Guilty Gear XX - Reload: Difference between revisions

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|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914738-guilty-gear-xx-reload Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914738-guilty-gear-xx-reload Link]
|korean            = SLKA-25070
|japanese          = SLKA-25070
|english          = SLES-52967
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1

Revision as of 09:59, 26 October 2015

Guilty Gear XX #Reload
Game general and emulation properties:
Progressive scan supported
Languages supported:
English: SLES-52967
Japanese: SLKA-25070
Korean: SLKA-25070
Region PAL:
Serial numbers: SLES-52967
Release date: December 10, 2004
CRCs: B234036E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25261
SCAJ-20033
SLPM-66129
SLKA-25070 (Robo-Ky Metalic Edition)
Release date: July 31, 2003
2004
Windows Status: ?
Linux Status: ?
Mac Status: ?


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Pentium Dual-Core E5400 (3.6GHz)
  • GeForce 9600GT
0.9.8 GSDX r4600
  • SPU2-X r4600
  • Lilypad r4510
BIOS: USA v02.00, Needs the Skip MPEG Hack gamefix. May just be my personal preference but it looks better in Native resolution in GSdx., 60/60FPS, Allow 8-bit textures in GSdx helps with speed. Machina


Trivia

  • Original names: GUILTY GEAR XX #RELOAD 〜THE MIDNIGHT CARNIVAL〜 (SLPS-25261), 길티기어 이그젝스 : 샤프 리로드 (SLKA-25070)
  • Also known as Guilty Gear X2 #Reload (EU, KO), Guilty Gear XX #Reload: The Midnight Carnival

Known Issues

Thin Lines

  • Type: Note (not an issue)
  • Description: Thin lines on backgrounds or characters.
  • Workaround: Disable either Texture filtering or enable the Native option in GSdx.


Public compatibility forum links