Guilty Gear XX Slash: Difference between revisions

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==Known Issues:==
==Known Issues==


===Thin Lines===
{{Issue
Thin lines on backgrounds or characters.
|IssueName=Thin Lines
*Solution: Disable either '''Texture filtering''' or enable the '''Native''' option in GSdx.
|IsFixed=0
|IssueLevel=0
|Description=Thin lines on backgrounds or characters.
|Workaround=Disable either '''Texture filtering''' or enable the '''Native''' option in GSdx.
}}

Revision as of 15:51, 5 August 2014

Guilty Gear XX Slash
Region NTSC-J:
Serial numbers: SLPM-66333
Release date: 04/13/06
CRCs: 06DE61E0
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Game description: XX Slash is the second GGXX revision and was released in 2005 in Japan, this time with much more significant changes. Once again, the game's balance was reworked by changing properties of certain moves. This time, however, the changes were more pronounced, including entirely new moves for some characters and a complete reworking of the tiers of the game.

Test configuration on Windows:

PCSX2 version: 0.9.6
Graphics by GSDX: r890
Sound by SPU2ghz: 1.9.0
Pad plugin is LilyPad: 0.9.9
BIOS version: USA v02.00

Comments:

  • May need the Skip MPEG Hack gamefix in PCSX2 0.9.8.


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Core 2 Duo E6300
GPU: GeForce 7900 GTX

Comments:

  • 50-60FPS
  • Allow 8-bit textures in newer GSdx revisions help with speed.


Known Issues

Thin Lines

  • Status: Active
  • Type: Minor
  • Description: Thin lines on backgrounds or characters.
  • Workaround: Disable either Texture filtering or enable the Native option in GSdx.