Guilty Gear XX - Reload: Difference between revisions
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25261 | |serialsNTSCJ = SLPS-25261<br />SCAJ-20033<br />SLPM-66129 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = July 31, 2003<br />2004 | |releasedateNTSCJ = July 31, 2003<br />2004 |
Revision as of 12:18, 16 September 2015
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 | GSDX r4600 |
|
BIOS: USA v02.00, Needs the Skip MPEG Hack gamefix. May just be my personal preference but it looks better in Native resolution in GSdx., 60/60FPS, Allow 8-bit textures in GSdx helps with speed. | Machina |
Trivia
- Japanese name: GUILTY GEAR XX #RELOAD 〜THE MIDNIGHT CARNIVAL〜 (SLPS-25261)
- Also known as Guilty Gear X2 #Reload (EU, KO)
Known Issues
Thin Lines
- Type: Note (not an issue)
- Description: Thin lines on backgrounds or characters.
- Workaround: Disable either Texture filtering or enable the Native option in GSdx.