Guilty Gear X2: Difference between revisions

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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25184<br />SLPS-73424 <small>(PlayStation 2 the Best)</small>
|serialsNTSCJ      = SLPS-25184<br />SLPS-73424 <small>(PlayStation 2 the Best)</small><br />SCAJ-20005
|CRCsNTSCJ        = 4B6DDB6B
|CRCsNTSCJ        = 4B6DDB6B
|releasedateNTSCJ  = December 12, 2002<br />February 26, 2004 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = December 12, 2002<br />February 26, 2004 <small>(PlayStation 2 the Best)</small>

Revision as of 12:18, 16 September 2015

Guilty Gear X2
Game general and emulation properties:
Progressive scan supported
Region NTSC-U:
Serial numbers: SLUS-20436
Release date: February 3, 2003
CRCs: 913FBFB8
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51344
Release date: March 28, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25184
SLPS-73424 (PlayStation 2 the Best)
SCAJ-20005
Release date: December 12, 2002
February 26, 2004 (PlayStation 2 the Best)
CRCs: 4B6DDB6B
Windows Status: Playable
Linux Status: ?
Mac Status: ?


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/J ?
  • Intel Core 2 Duo E6300
  • GeForce 7900 GTX
0.9.6 GSDX r890
  • SPU2ghz 1.9.0
  • Lilypad 0.9.9
BIOS: USA v02.00, May need the Skip MPEG Hack gamefix in PCSX2 0.9.8., 50-60FPS, Allow 8-bit textures in newer GSdx revisions help with speed. Machina
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5541 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Runs above full speed.


Trivia

  • Japanese name: ギルティギア イグゼクス (SLPS-25184), GUILTY GEAR XX PlayStation 2 the Best (SLPS-73424)
  • Also known as Guilty Gear XX: The Midnight Carnival (JP)


Known Issues

Thin Lines

  • Type: Note (not an issue)
  • Description: Thin lines on backgrounds or characters.
  • Workaround: Disable either Texture filtering or enable the Native option in GSdx.

The gallery

Public compatibility forum links