyPad 0.12.1
<spoiler show="Settings" hide="Hide">
*Interpolation: 4-Catmull-Rom
*Module: 1-XAudio 2
*Latency: 3ms (avg)
*Synchronizing Mode: NONE
</spoiler>
|Comments=Game runs fine in DX or OGL. Microstutter/audio lag issues abound. See custom configs:
Set EE/IOP & VU Clamping mode to NONE. Change framerate in PCSX2_vm.ini to 120FPS (Note2).
---
Speedhacks:
Preset: NONE
EE Cyclerate: 1/130%
EE Cycle Skipping 1/Mild EE Cycle Skipping
mVU Flag Hack/MTVU: ON
---
(Note1) Default LATENCY setting at 100ms and Synchronizing mode set to TimeStrech seems to make the audio lag behind the notes on screen. In-game lag calibration doesn't fix. These values get the audio as close as possible to perfect sync. Audio may skip if target frame rate is not met (See note 2)
(Note2) Setting the framerate in PCSX2_vm.ini higher than 60 GREATLY helps with frame skipping/microstutter issues. Can be set higher than 120, but game will slow down if frame rate can't reach targeted rate.
|Tester=Yokrei
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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