Guilty Gear XX Slash: Difference between revisions

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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66333<br />SLPM-66720 <small>(Sega the Best)</small>
|serialsNTSCJ      = SLPM-66333<br />SLPM-66720 <small>(Sega the Best)</small><br />SLKA-25322
|CRCsNTSCJ        = 06DE61E0
|CRCsNTSCJ        = 06DE61E0
|releasedateNTSCJ  = April 13, 2006<br />March 15, 2007 <small>(Sega the Best)</small>
|releasedateNTSCJ  = April 13, 2006<br />March 15, 2007 <small>(Sega the Best)</small>

Revision as of 12:18, 16 September 2015

Guilty Gear XX Slash

Game general and emulation properties:
Progressive scan supported
Region NTSC-J/C/K:
Serial numbers: SLPM-66333
SLPM-66720 (Sega the Best)
SLKA-25322
Release date: April 13, 2006
March 15, 2007 (Sega the Best)
CRCs: 06DE61E0
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Arc System Works
Genre: Fighting
Wikipedia: Link
Game description: XX Slash is the second GGXX revision and was released in 2005 in Japan, this time with much more significant changes. Once again, the game's balance was reworked by changing properties of certain moves. This time, however, the changes were more pronounced, including entirely new moves for some characters and a complete reworking of the tiers of the game.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • Intel Core 2 Duo E6300
  • GeForce 7900 GTX
0.9.6 GSDX r890
  • SPU2ghz 1.9.0
  • Lilypad 0.9.9
BIOS: USA v02.00, May need the Skip MPEG Hack gamefix in PCSX2 0.9.8., 50-60FPS, Allow 8-bit textures in newer GSdx revisions help with speed. Machina


Trivia

  • Japanese name: GUILTY GEAR XX SLASH (ギルティギア イグゼクス スラッシュ) (SLPM-66333), SEGA THE BEST GUILTY GEAR XX SLASH(ギルティギア イグゼクス スラッシュ) (SLPM-66720)



Known Issues

Thin Lines

  • Status: Active
  • Type: Minor
  • Description: Thin lines on backgrounds or characters.
  • Workaround: Disable either Texture filtering or enable the Native option in GSdx.


Public compatibility forum links