Guilty Gear XX - Reload: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 21: Line 21:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25261
|serialsNTSCJ      = SLPS-25261<br />SCAJ-20033<br />SLPM-66129
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = July 31, 2003<br />2004
|releasedateNTSCJ  = July 31, 2003<br />2004

Revision as of 12:18, 16 September 2015

Guilty Gear XX #Reload
Game general and emulation properties:
Progressive scan supported
Region PAL:
Serial numbers: SLES-52967
Release date: December 10, 2004
CRCs: B234036E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25261
SCAJ-20033
SLPM-66129
Release date: July 31, 2003
2004
Windows Status: ?
Linux Status: ?
Mac Status: ?


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Pentium Dual-Core E5400 (3.6GHz)
  • GeForce 9600GT
0.9.8 GSDX r4600
  • SPU2-X r4600
  • Lilypad r4510
BIOS: USA v02.00, Needs the Skip MPEG Hack gamefix. May just be my personal preference but it looks better in Native resolution in GSdx., 60/60FPS, Allow 8-bit textures in GSdx helps with speed. Machina


Trivia

  • Japanese name: GUILTY GEAR XX #RELOAD 〜THE MIDNIGHT CARNIVAL〜 (SLPS-25261)
  • Also known as Guilty Gear X2 #Reload (EU, KO)



Known Issues

Thin Lines

  • Type: Note (not an issue)
  • Description: Thin lines on backgrounds or characters.
  • Workaround: Disable either Texture filtering or enable the Native option in GSdx.


Public compatibility forum links